RimWorld
Vanilla Expanded Framework
4.886 Komentar
sssheldo 12 Okt @ 12:20pm 
Found solution to NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()

Use Dev mode to delete all bookcases. So far, no more crashes.
Sarg Bjornson  [pembuat] 12 Okt @ 11:55am 
No proper bug reports, so no
sssheldo 12 Okt @ 11:07am 
I seem to have a similar problem as @Schizoidlist2. Has a solution been found?
Izea 12 Okt @ 10:39am 
Getting the same error

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()
Sarg Bjornson  [pembuat] 12 Okt @ 12:27am 
No problems here
cmt1801 11 Okt @ 11:51pm 
I don't know if I am the only one, but when I try to start the game with this mod enabled it gets stuck loading and does not fully enter the game. Does anyone know if it's an issue with the mod, or something else?
PKVGaming 9 Okt @ 5:36pm 
There seem to be incompatible between this mod and pandora framework mod. The issue leads to map generation failures
Schizoidlist2 9 Okt @ 1:24pm 
Hi. After the latest VEF Workshop update, world generation crashes with:

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()

Setup worked fine yesterday with the same mod list (using Vanilla Books Expanded). Looks like a regression/compatibility issue after the update.
ZeroNoPocky 8 Okt @ 4:09am 
@hamed91211173
Hi, yes I got dynamic weapon cooldown, I'll see if removing it helps the issue
hamed91211173 8 Okt @ 1:33am 
@ZeroNoPocky
you can use mods like Dynamic Shooting Cooldown or Melee Weapons: Speed and Damage
and if you use mods like them check the setting menu of those mods and make sure they not in reverse happen for me before
ZeroNoPocky 7 Okt @ 10:56pm 
Hi, I have a pawn with really high manipulation, but it makes their range attack speed factor to be low, is there any fix to that?
Alu 7 Okt @ 1:07am 
It doesnt create them right for vanilla built in dds support
If you need dds
You need to use rimsort or Todd's to make it
Alu 7 Okt @ 1:06am 
Nah rimpys dds os just broken
Has been since 1.6
Dart 6 Okt @ 11:25pm 
@Alu
Thanks, gonna test deleting dds in rimpy(maybe some old cache piled up)
Hovever, the problem worried me is only last repeating messages.
Related to killing last cosmic trade member on orbit platform, like smth didnt trigger as it should, maybe faction iterations or vehicles.
Posted here because VeF is in messages and updated recently, but now i think its not a cause.
Found a way to avoid problem(will test later with some mods off) and return to 600+tps, so i think no need to look further.
Alu 6 Okt @ 7:02pm 
@dart
random modders dont really do full troubleshooting for errors not related to their mods in the comments generally
theres discords and such for that
you also have many many texture issues that were likely caused by rimpy dds or modder made dds
then non player assault breaking things
then something breaking royalty

and im not skimming any further here
Dart 6 Okt @ 12:53pm 
thats why im asking help here
hamed91211173 6 Okt @ 12:48pm 
@dart if you using rimpy or rimsort they have a tab that show you the latest updated mods you can faster identify the culprit that way
Dart 6 Okt @ 12:46pm 
most of them gray, and until yesterday it was 600 tps with 100fps(3year of gameplay), now its 60-90tps max with 10fps
anyway thx, i think it can be smth with being on orbital platform - on planet everything ok
Sarg Bjornson  [pembuat] 6 Okt @ 12:28pm 
You have 300 mods and dozens of errors, what you need is holy water
Dart 6 Okt @ 12:12pm 
Sarg Bjornson  [pembuat] 6 Okt @ 10:11am 
TowersBetterResearchTabs seems broken
sharkcrisp049 6 Okt @ 10:09am 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
errors flooding out when i tried to click any research project, im not sure what exactly happened but the log mentioned about VE pipeline and CE… sorry but is this CE compatible now…?
veoba 6 Okt @ 7:21am 
@Sarg Bjornson
and not a single patch from 28 august? Noooiicce, Tinan in a nutshel.
Sarg Bjornson  [pembuat] 4 Okt @ 9:53am 
That's a base game error, completely unrelated to this mod
IronHack 4 Okt @ 9:33am 
Seems this mod does not allow the function to launch gravships to work.
Alu 4 Okt @ 4:05am 
pfffft Ha
hamed91211173 2 Okt @ 11:29pm 
well Gibraltar must return to Spain
and many area that occupied by European and US must return to it's original people
and Hawaii must get back it's independence
Sarg Bjornson  [pembuat] 2 Okt @ 11:10pm 
I love the sentence "England and its OCCUPIED lands".

