边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Expanded Framework
4,860 条留言
hamed91211173 10 小时以前 
well Gibraltar must return to Spain
and many area that occupied by European and US must return to it's original people
and Hawaii must get back it's independence
Sarg Bjornson  [作者] 10 小时以前 
I love the sentence "England and its OCCUPIED lands".

Give us Gibraltar and we may consider changing image provider!
Alu 11 小时以前 
yes
dont use outdated mods
Wolves Hero 15 小时以前 
Vanilla Factions Expanded - Mechanoids was outdated & got lots of error they haven't updated 1.6 yet
hamed91211173 10 月 1 日 下午 11:47 
@DRAKON
try to verify integrity of game file it's possible some bad sector in your drive cause the problem
@Lotan flan
they not accessible in some country like England and it's occupied lands
Lotan flan 10 月 1 日 下午 1:19 
shame i can no longer see ANY of the description images anymore.
DRAKON 10 月 1 日 下午 12:28 
@hamed91211173
Thanks, but it didn't help. Everything's still the same.
hamed91211173 10 月 1 日 上午 1:19 
@DRAKON
try removing the config folder it's possible something is broken in there
Sarg Bjornson  [作者] 9 月 30 日 下午 2:31 
Right
DRAKON 9 月 30 日 下午 1:59 
Well, the thing is that I removed all the mods when I was looking for what the problem was, and now I've discovered that the problem is in the DLC and in the Vanilla Expanded Framework.
Alu 9 月 30 日 下午 12:23 
Would suggest reading the error log and seeing what mod is breaking things
DRAKON 9 月 30 日 上午 11:27 
I can't find a solution either. Looks like I'll have to play without the DLC.
Sarg Bjornson  [作者] 9 月 30 日 上午 10:55 
That doesn't happen to the rest of us
DRAKON 9 月 30 日 上午 10:54 
Hi, I've encountered this problem: with the Biotech DLC and Vanilla Expanded Framework enabled on version 1.6, the pawns ignore all commands. Is there a solution to this problem?
Rob The Robot Guard 9 月 29 日 下午 2:26 
Thanks for the insight.
Oskar Potocki  [作者] 9 月 29 日 下午 2:12 
I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics.
Oskar Potocki  [作者] 9 月 29 日 下午 2:11 
Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.
Rob The Robot Guard 9 月 29 日 下午 1:04 
Hey there.

The image host that this mod is using for its mod page graphics is restricting the ability for people within the UK to view many graphics on there website.

This is happening due to the UK Online Safety Act

I advise you find an alternate provider or add a text version of your mod information to the page.
Sarg Bjornson  [作者] 9 月 28 日 上午 8:25 
That's what I mean, it's using the default
hamed91211173 9 月 28 日 上午 7:34 
sorry forget to tell you this in my test (auto crafting Mace) no matter what resource you use and how you feed the process user machine by hand or pipe system the produced item give error of stuff category not decided and used default one in this case Steel
Sarg Bjornson  [作者] 9 月 28 日 上午 7:22 
I don't think we have added support for stuff on the output ingredient. If the output is stuffable it will likely create it with its default stuff.

I'll look into whether it can be added
hamed91211173 9 月 28 日 上午 6:51 
in ingredients side
tried to create a process to produce things (like swords) that use stuffCategories like metalic woody etc. but cant figure out how to do it even if only use one resource in it's place like Steel
Sarg Bjornson  [作者] 9 月 28 日 上午 6:15 
Explain how. On the resulting product?
hamed91211173 9 月 28 日 上午 5:21 
have a question anyone know how add stuffCategories to PipeSystem.ProcessDef or it's not possible at this momment
hamed91211173 9 月 28 日 上午 5:20 
@ambient_npc_manager
there are a lot of mod that do those two Specially and some mods that add new plants
examples : Hemogen Medicine Enhanced or More Archotech mod

