边缘世界 RimWorld

边缘世界 RimWorld

Caravan Cooler
47 条留言
Mlie 2023 年 2 月 21 日 下午 12:20 
TurtleShroom 2023 年 1 月 15 日 上午 10:18 
"RImworld" is unplayable without this Mod. I hope you will consider updating it to V1.4 .
Theta 2022 年 11 月 9 日 下午 8:31 
Please update to 1.4
VeronicaFoxx 2022 年 10 月 30 日 上午 1:21 
This was such a necessary mod... I hope it gets updated to 1.4.
VelxraTV 2022 年 10 月 21 日 下午 3:21 
Please update to 1.4
Triel 2021 年 11 月 24 日 下午 3:36 
Well, if you guys can figure out how to make a fueled cooler... go ahead
ProjectEW 2021 年 9 月 9 日 下午 1:02 
Looking through the assembly and the defs, it doesn't use any kind of fuel and all it does it add a Harmony patch to some caravan methods to check every tick if the cooler is in the caravan inventory and, if it is, both prevents rotting on all food items and sets the rotting progress to 0%. So a little OP, yeah. Also it patches the "days left of food" text in a form caravan window to read as positive infinity if the cooler is there, so. It does require research: it's an industrial tech with prereqs of Passive Cooler and Electricity. Which, I'm not certain, might be given to non-tribal colonies at game start?
Thundercraft 2021 年 9 月 1 日 上午 7:09 
The description doesn't really explain the details.

Q1: Does this device use fuel to keep things cool?
Q2: What is the temperature inside the device? (Or, does it just magically prevent any deterioration?)

Until I hear otherwise, I would just assume that this must be an OP device that does not require fuel and preserves food indefinitely. Does it even require research to unlock?
Arcanant 2021 年 8 月 7 日 上午 12:23 
Anyone tried it with 1.3? :D
Zookes 2021 年 7 月 30 日 下午 1:59 
Is a cool mod hehe
Akahige 2021 年 7 月 22 日 下午 12:48 
Will this be updated for 1.3?
TurtleShroom 2021 年 7 月 21 日 上午 10:03 
Please update this Mod. I can't play "Rimworld" without it.
zinapple 2021 年 4 月 12 日 下午 3:49 
How does this item work?
fatburner 2021 年 3 月 3 日 上午 5:15 
Where have this mod been all my life :P
理科生田 2021 年 2 月 11 日 下午 11:52 
Make journey great again。:lunar2019grinningpig:
Inadequate Coin Champion 2021 年 2 月 6 日 下午 11:10 
Amazing! Now all we need is a camping stove to have a the ultimate caravaning/camping experience.
ToyWalrus  [作者] 2021 年 2 月 3 日 下午 3:02 
Each cooler will work for the full caravan, only one needs to carry it. (because logic)
HydroFrog64 2021 年 2 月 2 日 下午 7:49 
So does each pack animal need its own Caravan Cooler or does one cooler cool for the whole pack?
Arasi the Avali 2021 年 1 月 6 日 上午 12:25 
what happened to easy upgrades?
Proxyer 2020 年 8 月 15 日 下午 2:25 
Nicy! Thank you update!
Tree42 2020 年 8 月 10 日 上午 7:53 
make the caravan cooler haulable
ToyWalrus  [作者] 2020 年 6 月 25 日 下午 2:40 
@sfstormx It can be built at a machining table
sfstormx 2020 年 6 月 25 日 下午 2:21 
how do you build it, I researched it but no idea how to craft it.
Tree42 2020 年 6 月 17 日 上午 5:23 
This works with corpses right? I want to take my wargs with me on caravans but meat and corpses always rots quickly so if this just stops all of my bodies from rotting it will be a great help.
Tomstah 2020 年 6 月 12 日 下午 4:30 
Ah finally. A way to export my ~~illegal organ harvesting operations~~ I mean, my organ donations across the Rimworld yes....
kebabbery 2020 年 4 月 11 日 下午 6:48 
very nice! :)
ToyWalrus  [作者] 2020 年 4 月 11 日 下午 4:33 
@giubilante Yep, any caravan that is carrying at least one caravan cooler will have all of its items refrigerated. Doesn't matter which animal or pawn is carrying it.
kebabbery 2020 年 4 月 10 日 下午 9:01 
oh wows! that's neat :) but what if.. its on one animal and some food gets put on other animals? its ok too as long as its same caravan (not splitted)?
ToyWalrus  [作者] 2020 年 4 月 10 日 下午 8:00 
@giubilante You don't, you just need to bring it with you on caravans and it will keep all perishable items from rotting.
kebabbery 2020 年 4 月 7 日 上午 2:13 
How do I take things in and out of the cooler?
okradonkey 2020 年 3 月 27 日 下午 7:54 
Great idea for a mod!

Please feel free to use this minor revision [gist.github.com] of the XML patch that checks for active Royalty DLC before patching Royalty research layouts (to eliminate those pesky little errors @Suomu mentioned).
Yrm1e 2020 年 3 月 25 日 下午 10:34 
Nice
ToyWalrus  [作者] 2020 年 3 月 23 日 下午 4:39 
@Winnamine Yep!
Winnamine 2020 年 3 月 23 日 上午 5:17 
This mod looks great! Can it be added to existing saves?
ToyWalrus  [作者] 2020 年 3 月 21 日 下午 12:25 
@Suomu, that's a good point, thanks for bringing that to my attention! As an answer to your question though, no it won't break the game. It'll just throw the error saying that the research items for piano, harp, and harpsichord can't be found, but nothing beyond that. Everything will still work as normal.
Yo 2020 年 3 月 21 日 上午 5:45 
Wish I had this a couple of days ago with all those heart i extracted from downed raiders.
Suomu 2020 年 3 月 21 日 上午 3:40 
It has an error about ResearchTabPositioningPatch.xml and pianos, harpsichord and other royalty(? I don't own royalty) instruments. Will it break game?
Think3r 2020 年 3 月 21 日 上午 3:40 
Awesome description. Would you consider a more balanced version? I suggest the requirement of a battery along the trip.
Suomu 2020 年 3 月 21 日 上午 2:59 
Lol brilliant
ToyWalrus  [作者] 2020 年 3 月 20 日 下午 9:17 
@AngelArm exactly! That's the right kind of attitude!
AngelArm 2020 年 3 月 20 日 下午 8:35 
Nice! I could now transport my organs from my colony to another without it rotting along the way~
ToyWalrus  [作者] 2020 年 3 月 20 日 下午 8:17 
@eBlair, nope! Consider it self-powered! Just put it in your caravan and it's good to go.
eBlair 2020 年 3 月 20 日 下午 8:14 
is there any sustained cost i.e. power/fuel of keeping it going or is it build/pay once?
DarknessLilly 2020 年 3 月 20 日 下午 7:13 
yea love those quotes ^_^
Nixon 2020 年 3 月 20 日 下午 5:16 
The quotes alone made me want to use this. Very nice tactic
Infyrno 2020 年 3 月 20 日 下午 5:15 
FINALLY, Hallelujah! :D
Purp1eH8ze 2020 年 3 月 20 日 下午 4:22 
Nice!