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The Yaranga is a fun building because it makes tundra viable for settlement. It doesn't just affect naked tundra, so if you find a location with forested tundra, furs, and so on, it can become an excellent city.
The UA allows units to attack and then withdraw. It adds some tactical versatility, especially for ranged units, since foot soldiers cannot catch up to them on flat ground.
Grade: B+. The only downside of this civ, design-wise, is that Siberian Tatars are too powerful in my opinion.
This is awesome!
Almost OP? Not quite. It is kind of broken. In fact once I realized the additional food from tundras, I expanded south as much as possible to make bank on it. I noticed it still affected forested tundra tiles, making those tiles about as strong as Petra improved desert hills. An end game lumber milled tundra tile with the UB next to a river by midgame gave 2 Food 3 Production, being quite the powerhouse, considering all I did was build a granary, which also benefits from the other food resources around, like deer which is abundant near tundra. The UU is essentially a Keshik, but slightly better. The Unique Ability was nice, but I found myself not utilizing it too much for melee units. But Ranged units, like archers and composite bowmen are broken with it. Hitting enemies at the zenith of your range and falling back to safe havens every times was really fun.
Again, you've done great work, love these mods.