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I create new patch for 3.0, because "random_planet" doesn't work on Stellaris 3.0 and "random_galaxy_planet" doesn't work on Stellaris 2.8.
So try " Splinter Colony ver 3.0 patch ", the new patches. I am not sure about balance on Stellaris 3.0 yet, but at least there are not error, I think.
About last a few update, much of they are "Planetary Diversity" related update.
If there are any issues with this mod I'd be happy to help fixing them, just poke me.
I will try to randomize climate preference. If it works, last generation, with planetary climate preference and without taboo against planetary dwelling, can be Ulysses colonists in Void Dweller country.
While I rewrote the code, remove-human_2 feature has been implemented since the original. And it prevents contradiction between Splinter Colony event and "Ghosts of the Pasts".
So I am fine this mod blocks "Ghosts of the Pasts" event chain. If you want try 12 arkships game, it is easier to modify this mod on your local environment. Look at about line 975 (with comment "fallback for the case the homeworld is human_1 and has both it's splinter colony and CoM") on splinter_events_setup_v26.txt in event folder. Disabling this fallback will work.
If you pick it and your empire met Splinter Colony conditions (like "isn't gestalt consciousness"), the whole event will start.
In Stellaris 2.5, the event and post-apocalyptic civic have work (I removed the survivor trait from Ark descendants species).
But I haven't run with post-apocalyptic Origin.
I've actually just re-read through the description and seen that, about 5 seconds before I saw your reply... (facepalm)
Thanks for the reply all the same though man, can't wait to play with it!
Origin version is available already. Pick "The Ulysses Initiative" origin and the whole event will start.