Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1879084193
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2179688851
I'll let you know when he's finished in case you want to add a codec for him at some point.
the ability to just bunt the ball slightly upwards from your location instead of doing a straight throw so you can bait out your enemies and effectively space.
think like the way you bunt the ball in lethal league.
Kirby
100% acurate fox
sans(Both normal and old)
and thats it for codecs for my faves to see!
I didn't read the move info in game, so I'm not sure if it is mentioned in there.
I'll join yer Discord server.
___________________________________________
ERROR in
action number 1
of Step Event0
for object sentry_handler:
___________________________________________
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
REAL argument is unset
--------------------------------------------------------------------------------------------
called from - gml_Script_state_update (line 1722)
called from - gml_Object_oPlayer_Other_10 (line 49)
called from - gml_Script_AdvanceGameFrame (line 16)
called from - gml_Script_NetworkAdvanceFrame (line 165)
called from - gml_Object_NetworkManager_Step_0 (line 142)
---------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)
anyway, amazing character, keep up the good work