RimWorld

RimWorld

Royalty Tweaks
549 kommentarer
Monkey Magic 23 timer siden 
When you get the chance, you may wanan add dependency flags for Royalty DLC to your about file. Makes for swapping modlists around easier. Just add:

<modDependencies>
<li>
<packageId>ludeon.rimworld.royalty</packageId>
<displayName>Royalty</displayName>
</li>
</modDependencies>
Mobius  [skaper] 14. okt. kl. 0.58 
Tom Jackal: Throne room logic has changed over time in the vanilla game. They used to each require their own unique throne room. That requirement has been relaxed over time and now they can share but I still think it's dumb and don't allow my royals to have a throne room unless they are highest rank.
Tom Jackal 12. okt. kl. 22.07 
not really sure whats going on with the throne room stuff honestly; i never played with royalty before shared throne rooms so ive always just used 1 room with all the thrones
Mobius  [skaper] 12. okt. kl. 16.02 
Tom Jackal: That's exactly right!
Tom Jackal 12. okt. kl. 2.24 
i was looking for something that enabled conceited royal pawns to work passionate skills, this looks like it does that
Xedric 28. sep. kl. 18.22 
I would disagree with that change because I think its perfectly fitting for a title holding royal to be captain of the ship with captain's quarters.
Mobius  [skaper] 12. sep. kl. 20.27 
昭和の猫: Bedroom requirements could be adjusted by editing the XML def files and that was something I never wanted my mod to do since people can do that themselves if they like. Same with adjusting clothing requirements or food.
昭和の猫 12. sep. kl. 0.42 
should adjustable title bedroom req too, there's no space for that at gravship etc
Mobius  [skaper] 12. sep. kl. 0.11 
昭和の猫: No, just throne room.
昭和の猫 11. sep. kl. 21.51 
Do the mod turn off title bedroom req?
Mobius  [skaper] 19. aug. kl. 19.17 
Clem Fandango: I have no idea what the bestowing ceremony is but I'll check out your source to see what is going on and integrate it if I can! Thanks for your support!
Gabe Knight 17. aug. kl. 16.22 
Thank you for the answer good sir. Gonna try that now as indeed, my baron already has an assigned wood throne. Thanks. Is VFE Empire worth it? I downloaded it but I'm kinda scared it changes the game too much in a bad way, or make it too easy. Would be nice to have someone in my friendlist who knows the game and its mods lol
Clem Fandango 17. aug. kl. 14.39 
@GabeKnight Hmm that shouldn't happen with my patch enabled, make sure you don't have any thrones already assigned to the Baron. I've been using both with VFE Empire and not noticed any issues but haven't looked any deeper then that.
Gabe Knight 17. aug. kl. 10.39 
Gabe Knight 17. aug. kl. 6.22 
Hi,
Using both mods (Royal Tweaks) and @Clem Fandango patch but somehow my noble (Baron) still requires a Grand Meditation Throne for her ceremony (which I find to be ridiculous as I have a higher ranked noble (Archon) in my colony.
Did I understand your both mod right? Is that normal?
Thanks
Clem Fandango 16. aug. kl. 12.05 
I've made a small patch for the bestowing ceremony quest to respect this mod, i.e. disable throneroom requirements for lesser nobles:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550172947

@Mobius: feel free to integrate into this mod if you want it, source is included. Thanks for a great mod!
Hypersomnia 8. aug. kl. 11.05 
@Mobius: I just tried 1.35 out on Dev Mode, it's working now. Thanks for the quick fix!
GrumpyOldMan 8. aug. kl. 3.25 
So I've noticed something with knight title.
I had a room with a royal bed and the likes ready to go but these idiots complain that they specifically want a room with normal double beds and the like and that's kind of dumb.