Give us Gibraltar and we may consider changing image provider!
Alu 2 Okt @ 9:52pm 
yes
dont use outdated mods
Wolves Hero 2 Okt @ 6:04pm 
Vanilla Factions Expanded - Mechanoids was outdated & got lots of error they haven't updated 1.6 yet
hamed91211173 1 Okt @ 11:47pm 
@DRAKON
try to verify integrity of game file it's possible some bad sector in your drive cause the problem
@Lotan flan
they not accessible in some country like England and it's occupied lands
Lotan flan 1 Okt @ 1:19pm 
shame i can no longer see ANY of the description images anymore.
DRAKON 1 Okt @ 12:28pm 
@hamed91211173
Thanks, but it didn't help. Everything's still the same.
hamed91211173 1 Okt @ 1:19am 
@DRAKON
try removing the config folder it's possible something is broken in there
Sarg Bjornson  [pembuat] 30 Sep @ 2:31pm 
Right
DRAKON 30 Sep @ 1:59pm 
Well, the thing is that I removed all the mods when I was looking for what the problem was, and now I've discovered that the problem is in the DLC and in the Vanilla Expanded Framework.
Alu 30 Sep @ 12:23pm 
Would suggest reading the error log and seeing what mod is breaking things
DRAKON 30 Sep @ 11:27am 
I can't find a solution either. Looks like I'll have to play without the DLC.
Sarg Bjornson  [pembuat] 30 Sep @ 10:55am 
That doesn't happen to the rest of us
DRAKON 30 Sep @ 10:54am 
Hi, I've encountered this problem: with the Biotech DLC and Vanilla Expanded Framework enabled on version 1.6, the pawns ignore all commands. Is there a solution to this problem?
Rob The Robot Guard 29 Sep @ 2:26pm 
Thanks for the insight.
Oskar Potocki  [pembuat] 29 Sep @ 2:12pm 
I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics.
Oskar Potocki  [pembuat] 29 Sep @ 2:11pm 
Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.
Rob The Robot Guard 29 Sep @ 1:04pm 
Hey there.

The image host that this mod is using for its mod page graphics is restricting the ability for people within the UK to view many graphics on there website.

This is happening due to the UK Online Safety Act

I advise you find an alternate provider or add a text version of your mod information to the page.
Sarg Bjornson  [pembuat] 28 Sep @ 8:25am 
That's what I mean, it's using the default
hamed91211173 28 Sep @ 7:34am 
sorry forget to tell you this in my test (auto crafting Mace) no matter what resource you use and how you feed the process user machine by hand or pipe system the produced item give error of stuff category not decided and used default one in this case Steel
Sarg Bjornson  [pembuat] 28 Sep @ 7:22am 
I don't think we have added support for stuff on the output ingredient. If the output is stuffable it will likely create it with its default stuff.

I'll look into whether it can be added
hamed91211173 28 Sep @ 6:51am 
in ingredients side
tried to create a process to produce things (like swords) that use stuffCategories like metalic woody etc. but cant figure out how to do it even if only use one resource in it's place like Steel
Sarg Bjornson  [pembuat] 28 Sep @ 6:15am 
Explain how. On the resulting product?
hamed91211173 28 Sep @ 5:21am 
have a question anyone know how add stuffCategories to PipeSystem.ProcessDef or it's not possible at this momment