Black Mesa
Upscaled Scientists, Faces, and Eyes Part 1
17 comentarii
racer 4 aug. 2022 la 13:39 
Hold up just realized that comment is from 2 years ago
racer 4 aug. 2022 la 13:39 
Yup
heroheenie2 22 nov. 2020 la 13:58 
Does this work with BMCE?
Joemoo 15 mart. 2020 la 8:21 
[HOL] Solringen 14 mart. 2020 la 3:33 
Thank you!
1v4n94 13 mart. 2020 la 21:41 
Maybe typing this into the console forces the game to load new content (from mods): cl_reload_imagecache;mat_reloadallmaterials;mat_reloadtextures;r_flushlod
SuperMario20  [autor] 13 mart. 2020 la 20:51 
Done! They are now vpks!
SuperMario20  [autor] 13 mart. 2020 la 20:19 
Ok! I will see what I can do about making this a vpk!
1v4n94 13 mart. 2020 la 20:18 
Thanks again, for creating this! :)
1v4n94 13 mart. 2020 la 20:18 
Depending on the filesize, creating VPKs can either work or not, unfortunately.
SuperMario20  [autor] 13 mart. 2020 la 20:16 
However, this particular mod wouldn't work with the workshop system. Follow the instructions above to get this mod to work.
SuperMario20  [autor] 13 mart. 2020 la 20:15 
ok, I will try that.
1v4n94 13 mart. 2020 la 20:15 
I had issues with the game trying to read just folders within the Workshop folder and child ones... I would recommend the use of traditional .VPK files.
SuperMario20  [autor] 13 mart. 2020 la 19:57 
@[HOL] Solringen the name of the file is 1584140172 for part 1 and 2021469675 for part 2. Both mods are just folders, so you can simple move both of those folders into your custom folder when you have created it.
SuperMario20  [autor] 13 mart. 2020 la 19:55 
@brewfest_ this only makes textures high definition and therefore works with all mods.
[HOL] Solringen 13 mart. 2020 la 17:58 
Whats the name of the file?
brewfest_ 13 mart. 2020 la 15:56 
does this build on and include any other various scientist workshop mods, or are they not compatible?