Black Mesa

Black Mesa

Upscaled Scientists, Faces, and Eyes Part 1
Počet komentářů: 17
racer 4. srp. 2022 v 13.39 
Hold up just realized that comment is from 2 years ago
racer 4. srp. 2022 v 13.39 
Yup
heroheenie2 22. lis. 2020 v 13.58 
Does this work with BMCE?
Joemoo 15. bře. 2020 v 8.21 
[HOL] Solringen 14. bře. 2020 v 3.33 
Thank you!
1v4n94 13. bře. 2020 v 21.41 
Maybe typing this into the console forces the game to load new content (from mods): cl_reload_imagecache;mat_reloadallmaterials;mat_reloadtextures;r_flushlod
SuperMario20  [autor] 13. bře. 2020 v 20.51 
Done! They are now vpks!
SuperMario20  [autor] 13. bře. 2020 v 20.19 
Ok! I will see what I can do about making this a vpk!
1v4n94 13. bře. 2020 v 20.18 
Thanks again, for creating this! :)
1v4n94 13. bře. 2020 v 20.18 
Depending on the filesize, creating VPKs can either work or not, unfortunately.
SuperMario20  [autor] 13. bře. 2020 v 20.16 
However, this particular mod wouldn't work with the workshop system. Follow the instructions above to get this mod to work.
SuperMario20  [autor] 13. bře. 2020 v 20.15 
ok, I will try that.
1v4n94 13. bře. 2020 v 20.15 
I had issues with the game trying to read just folders within the Workshop folder and child ones... I would recommend the use of traditional .VPK files.
SuperMario20  [autor] 13. bře. 2020 v 19.57 
@[HOL] Solringen the name of the file is 1584140172 for part 1 and 2021469675 for part 2. Both mods are just folders, so you can simple move both of those folders into your custom folder when you have created it.
SuperMario20  [autor] 13. bře. 2020 v 19.55 
@brewfest_ this only makes textures high definition and therefore works with all mods.
[HOL] Solringen 13. bře. 2020 v 17.58 
Whats the name of the file?
brewfest_ 13. bře. 2020 v 15.56 
does this build on and include any other various scientist workshop mods, or are they not compatible?