RimWorld
Mercer's Backpacks + Nano Suit (Continued)
79 comentarios
Mlie  [autor] 25 AGO a las 5:27 
@BaneInUrArse I dont know, I have not changed the code for the nano suit since I continued the mod so perhaps the original auhor removed that feature
BaneInUrArse 25 AGO a las 5:13 
i remember years ago the OG mod allows the fabric used to make the nano suit influence the armor values of the gear, is there a way for me to edit the mod and add it back for my own playthrough?
Mlie  [autor] 12 JUL a las 10:30 
@SherlockOsman No, I said carry capacity limit does not increase. Carry capacity is still increased.
SherlockOsman 12 JUL a las 10:27 
In the previous mode, it increased when wearing a backpack. Why doesn't it increase now? What's the advantage of this mode? Image?
Mlie  [autor] 12 JUL a las 5:03 
@SherlockOsman Carry capacity limit is not changed by the mod as described above.
SherlockOsman 12 JUL a las 3:49 
The backpack capacity cannot be increased. The carrying limit is currently 35 kg.
Mlie  [autor] 10 ENE a las 2:15 
@Sans666 The description has the answer
Sans666 10 ENE a las 2:02 
How can colonists increase their carry weight? I put on my backpack and nothing happens. Doesn't give anything to the caravan either.
Mlie  [autor] 30 JUL 2024 a las 10:01 
@gundampheonix I think the point of these were to just increase map-carrying since caravan already allows more
gundampheonix 30 JUL 2024 a las 9:39 
Shouldn't the "Mass Carried" limit also be increased? carry capacity only seems to work for local map carrying, and the packs don't really help for Caravans.
Micaj 5 MAY 2024 a las 10:15 
any recomendations on mods to get around the stack limit?
PMC_Zero 21 ABR 2024 a las 11:53 
@MrXarous Thanks alot I find it. you have help alot!
MrXarous 20 ABR 2024 a las 15:35 
@PMC_Zero all backpacks are able to be made from the start, the Nanosuit is after you research Marine Armor and any prerequisites
PMC_Zero 20 ABR 2024 a las 15:24 
Do I need any research? I really can't find it sor...
Mlie  [autor] 19 ABR 2024 a las 22:50 
@PMC_Zero Tailorbenches
PMC_Zero 19 ABR 2024 a las 18:13 
Where can I make them?
Russo 12 NOV 2023 a las 8:31 
CE compatible?
Mlie  [autor] 23 FEB 2023 a las 11:44 
@Michael Bone They do in my tests. See "Reporting Issues" above
Michael Bone 23 FEB 2023 a las 11:43 
the backpacks and suit don't seem to work :(
Mlie  [autor] 7 DIC 2022 a las 11:21 
@MissCarbonheart They are craftable in the Tailoring benches
MissCarbonheart 7 DIC 2022 a las 10:05 
Where are you supposed to be able to get/craft the packs? I have checked crafting options so far and it isn't in the tailor, smithing, machining or advanced work bench.
Mlie  [autor] 22 OCT 2022 a las 11:18 
@Tofu Please see the instructions described under "Reporting Issues"
Abyss 22 OCT 2022 a las 8:34 
I am getting none comparable apparel its missing the texture.
Mlie  [autor] 8 AGO 2022 a las 9:16 
girk 8 AGO 2022 a las 8:33 
what does the nanosuit look like?
Mlie  [autor] 7 ABR 2022 a las 5:22 
@g0ldheart_rr I dont play sos2 but since the nano suit is inner layer it seems unlikely
Demognomicon 7 ABR 2022 a las 3:18 
Can the nanosuit replace a spacesuit for sos2?
Elioniel 18 ENE 2022 a las 11:11 
I messed with my mod order and now it works properly, my bad !
Elioniel 18 ENE 2022 a las 10:44 
Yes, and i use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1906760965 for carry limit, but all my mods are added mid save ^-^"
Mlie  [autor] 18 ENE 2022 a las 10:29 
@Elioniel Did you finish the Marine armor research?
Elioniel 18 ENE 2022 a las 10:27 
Hello !
