Company of Heroes 2

Company of Heroes 2

(4 - 6) Lionskaya
180 kommentarer
RiX  [ophavsmand] 17. maj 2022 kl. 10:06 
Sure @DragonFire
DragonFire 14. maj 2022 kl. 11:04 
Hey I made a video about your Mod I hope this is ok https://www.youtube.com/watch?v=oIAmiFhv3-0
RiX  [ophavsmand] 21. feb. 2019 kl. 10:29 
Go away, you are unwelcome. :steammocking:
mrgoal522 19. feb. 2019 kl. 14:51 
y is it that no one every includes map size in description????
RiX  [ophavsmand] 24. okt. 2017 kl. 10:52 
#thatsthejoke :steammocking:
LoTeK_ 24. okt. 2017 kl. 9:54 
@DE BUSH etc etc... Both images don't work unfortunately. Anyway I'm pretty sure the objective of the author is to provide a port of this map, made by Relic, from CoH1. And I think he scored some hits there. Comments about historical/geographical accuracy should be forwarded to Relic, more than others. But I don't think that will change something anyway.
Flinchfly 5. juli 2016 kl. 7:52 
Not sure if it was just specific to the one time I played the map, but I did notice that tanks and infantry were able to cross the bridges even after they were destroyed. Took me by complete suprise I must say.
Skux Deluxe 27. feb. 2016 kl. 22:13 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Epic The Incandescent 5. juni 2015 kl. 22:52 
bob your late.
Forza82 25. apr. 2015 kl. 17:12 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ...\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████].▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... / \
Hi_hat 3. jan. 2015 kl. 4:22 
Nice work - thanks!
Super Mean Agent 28. dec. 2014 kl. 2:35 
wow such a good map
Luka 27. aug. 2014 kl. 0:14 
Very nice map best port of Lyon I've played too. imo :)
Invictus 6. aug. 2014 kl. 15:30 
There's just one thing I noticed when playing the map, all the splats (streekcorners etc.) are oriented the wrong way, I had it too when porting a map to Coh2. Love the map though!
RiX  [ophavsmand] 31. juli 2014 kl. 10:16 
Thank you :B1: Great to see people noticing the effort :)
Papa Jacqvis IV 28. juli 2014 kl. 2:47 
You don't see too many people putting this amount of effort into a project, well done man.
RiX  [ophavsmand] 21. juli 2014 kl. 14:00 
Small bridges may not work as intended. This is for relic to fix. Nothing I can do about it.
RiX  [ophavsmand] 18. juli 2014 kl. 14:12 
Thank you. I have just added some details to make the map more lively:retreat:
Derteufel 17. juli 2014 kl. 19:53 
Phenomenal job, hope to see your version of villers-bocage.
RiX  [ophavsmand] 15. juli 2014 kl. 11:22 
Hotfixes:
-Winter Skins should now work properly for both versions
-Fixed floating action markers (Smoke and Glowing Craters)
RiX  [ophavsmand] 8. juli 2014 kl. 3:55 
Hotfixes:
-Created Impass, so spawns work correctly
-Reworked snow layout (did an overkill earlier)
RiX  [ophavsmand] 7. juli 2014 kl. 10:57 
Version 2.1
-Improved snow layout
-Redid the Ice
-Improved aesthetics once again
-Fixed minor bugs
-Aligned fire effects on destroyed cars correctly
-Turned Lights on

Extreme Version:
Upgraded to 500 Pop Cap & 8 Players Max
RiX  [ophavsmand] 2. juli 2014 kl. 1:36 
You're welcome :B1:

Version 2.0 ate a lot of time, I really appreciate you subscribers rating this map up! I basically had to copy all objects/splats/splines/environmental details/etc. onto a new map, to get a larger playable area. Of this I had to remove a strip of 32 metres in which units now are able to spawn. Redrawing territories, the minimap, etc. made time matters even worse. You won't believe how long it takes to assign sectors properly:retreat:

In short, if you like this: please rate it up:morphine: It means a lot.

