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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457
Can you add a custom feature?
I want to balance it out by increasing the power consumption
I see that in the XML the sniper has a lower accuracy.
Sniper accuracy: 0.94
Twin accuracy: 0.97
I think the Sniper accuracy should be higher than the twin turret since it is single fire and not that much more damage. I have not tested it yet.
Twin barrel hits often and does 20 dmg!
Sniper hits rarely and does 30 dmg?
Sniper damage could easily be doubled
Thanks in advance.
On the other hand the other turret (twin barrel) is extremely powerful.
They both have the same price so the sniper is totally useless.
The sniper needs fixing!
yeah sadly these are muuuch better in small numbers fireing at large packs, they do in fact miss very often
could this be increased? please?
Dude, I cry a single tear every time a community member detects/solves a problem. You and Mlie are heroes.
I hope @Mlie can maybe patch this for everyone. I personally changed it to 0.99 for my game, which gives them(twin turrets) a 70 to 80 % chance to hit on average across most ranges which seems reasonable to me for a turret of this tech level, but a case could be made for 0.98 or 0.97 as well.
XML error: Could not find parent node named "BaseHumanGun" for node "ThingDef".
Full node:
<ThingDef ParentName="BaseHumanGun">
<defName>Gun_PulsefireTurret</defName>
<label>Pulsefire Turret</label>
<menuHidden>true</menuHidden>
<description>Drect impact rifle with Pulsefire technology attached to it. Maximum range, great accuracy and full metal jacket power.</description>
...
</ThingDef>
I took a quick peek at the CE 1.1 source code available on github [github.com] and it seems to me that this mod should use:
<ThingDef ParentName="TurretAutoBase">
instead of:
<ThingDef ParentName="BaseHumanGun">
Probably need to update the CE to make it work, never used CE myself.