A title that accepts normal furniture why wouldn't it also accept royal.
Mobius  [skaper] 7. aug. kl. 21.03 
Hypersomnia: I actually think I fixed the gene issue in 1.33 but BROKE it in 1.34 when I tried to add some performance improvements. Gene changes weren't triggering a cache invalidation but I've changed that now. It should hopefully work as intended for you!
Mobius  [skaper] 7. aug. kl. 20.27 
@toetruckthetrain: That's outside the scope of something I would work on. I appreciate the suggestion though.
toetruckthetrain 7. aug. kl. 12.29 
could you make it to where married royalty dont suddenly want to stop having sex with their wives by sleeping in a personal bedroom cus the brain implants made them want that as well?
Hypersomnia 4. aug. kl. 9.49 
Hi, it seems like your 1.33 patch is not working. The Violence Disabled gene still does not give incapable of violence trait to pawns.
Mobius  [skaper] 29. juli kl. 20.59 
ZuluFox: I've loaded Dubs and am checking and here are my results:
0.014ms GetDisabledWorkTypes_Patch:Postfix
0.005ms WorkTypeIsDisabled_Patch:Postfix
0.001ms Pawn_CombinedDisabledWorkTags_Prefix:Prefix
0.001ms Pawn_RoyaltyTracker_CanRequireTHroneroom_Patch:Prefix
GetDisabledWorkTypes_Patch:Postfix only ticked up when I had the "Work" tab open and maxed out at 0.014. I am only testing with 3 pawns so that might be why it's so modest but it doesn't tick up at all unless I have the "Work" tab open. Was that your experience too?
ZuluFox 28. juli kl. 2.49 
I verified that I have version 1.34, but it seems like that patch is still taking up 0.250ms average per frame, which is quite a lot, and is around the same as I saw before your update
Mobius  [skaper] 27. juli kl. 21.23 
ZuluFox: Thanks for the report. I've never done any sort of performance monitoring on Rimworld before so I appreciate your efforts. I've just added some caching to the method to the CombinedDisabledWorkTags Prefix method. The other two you mentioned aren't in my code but they probably reference the method I'm modifying. I hope you notice a difference. It should only be checking the disabled work assignments when a pawn gets a new title or experiences a status change that would affect their work. It was checking every tick for each pawn before which is... a lot. You're looking for version 1.34. It sometimes takes Steam a bit to update the mod.
ZuluFox 27. juli kl. 16.32 
For some reason this mod is causing performance issues, according to Dubs Performance Analyzer the issue is the "CombinedDisabledWorkTags_Patch", and specifically RimWorld.QuestUtility:GetWorkDisabledQuestPart and RimWorld.Quest:get_State. Any chance this could be optimized somehow?
Mobius  [skaper] 26. juli kl. 21.48 
I've updated the mod in an attempt to resolve the Violence-Disabled gene being ignored. Hopefully that solves the problem!
Mobius  [skaper] 26. juli kl. 21.02 
Rylock: Thanks for the report. I made this mod before biotech so there were no genes so I didn't need to take them into consideration. I have never even played with that DLC so I don't know what is or isn't possible. I'll investigate this and see if I can resolve it though.
Rylock 26. juli kl. 7.53 
This mod seems to disable the Incapable of Violence gene. Base with DLC's if this mod is added pawns can equip weapons and attack. Without this mod it works normally. I don't know if it was present before 1.6. Otherwise this is a great mod, thank you.
Mobius  [skaper] 24. juli kl. 20.29 
Graenwitch: You're welcome! I'm glad you find it useful!
Gravenwitch 23. juli kl. 22.22 
Thanks for updating this! This mod is essential for all my royalty-involved runs
Mobius  [skaper] 20. juli kl. 20.45 
DSFireKeeper: Thanks for the error report. I've edited the mod to remove Ghouls from the work assignment logic so you hopefully won't have issues with them anymore! Version 1.32 should fix your issue.
DSFireKeeper 20. juli kl. 3.39 
Hello, I found that after installing this MOD, My Ghoul won't be able to hit enemy. Could you resolve this bug?(When I turn off this mod ,it can hit enemy again)
Mobius  [skaper] 16. juli kl. 20.40 
@FelonyMaker: You're welcome!
FelonyMaker 15. juli kl. 8.38 
Thank you!
Mobius  [skaper] 24. juni kl. 22.31 
Manluke: It's people like you who keep me doing it! Thanks for your support!
Manluke 24. juni kl. 19.57 
Thanks for keeping this updated.
Mobius  [skaper] 16. mai kl. 20.41 
Monkey Magic: The default setting for "Will work passionate skills" is true while "Will work only Major passionate skills" is false. I'm not exactly sure why you might have had an issue with it in your game. I'm glad you figured it out though! Thank you for the feedback.
Monkey Magic 16. mai kl. 13.56 
"Also re-enables passionate skills" -from description

Well..