and in some of vanilla expanded mods (Faction / Race) they added them i think in some of Vanilla Plants Expanded they add those two
Alu 9 月 27 日 下午 8:18 
@rhyndo great example
He has 2 jectools right next to eachother
ambient_npc_manager 9 月 27 日 下午 4:19 
how come there is no Vanilla Medicine/Drugs Expanded?
rhyndo 9 月 27 日 下午 12:26 
@GULE It's probably a mod conflict. You have hundreds of mods loaded.
GULÉ🏠 9 月 25 日 下午 1:02 
I'm experiencing bullet ticking exceptions when lots of bullets fly. Is it because of this mod?
https://gist.github.com/HugsLibRecordKeeper/b55a7c53b7dec515c3e29cfe96b61a8b
johnny23 9 月 24 日 上午 11:49 
Mod Vanilla Expanded Framework has MultiplayerAPI client (0.3)
Mod Vanilla Expanded Framework uses an older API version (mod: 0.3, current: 0.5)
give me games on GoG 9 月 24 日 上午 10:47 
Hey Sarg , im using only Vanilla framework and Vanilla Textures expanded and I noticed that the turtle and and iguanas shadows (shadow box) is mismatching , it seems the turtle is bugged like that by default even without mods but the iguana has proper shadow model without mods , thats not even a problem I just wonder why
Eyduria 9 月 23 日 下午 9:10 
Just wanted to ask, is it intended that the standard and prestige siegebreaker helmets don't provide vacuum resistance? The armors do, so I thought it was odd that the helmets don't
Sarg Bjornson  [作者] 9 月 23 日 上午 8:32 
And does that happen if you run a game with only this mod active?
GULÉ🏠 9 月 23 日 上午 7:55 
I'm experiencing errors when drafting animals, is it from this mod?

It mentions MVCF
I enabled dev. mode this time, and when I move him after drafting he throws errors:
https://gist.github.com/HugsLibRecordKeeper/6eec67242ded1fac28c2dc424f98832e
Sarg Bjornson  [作者] 9 月 18 日 上午 4:25 
Seems like it might be a Linux issue
Alu 9 月 18 日 上午 4:06 
without a proper log and report
there isnt much they can do regardless
hence the bug report form above
Kn0wn1 9 月 18 日 上午 4:05 
Yes, I get the same issue as g2.j2.
Sarg Bjornson  [作者] 9 月 17 日 上午 6:39 
I'm not getting those
g2.j2 9 月 17 日 上午 6:04 
Get these error messages every time game starts, tried removing vanilla expanded framework made it worse
g2.j2 9 月 17 日 上午 6:03 
[Vanilla Expanded Framework] Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Ideology\Ideology_PrePatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

[Vanilla Expanded Framework] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2023507013\1.6\Patches\Royalty\Royalty_PrePatches.xml
Sarg Bjornson  [作者] 9 月 16 日 下午 10:56 
Sure, it also ate your homework and cheated on your mom
Sarg Bjornson  [作者] 9 月 16 日 上午 10:41 
Thanks, will fix!
VKingr 9 月 16 日 上午 9:52 
After the update, if there are corpses of Fungoid or strigoi xenotypes on your map, and their hands were destroyed during combat, the game will attempt to add health diff to their corpses every time you load the save. This is likely because strigoi have the gene for claws, and Fungoid have the gene for infected claws. This also applies to Fungoid's infected jaw gene—if their jaw is destroyed, the game will report an error upon loading: "Tried to add health diff to missing part BodyPartRecord."
1_1max 9 月 14 日 上午 10:19 
Fixed it by reinstalling the game and all the mods
Sarg Bjornson  [作者] 9 月 13 日 下午 12:36 
Again, no issues here
1_1max 9 月 13 日 下午 12:23 
There is another error it seems
System.NullReferenceException: Object reference not set to an instance of an object
[Ref B175FC52] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

It keeps giving me these 2 errors every tick. The only mods i have active is expanded framework, harmony and hugs lib. And the biotech dlc
Sarg Bjornson  [作者] 9 月 13 日 上午 9:45 
No problems with Biotech here
1_1max 9 月 13 日 上午 9:39 
For some reason the mod does not work with biotech dlc. My pawns just dont move at all. I tried to reinstall the dlc, reinstall the mod and checked if the game fiels are ok. Nothing helped and in dev mode it gives thes error

Pathfinder current work queue is not empty, count: 3
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PathFinder:ComputeWorkThisTick ()
Verse.PathFinder:PathFinderTick ()
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Sarg Bjornson  [作者] 9 月 11 日 下午 1:25 
We can't help you, that is a Steam problem
Jackster25 9 月 11 日 下午 12:59 
This mod will not download for the life of me but every single other one will and im so fucking pissed off it the only one that i need and it wont work even when im subscribed to it can anyone help me please and thank you?