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Am I missing something or is this intentional?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457
I'm talking about how a pawn slows down while walking over furniture and the like, not the purposeful slow-down of traps like the caltrops.
The alternative for me is to up the damage and use less traps, but that would feel meh...
Spike traps look like they should be quite damaging, but not as effective at penetration.
Bear traps should do blunt samage instead of sharp, with low penetraton but strong stun.
Body slicer looks like it should be rearmable clone of vanilla spikes.
Body crusher - same as slicer but with blunt damage.
Saws - low penetration, but aiming for head and neck.
Heat pad - low penetration but hich chance of setting on fire
Freeze pad - there is no armor against cold damage so it is basically a force damage.
I guess you could update the version dependency from 0.0 to 0.1.