Stellaris

Stellaris

Destroy Archaeological Sites
54 条留言
Geronimo98 7 月 13 日 下午 6:16 
unable to remove archeology sites from stars now as well
DD人 6 月 26 日 上午 6:38 
great work,i really hate the stupid Archaeological Sites bug
Gula 6 月 15 日 下午 9:51 
Hello, could you add a Russian localization?Otherwise, there's a bare code instead of text...
l_russian:

decision_mzilli_remove_site:0 "Удалить археологический объект"
decision_mzilli_remove_site_desc:0 "Этот археологический объект нам больше не нужен"
decision_mzilli_remove_site_tooltip:0 "Уничтожает археологический объект этого мира. Вступление в силу этого решения может занять день или два."
mzilli  [作者] 5 月 8 日 下午 12:46 
They fixed it lol. Updated to 4.0.
Remulus 5 月 7 日 上午 2:11 
Thank you!
mzilli  [作者] 5 月 6 日 下午 2:41 
@Janlitschka Unfortunately 4.0 changed the planet interface so that Decisions can't be performed on unowned planets. :/ I'll try to come up with a workaround but in the meantime you won't be able to clear out archaeological sites unless the planet is one of your colonies.
Remulus 5 月 6 日 上午 10:41 
Hey, how is the 4.0 Compatability? Thank you!
Furuchi 3 月 8 日 下午 8:30 
does it works for astral rifts too?
JMan 2 月 22 日 上午 1:03 
the idea of this is halarius out of context
MasterBot 1 月 18 日 上午 11:09 
can you make it so ai's will use these?
mzilli  [作者] 1 月 4 日 上午 10:35 
@joe.manuci Still works, as long as you own the system.
joe.manuci 1 月 3 日 下午 5:16 
Since it's a planetary decision: What about not-colonized planets/asteroids?
mzilli  [作者] 2024 年 11 月 4 日 下午 3:17 
@Shikoi Kurogami No, and that would probably break things since the archaeology events are tied to a site.
Shikoi Kurogami 2024 年 11 月 3 日 下午 7:45 
Is there any plans to automate destroying a completed excavation via a free edict that lasts until cancelled?
tzverg 2024 年 7 月 29 日 下午 8:12 
Hap 2024 年 5 月 21 日 下午 1:08 
i needed this
Зайчик 2024 年 3 月 13 日 上午 11:31 
nice mod finally map can look more clean
MasterBot 2024 年 2 月 27 日 下午 6:02 
Yes,yes it is,i made a mistake,my bad.
mzilli  [作者] 2024 年 2 月 27 日 下午 5:48 
@MasterBot This version works with every version of the game. :)
MasterBot 2024 年 2 月 27 日 下午 5:47 
3.10 version pls<3 and ty
Mr. Miyagi 2023 年 10 月 11 日 下午 8:16 
Absolutely a must have. I've now had planets with a second, hidden site twice.
Lezzistrata 2023 年 5 月 9 日 下午 2:40 
Love this mod! :necroheart:
A-Sartek 2023 年 5 月 4 日 上午 8:22 
How the hell does this mod has more subscribers than unique visitors!? LOL Good mod btw, it is good to pair it with Destroy Archaeology Sites WTF
MaulMachine 2023 年 4 月 27 日 下午 7:25 
It does not.
PookySmile 2023 年 4 月 27 日 上午 5:42 
Has anyone checked if this desicion also destroys minor relic deposit on finished dig site?
mzilli  [作者] 2023 年 4 月 15 日 下午 10:14 
@MaulMachine Any order is fine. :)
MaulMachine 2023 年 4 月 15 日 下午 6:25 
Does this have a preferred Load Order? Does it matter at all, or can I just drop it wherever?
CTH2004 2023 年 3 月 30 日 上午 8:08 
thank you!
Kraegor 2022 年 12 月 29 日 下午 8:48 
I mean they are visable, but having to go into a galaxy, click and find the planet and remove the sites from asteroids and barren worlds etc is a pain. Was just trying to make it easier :)
mzilli  [作者] 2022 年 12 月 13 日 下午 3:52 
@Kraegor This is doable, but probably unnecessary since sites are visible from the galaxy map and thus easy to find.

@Láhʊsa Probably not, sorry.
Láhʊsa 2022 年 12 月 12 日 下午 9:22 
Is this mod achievement-compatible?
Kraegor 2022 年 12 月 6 日 上午 11:08 
Just a question... How hard would it be to add an edict or something (like they have for Gigastructures to find planets/suns etc) that can be activated to clear all Archology sites instead of having to go around one by one and clean them up? Just curious.
Bluegills 2022 年 12 月 5 日 下午 11:27 
Thanks for update, king
Verminator 2022 年 11 月 8 日 上午 2:49 
A must have mod. Once you use it, it quickly becomes ESSENTIAL. You'll never want to play without it again.:steamthumbsup:
Madmattybom 2022 年 4 月 13 日 上午 11:32 
my ocd thanks you
Joker 2021 年 12 月 8 日 下午 7:10 
Thanks for this! =)
Wonka Bar 2021 年 5 月 30 日 下午 8:10 
That would be a sweet option frozenparagon. Gonna try this now
FrozenParagon 2021 年 5 月 30 日 上午 11:58 
@mzilli it works like a charm. i watched an ai controlled spent dig dissapear in real time after adding an ai weight of 10
youtubitz 2021 年 5 月 25 日 下午 4:30 
Thank's, this let me remove a finished mod added site that was blocking another mod added site.
FrozenParagon 2021 年 5 月 25 日 上午 11:26 
hrm, mayhaps i'll head over to distribute luxury goods and copypasta that ai weight onto your mod see what happens. i'll let you know how it goes if/when i do
mzilli  [作者] 2021 年 5 月 25 日 上午 10:43 
@frozenparagon I've seen the AI use minor decisions like "Distribute Luxury Goods", not sure if it uses the more significant ones. I don't currently have anything in the code that incentivizes or prevents the AI from using this one.

@Omega: Certainly!
Omega 2021 年 5 月 25 日 上午 12:44 
Good evening mzilli, I would like to include this mod in another mod that I've been working on. Would that be alright with you? I'd link credit for your work.
FrozenParagon 2021 年 5 月 23 日 下午 11:04 
the hunt continues. does the AI ever use decisions? have you looked into having them remove used dig sites?
mzilli  [作者] 2021 年 5 月 23 日 下午 6:49 
@frozenparagon Not sure, sorry.
FrozenParagon 2021 年 5 月 23 日 下午 6:47 
this mod is an excellent QoL contribution. I'm trying to allow archaelogical sites to be excavated without system ownership. I'm curious if you know where that behavior is located in the files?
KirGeo 2021 年 4 月 20 日 上午 4:31 
Thank you for making this mod.
Timrath 2021 年 4 月 19 日 上午 12:32 
thank you!
mzilli  [作者] 2021 年 4 月 18 日 下午 5:56 
@Timrath Yes, and it should remain functional for all future versions.
Timrath 2021 年 4 月 18 日 下午 3:41 
Does it still work with 3.0?
xylow17 2021 年 4 月 17 日 下午 1:23 
thanks !!