On the sync error issue. It might be that Relic fixes this with upcoming updates. If they do not, I will try and solve this on my own.
Silencer 1. juli 2014 kl. 15:21 
Thanks for all the hard work thus far and the continuing support to keep the map up to date!
RiX  [ophavsmand] 1. juli 2014 kl. 14:33 
Seems like general issue. Due to time restrictions I can only test this map locally before releasing updates. Bug reports like yours are crucial! Sadly I cannot do much about this at the moment, since Airborne drops work fine in my test environment (= offline).

I will update this, as soon as someone explains the issue.
Silencer 1. juli 2014 kl. 14:17 
I'll try and get more accurate reproduction steps shortly:
Multiplayer: 2 (We were both US) vs 2 (AI both OWK).
Airborne Doc player dropped 50 cal then the sync error occurred.

Issue also occured on other workshop maps but not any that were included in the base game.
RiX  [ophavsmand] 1. juli 2014 kl. 13:52 
Version 2.0 (another overhaul) released!
-Redid the Layout (imported previous version to new Map file)
-Spawns outside of playable area now work
-Minor visual improvements (no Pine Groves inside the city)
-More dense off-map forrests
RiX  [ophavsmand] 1. juli 2014 kl. 1:37 
Has not occured to me. I need more details to reproduce this issue.
Silencer 30. juni 2014 kl. 17:22 
Sync error occurs and ends the game when dropping the 50 cal from the airborne doc.
RiX  [ophavsmand] 30. juni 2014 kl. 9:19 
New Update released:
-Known bugs have been fixed. (thx Rafner & others)
-Aesthetics were completely overhauled (vegetation now represents harsh winter conditions)
-High Pop Cap (300) version was published (see my workshop/collection for details)
Rafner 27. juni 2014 kl. 13:42 
I started as Us In the corner, spot 2 i think, and when i build At guns they got stuck there because of a Machinegun emplacement. I had to use fire at ground to get rid of it.
RiX  [ophavsmand] 23. juni 2014 kl. 15:47 
Spawns for all four factions should be working now.

I also finally managed to fix the bug, that prevented vehicles from crossing a bridge.

The map should work perfectly now. If anything game-breaking happens to you, please report it here!
Joshwerds 19. juni 2014 kl. 13:42 
I love this map
animefreund [-DPA-] 14. juni 2014 kl. 10:08 
Can you make more pictures of the map
ELEMENT 4. juni 2014 kl. 11:30 
Can I somehow get 300 pop limit ?
∞ | Pedo Bear 30. maj 2014 kl. 19:37 
Nice map. Can I ask for this map to have 300? Thought it would be cool to compstomp with a bunch of tanks.Thanks.
Madara 24. apr. 2014 kl. 23:53 
good
RiX  [ophavsmand] 21. mar. 2014 kl. 2:01 
Try it with VPS. The city is harder to hold.
Luka 21. mar. 2014 kl. 0:09 
Just like in the original CoH this map is not balanced. Whoever starts inside the city has the advantage through resources.
RiX  [ophavsmand] 14. mar. 2014 kl. 14:44 
This is neither Stalingrad nor would anyone care about that :B1:
Japoleon 14. mar. 2014 kl. 12:26 
GOD DAMMIT IT WAS SUMMER WHEN THE MIGHTY WEHRMACHT REACHED STALINGRAD
RiX  [ophavsmand] 2. mar. 2014 kl. 14:16 
Remove any Weapon Crew from that bridge (Mortar, HMG, etc). Should work then...
Kim bosong 1. mar. 2014 kl. 4:49 
the vehicle can't go through south bridge.
Kim bosong 1. mar. 2014 kl. 4:48 
Glitch. can't go through south bridge. .
RiX  [ophavsmand] 9. feb. 2014 kl. 13:35 
:B1: We will see about that after my exams... <hint>
Hotshot 8. feb. 2014 kl. 12:35 
Lyon one of my favorites, i'd like to see Hochwald gap making its debute on CoH2 some day too. <hint>
RiX  [ophavsmand] 29. jan. 2014 kl. 0:03 
Glad to see this is still popular :B1: My exams have begun, so I might start working on this again in the upcoming month(s) :retreat:
DeMetz 28. jan. 2014 kl. 22:26 
I spent hundreds of hours playing Lyon in CoH. This is amazing! Thankyou