Stellaris

Stellaris

Destroy Archaeological Sites
54 kommentarer
Geronimo98 13. juli kl. 18:16 
unable to remove archeology sites from stars now as well
DD人 26. juni kl. 6:38 
great work,i really hate the stupid Archaeological Sites bug
Gula 15. juni kl. 21:51 
Hello, could you add a Russian localization?Otherwise, there's a bare code instead of text...
l_russian:

decision_mzilli_remove_site:0 "Удалить археологический объект"
decision_mzilli_remove_site_desc:0 "Этот археологический объект нам больше не нужен"
decision_mzilli_remove_site_tooltip:0 "Уничтожает археологический объект этого мира. Вступление в силу этого решения может занять день или два."
mzilli  [ophavsmand] 8. maj kl. 12:46 
They fixed it lol. Updated to 4.0.
Remulus 7. maj kl. 2:11 
Thank you!
mzilli  [ophavsmand] 6. maj kl. 14:41 
@Janlitschka Unfortunately 4.0 changed the planet interface so that Decisions can't be performed on unowned planets. :/ I'll try to come up with a workaround but in the meantime you won't be able to clear out archaeological sites unless the planet is one of your colonies.
Remulus 6. maj kl. 10:41 
Hey, how is the 4.0 Compatability? Thank you!
Furuchi 8. mar. kl. 20:30 
does it works for astral rifts too?
JMan 22. feb. kl. 1:03 
the idea of this is halarius out of context
MasterBot 18. jan. kl. 11:09 
can you make it so ai's will use these?
mzilli  [ophavsmand] 4. jan. kl. 10:35 
@joe.manuci Still works, as long as you own the system.
joe.manuci 3. jan. kl. 17:16 
Since it's a planetary decision: What about not-colonized planets/asteroids?
mzilli  [ophavsmand] 4. nov. 2024 kl. 15:17 
@Shikoi Kurogami No, and that would probably break things since the archaeology events are tied to a site.
Shikoi Kurogami 3. nov. 2024 kl. 19:45 
Is there any plans to automate destroying a completed excavation via a free edict that lasts until cancelled?
tzverg 29. juli 2024 kl. 20:12 
Hap 21. maj 2024 kl. 13:08 
i needed this
доктор зайчик 13. mar. 2024 kl. 11:31 
nice mod finally map can look more clean
MasterBot 27. feb. 2024 kl. 18:02 
Yes,yes it is,i made a mistake,my bad.
mzilli  [ophavsmand] 27. feb. 2024 kl. 17:48 
@MasterBot This version works with every version of the game. :)
MasterBot 27. feb. 2024 kl. 17:47 
3.10 version pls<3 and ty
Mr. Miyagi 11. okt. 2023 kl. 20:16 
Absolutely a must have. I've now had planets with a second, hidden site twice.
Lezzistrata 9. maj 2023 kl. 14:40 
Love this mod! :necroheart:
A-Sartek 4. maj 2023 kl. 8:22 
How the hell does this mod has more subscribers than unique visitors!? LOL Good mod btw, it is good to pair it with Destroy Archaeology Sites WTF
MaulMachine 27. apr. 2023 kl. 19:25 
It does not.
PookySmile 27. apr. 2023 kl. 5:42 
Has anyone checked if this desicion also destroys minor relic deposit on finished dig site?
mzilli  [ophavsmand] 15. apr. 2023 kl. 22:14 
@MaulMachine Any order is fine. :)
MaulMachine 15. apr. 2023 kl. 18:25 
Does this have a preferred Load Order? Does it matter at all, or can I just drop it wherever?
CTH2004 30. mar. 2023 kl. 8:08 
thank you!
Kraegor 29. dec. 2022 kl. 20:48 
I mean they are visable, but having to go into a galaxy, click and find the planet and remove the sites from asteroids and barren worlds etc is a pain. Was just trying to make it easier :)
mzilli  [ophavsmand] 13. dec. 2022 kl. 15:52 
@Kraegor This is doable, but probably unnecessary since sites are visible from the galaxy map and thus easy to find.

@Láhʊsa Probably not, sorry.
Láhʊsa 12. dec. 2022 kl. 21:22 
Is this mod achievement-compatible?
Kraegor 6. dec. 2022 kl. 11:08 
Just a question... How hard would it be to add an edict or something (like they have for Gigastructures to find planets/suns etc) that can be activated to clear all Archology sites instead of having to go around one by one and clean them up? Just curious.
Bluegills 5. dec. 2022 kl. 23:27 
Thanks for update, king
Verminator 8. nov. 2022 kl. 2:49 
A must have mod. Once you use it, it quickly becomes ESSENTIAL. You'll never want to play without it again.:steamthumbsup:
Madmattybom 13. apr. 2022 kl. 11:32 
my ocd thanks you
Joker 8. dec. 2021 kl. 19:10 
Thanks for this! =)
Starscream 30. maj 2021 kl. 20:10 
That would be a sweet option frozenparagon. Gonna try this now
FrozenParagon 30. maj 2021 kl. 11:58 
@mzilli it works like a charm. i watched an ai controlled spent dig dissapear in real time after adding an ai weight of 10
youtubitz 25. maj 2021 kl. 16:30 
Thank's, this let me remove a finished mod added site that was blocking another mod added site.
FrozenParagon 25. maj 2021 kl. 11:26 
hrm, mayhaps i'll head over to distribute luxury goods and copypasta that ai weight onto your mod see what happens. i'll let you know how it goes if/when i do
mzilli  [ophavsmand] 25. maj 2021 kl. 10:43 
@frozenparagon I've seen the AI use minor decisions like "Distribute Luxury Goods", not sure if it uses the more significant ones. I don't currently have anything in the code that incentivizes or prevents the AI from using this one.

@Omega: Certainly!
Omega 25. maj 2021 kl. 0:44 
Good evening mzilli, I would like to include this mod in another mod that I've been working on. Would that be alright with you? I'd link credit for your work.
FrozenParagon 23. maj 2021 kl. 23:04 
the hunt continues. does the AI ever use decisions? have you looked into having them remove used dig sites?
mzilli  [ophavsmand] 23. maj 2021 kl. 18:49 
@frozenparagon Not sure, sorry.
FrozenParagon 23. maj 2021 kl. 18:47 
this mod is an excellent QoL contribution. I'm trying to allow archaelogical sites to be excavated without system ownership. I'm curious if you know where that behavior is located in the files?
KirGeo 20. apr. 2021 kl. 4:31 
Thank you for making this mod.
Timrath 19. apr. 2021 kl. 0:32 
thank you!
mzilli  [ophavsmand] 18. apr. 2021 kl. 17:56 
@Timrath Yes, and it should remain functional for all future versions.
Timrath 18. apr. 2021 kl. 15:41 
Does it still work with 3.0?
xylow17 17. apr. 2021 kl. 13:23 
thanks !!