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Zgłoś problem z tłumaczeniem






Caused by: (DungeonException) Error loading dungeon '/dungeons/vashknaarenvillage/vashvillage.dungeon': (AssetException) Error loading asset /tilesets/shellguardcustom/sgmaterials.json
That's what I've been doing, but it's a bit annoying. I figured deleting the world file would re-roll the dungeon generation or at least get rid of the Vash dungeons, but I guess not.
You could try re-installing just for beating the quests in question, then remove it again if you'd like to?
However, I deleted the system and world files for the effected planets, but they're still spawning,
Same with vashvillage.
Does your mod add new Farm Beasts?
Does your mod add new Roles for Crew Members?
Does your mod have a wiki?
[Error] Could not apply patch from file /interface/cockpit/cockpit.config.patch in source: D:\Steam\steamapps\workshop\content\211820\2018529786\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'displayDungeons' in pathApply("/displayDungeons/vashvillage")
Always been a huge fan of the race, undoubtedly my favorite to play.
Caused by: (DungeonException) Error loading dungeon '/dungeons/vashknaarenvillage/vashvillage.dungeon': (AssetException) Error loading asset /tilesets/shellguardcustom/sgmaterials.json
It would be cool if you did then with each race you make playable their names and silhouettes will be filled out in the Codex.