安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Yes, Just fine.
Why?
Because it uses the "patch system" to overwrite/remove a few details from the ground tiles.
Updating the mod is rather pointless, unless the new DLC adds new tiles.
This mod also got a fresh update - it puts floor tiles at a higher priority than all other tiles, which should improve the rendering quality and clean up almost all floor tile borders. Let me know if you run into any problems.
I haven't totally given up though. If I ever figure out how to modify the Unity shaders, I'll definitely push an update.
https://www.dropbox.com/s/nmuzxub1bl48opp/Screenshot%202020-03-21%2011.30.26.png?dl=0
https://www.dropbox.com/s/tbu8puj66ch5zqo/Screenshot%202020-03-21%2011.33.52.png?dl=0
Somewhere in the C# code, there must be an innocent little function that could be patched to let the Hard edge type override fadeRough, but I can't seem to find it.
https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/1631916887495284852/?appid=294100
https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/1750149365328072446/?appid=294100