Company of Heroes 2

Company of Heroes 2

(4 - 6) Lionskaya
180 条留言
RiX  [作者] 2022 年 5 月 17 日 上午 10:06 
Sure @DragonFire
DragonFire 2022 年 5 月 14 日 上午 11:04 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=oIAmiFhv3-0
RiX  [作者] 2019 年 2 月 21 日 上午 10:29 
Go away, you are unwelcome. :steammocking:
mrgoal522 2019 年 2 月 19 日 下午 2:51 
y is it that no one every includes map size in description????
RiX  [作者] 2017 年 10 月 24 日 上午 10:52 
#thatsthejoke :steammocking:
LoTeK_ 2017 年 10 月 24 日 上午 9:54 
@DE BUSH etc etc... Both images don't work unfortunately. Anyway I'm pretty sure the objective of the author is to provide a port of this map, made by Relic, from CoH1. And I think he scored some hits there. Comments about historical/geographical accuracy should be forwarded to Relic, more than others. But I don't think that will change something anyway.
Flinchfly 2016 年 7 月 5 日 上午 7:52 
Not sure if it was just specific to the one time I played the map, but I did notice that tanks and infantry were able to cross the bridges even after they were destroyed. Took me by complete suprise I must say.
Skux Deluxe 2016 年 2 月 27 日 下午 10:13 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Epic The Incandescent 2015 年 6 月 5 日 下午 10:52 
bob your late.
Forza82 2015 年 4 月 25 日 下午 5:12 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Hi_hat 2015 年 1 月 3 日 上午 4:22 
Nice work - thanks!
Super Mean Agent 2014 年 12 月 28 日 上午 2:35 
wow such a good map
Luka 2014 年 8 月 27 日 上午 12:14 
Very nice map best port of Lyon I've played too. imo :)
Invictus 2014 年 8 月 6 日 下午 3:30 
There's just one thing I noticed when playing the map, all the splats (streekcorners etc.) are oriented the wrong way, I had it too when porting a map to Coh2. Love the map though!
RiX  [作者] 2014 年 7 月 31 日 上午 10:16 
Thank you :B1: Great to see people noticing the effort :)
Papa Jacqvis IV 2014 年 7 月 28 日 上午 2:47 
You don't see too many people putting this amount of effort into a project, well done man.
RiX  [作者] 2014 年 7 月 21 日 下午 2:00 
Small bridges may not work as intended. This is for relic to fix. Nothing I can do about it.
RiX  [作者] 2014 年 7 月 18 日 下午 2:12 
Thank you. I have just added some details to make the map more lively:retreat:
Derteufel 2014 年 7 月 17 日 下午 7:53 
Phenomenal job, hope to see your version of villers-bocage.
RiX  [作者] 2014 年 7 月 15 日 上午 11:22 
Hotfixes:
-Winter Skins should now work properly for both versions
-Fixed floating action markers (Smoke and Glowing Craters)
RiX  [作者] 2014 年 7 月 8 日 上午 3:55 
Hotfixes:
-Created Impass, so spawns work correctly
-Reworked snow layout (did an overkill earlier)
RiX  [作者] 2014 年 7 月 7 日 上午 10:57 
Version 2.1
-Improved snow layout
-Redid the Ice
-Improved aesthetics once again
-Fixed minor bugs
-Aligned fire effects on destroyed cars correctly
-Turned Lights on

Extreme Version:
Upgraded to 500 Pop Cap & 8 Players Max
RiX  [作者] 2014 年 7 月 2 日 上午 1:36 
You're welcome :B1:

Version 2.0 ate a lot of time, I really appreciate you subscribers rating this map up! I basically had to copy all objects/splats/splines/environmental details/etc. onto a new map, to get a larger playable area. Of this I had to remove a strip of 32 metres in which units now are able to spawn. Redrawing territories, the minimap, etc. made time matters even worse. You won't believe how long it takes to assign sectors properly:retreat:

In short, if you like this: please rate it up:morphine: It means a lot.

