Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
i noticed why Shakarn's IX doctrine cannot reduce cost, coz IX doctrine is only affected to Covert operations.
tthanks for reporting.
okay I'll try to adjust the balance!
- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -
I could not make it.
I play with DLC and on german... could that be the error? but when, why work tier 1 - 3? odd...
Thank you for using my mod!
yeah I'll continue to making mods!
thank you for using my mod!
tier 4 summon spell is working fine for me on scenario. So I'd like to know more details about it.
- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -
hmm...
yeah this is not easy.
but okay i'll try to find it.
but something else: the summon tier 4 unit strategic spell doesnt work - i spend mony and resources, the blue glow floats... but no unit apears?
summon t1 - t3 works fine! :)
Can you fix it?
thank you for using my mod.
ok if i found way to change it.
thx!
thx!!
thank you for using my mod!!!
yeah, I set these spells costs are more expensive than vanilla spells. because I don't wanna make new spells completely surpass vanilla spells.