I got this error from the console : https://gist.github.com/6d4aac12a6b02e08521ff6865c1ee1e1
When spawning a NanoSuit, no possibilities to finish to craft one
Mlie  [autor] 13 NOV 2021 a las 4:09 
@John1117 Just its color
John1117 13 NOV 2021 a las 4:01 
does material used not affect any of its stats?
Torres 29 OCT 2021 a las 6:53 
Nanosuit is unlocked with Marine Armor research
Seriously? 16 AGO 2021 a las 19:19 
i see the backpacks and they work great, no nanosuit though.
PewPewKitty~♡ 9 AGO 2021 a las 16:43 
thanks for the hard work!
elvis 9 AGO 2021 a las 3:29 
*nodnod* yeah, prop. had one by accident and that has not been updated to 1.3
Mlie  [autor] 8 AGO 2021 a las 21:08 
@elvis Yes, you need a mod that removes the carry capacity. Perhaps you had another mod that did that previously (there are a few)
elvis 8 AGO 2021 a las 15:39 
just threw all other mods away, just core, royality and ideology are loaded and the backpacks still do not work.

did now add 'Carry Capacity Fixed' and everything works. (pretty sure i never used that mod before)
elvis 8 AGO 2021 a las 15:06 
Also have the problem with the backpacks not increasing carrying capacity. I do not use CE and it did work for me prior to 1.3 (the nanosuit does not increase it either) Will look through my other mods if I find something that might be to blame.
PewPewKitty~♡ 18 JUL 2021 a las 10:16 
@DolBlathanna I believe CE already has their own backpacks and things, at least last I remember. I looked for this mod to add backpacks back in when I removed CE. If you're using CE you probably don't need a backpack mod.
Mlie  [autor] 18 JUL 2021 a las 5:54 
@DolBlathanna Not sure what to say here. These are not CE compatible, or at least they have no specific patches for CE.
Second, the only thing they do is increasing the carry capacity. How that will behave depends on what mod you choose for removing the hard limit set by the game.
Name 18 JUL 2021 a las 5:49 
Doesn't work for me properly. I use CE and have some issues with these backpacks for a long time already. Used this mod a year ago, and now when i returned in rimworld for a couple of weeks I have the same problems. Some large backpacks just do not increase capacity at all, some of them increase only bulk and this happens with the same large backpacks. Small backpacks do not increase weight capacity, only bulk. Have those two mods for increasing bulk and weight limits you recommended and I've got only small changes which work from time to time, from one pawn to another. Because of these all carry capacity manipulations, a lot of other stuff have got broken. My pawns can't carry some materials or chunks, because their bulk in inventory is full, my drones from misc robot lag from time to time and stand on one place going to carry something, minions from rimworld of magic have got the same problem from one stuff to another.
Mlie  [autor] 11 ABR 2021 a las 22:16 
@PewPewKitty What mod are you using for increasing the limit? Any of the linked should do it
PewPewKitty~♡ 11 ABR 2021 a las 22:10 
I'm not sure if I'm doing something wrong but the backpack doesn't seem to increase the carrying capacity at all of my pawns.
Kayedon 31 ENE 2021 a las 17:35 
I'm not sure what values you'd consider appropriate, but would you consider tweaking the stats a bit, in terms of insulation and protection? I think a backpack of the right material could ward off a weak attack, as well as provide a bit of insulation both hot and cold by keeping some of the temperature off of you?

As of now, it's 3.6F/2C Insulation - Cold and that's all. Just a thought.
Erredan 30 JUL 2020 a las 10:54 
why settlers don't want to wear nanosuits? All checkboxes checked, but they still prefer to wear ordinary clothes. Help?
Mlie  [autor] 27 MAY 2020 a las 10:57 
Fixed the issues with the straps on female pawns.
Smithal 27 MAY 2020 a las 4:28 
Any chance of this being made compatible with 1.1 Combat Extended?
Mlie  [autor] 6 MAY 2020 a las 9:51 
Backpacks should no longer look strange on some thin pawns when mods that change pawns apperence are used (for example facial stuff).