I've been testing to see if this mod is compatible with one I made recently, and it did not appear to be so, as the passions were no re-enabled. Curious, I tested just this mod and required DLC and it still didn't work

Then I came back here, and read through that long line of patch note to see there were mod options. Checking those, I saw that the default appears to have these switched off. You may wanna change that line to:

"Also re-enables passionate skills but, must be enabled in the mod options "

Iunno if it is because this was a pre-exisitng save, or whether the mod default is set to off, but yeah. I was close to disabling coz I thought it was broke :/
Mobius  [skaper] 26. apr. kl. 11.29 
The Blind One: Your research into this issue was really impressive! If I ever dig back into it, I'll see if I can sort it out. I imagine the work you did will allow me to do that.
The Blind One 10. apr. kl. 3.31 
Btw thanks for this mod <3
The Blind One 10. apr. kl. 3.30 
Okay so after some trial and error here's what I found;

If you already have a pawn with a title that requires a grand throne and then install this mod, they will still want their own grand throne. You can fix this by demoting them to a point where they don't need one and then repromote them to their title using dev mode. This fixes them and they no longer require a grand throne.

Secondly, if I don't assign a throne to lower titled nobles then they don't care about having a throne room at all nor about the chair that they would be in but if I do assign them a throne then they do care about it and the chair* they are in. (*if you didn't reset them, they will want a grand throne for example, a title reset as prescribed fixes this bug)

So yeah, it's a bit janky when you install it mid playthrough. Perhaps add a disclaimer about this case in the description so people know how to fix it / know it does actually work.
Mobius  [skaper] 9. apr. kl. 21.33 
The Blind One: I tested on a new game with only my mod installed and the latest updates and it worked as I expected. I used Baron and Count titles for testing and it worked fine. I'm not sure what to suggest other than other mods you have may be adjusting the "Seniority" ratings of titles which is what my mod uses to determine who is highest rank. Sorry I can't be more help!
The Blind One 8. apr. kl. 7.28 
Can confirm that this isn't working as intended anymore.

My Baron still demands a grand throne room despite my Archon (Count) already having a grand throne.
(≡◉‿‿◉≡) 9. feb. kl. 8.04 
Yeah.. this mod is not working. Before I installed this mod the throne room is not a requirement for a novice now it's asking me for a throne room already unlike before. Plus the Knight title still needs a throne room even though I deactivated it on the setting. Just like the guy below me. It might have conflicts with the latest updates or with Empire itself.
Bon 27. des. 2024 kl. 5.43 
Perhaps it could be fixed by making a throneroom for the knight, then accepting the bestowing ceremony. And once the title is given, get rid of the throne room and see if it's fixed?
Bon 27. des. 2024 kl. 5.42 
Could be an issue of not having this Royalty Tweaks mod's options turned on by default. I thought this was active by default, but then I checked the options of this mod and just found out that it was indeed not turned on.
Mobius  [skaper] 26. des. 2024 kl. 13.40 
yutheboxer: Thanks for letting people know. You might be able to put my mod later in your mod order to fix that, but then it's possible other features of their mod might not work. Hard to say.
Bon 26. des. 2024 kl. 7.19 
This mod seems to conflict with Vanilla Factions Expanded: Empire mod. The knights still seem to require their own throne rooms, despite having toggled this mod on.
Revixtre 5. sep. 2024 kl. 10.59 
vanilla factions expanded empire thats what it is @Mobius