On the sync error issue. It might be that Relic fixes this with upcoming updates. If they do not, I will try and solve this on my own.
Silencer 2014 年 7 月 1 日 下午 3:21 
Thanks for all the hard work thus far and the continuing support to keep the map up to date!
RiX  [作者] 2014 年 7 月 1 日 下午 2:33 
Seems like general issue. Due to time restrictions I can only test this map locally before releasing updates. Bug reports like yours are crucial! Sadly I cannot do much about this at the moment, since Airborne drops work fine in my test environment (= offline).

I will update this, as soon as someone explains the issue.
Silencer 2014 年 7 月 1 日 下午 2:17 
I'll try and get more accurate reproduction steps shortly:
Multiplayer: 2 (We were both US) vs 2 (AI both OWK).
Airborne Doc player dropped 50 cal then the sync error occurred.

Issue also occured on other workshop maps but not any that were included in the base game.
RiX  [作者] 2014 年 7 月 1 日 下午 1:52 
Version 2.0 (another overhaul) released!
-Redid the Layout (imported previous version to new Map file)
-Spawns outside of playable area now work
-Minor visual improvements (no Pine Groves inside the city)
-More dense off-map forrests
RiX  [作者] 2014 年 7 月 1 日 上午 1:37 
Has not occured to me. I need more details to reproduce this issue.
Silencer 2014 年 6 月 30 日 下午 5:22 
Sync error occurs and ends the game when dropping the 50 cal from the airborne doc.
RiX  [作者] 2014 年 6 月 30 日 上午 9:19 
New Update released:
-Known bugs have been fixed. (thx Rafner & others)
-Aesthetics were completely overhauled (vegetation now represents harsh winter conditions)
-High Pop Cap (300) version was published (see my workshop/collection for details)
Rafner 2014 年 6 月 27 日 下午 1:42 
I started as Us In the corner, spot 2 i think, and when i build At guns they got stuck there because of a Machinegun emplacement. I had to use fire at ground to get rid of it.
RiX  [作者] 2014 年 6 月 23 日 下午 3:47 
Spawns for all four factions should be working now.

I also finally managed to fix the bug, that prevented vehicles from crossing a bridge.

The map should work perfectly now. If anything game-breaking happens to you, please report it here!
Joshwerds 2014 年 6 月 19 日 下午 1:42 
I love this map
animefreund [-DPA-] 2014 年 6 月 14 日 上午 10:08 
Can you make more pictures of the map
ELEMENT 2014 年 6 月 4 日 上午 11:30 
Can I somehow get 300 pop limit ?
∞ | Pedo Bear 2014 年 5 月 30 日 下午 7:37 
Nice map. Can I ask for this map to have 300? Thought it would be cool to compstomp with a bunch of tanks.Thanks.
Madara 2014 年 4 月 24 日 下午 11:53 
good
RiX  [作者] 2014 年 3 月 21 日 上午 2:01 
Try it with VPS. The city is harder to hold.
Luka 2014 年 3 月 21 日 上午 12:09 
Just like in the original CoH this map is not balanced. Whoever starts inside the city has the advantage through resources.
RiX  [作者] 2014 年 3 月 14 日 下午 2:44 
This is neither Stalingrad nor would anyone care about that :B1:
Japoleon 2014 年 3 月 14 日 下午 12:26 
GOD DAMMIT IT WAS SUMMER WHEN THE MIGHTY WEHRMACHT REACHED STALINGRAD
RiX  [作者] 2014 年 3 月 2 日 下午 2:16 
Remove any Weapon Crew from that bridge (Mortar, HMG, etc). Should work then...
Kim bosong 2014 年 3 月 1 日 上午 4:49 
the vehicle can't go through south bridge.
Kim bosong 2014 年 3 月 1 日 上午 4:48 
Glitch. can't go through south bridge. .
RiX  [作者] 2014 年 2 月 9 日 下午 1:35 
:B1: We will see about that after my exams... <hint>
Hotshot 2014 年 2 月 8 日 下午 12:35 
Lyon one of my favorites, i'd like to see Hochwald gap making its debute on CoH2 some day too. <hint>
RiX  [作者] 2014 年 1 月 29 日 上午 12:03 
Glad to see this is still popular :B1: My exams have begun, so I might start working on this again in the upcoming month(s) :retreat:
DeMetz 2014 年 1 月 28 日 下午 10:26 
I spent hundreds of hours playing Lyon in CoH. This is amazing! Thankyou