Age of Wonders: Planetfall

Age of Wonders: Planetfall

NEW_SPELLS ver 2.3 added double XP spell
25 kommenttia
PaleEnchantress 3.6.2022 klo 17.33 
I *REALLY* love this mod, It's a shame it interacts poorly with the Adventure mod as that one is also really good combined with this mod would make for a epic rpg experience in Planetfall
Sevethat 17.2.2022 klo 6.08 
This mod conflicts with I think is Adventure mod and it overrides your reserarch because I only have lvl 1 magic and lvl 8.
Warlock Overlord Nukit Claw 13.2.2021 klo 2.01 
updated for oathbound?
BungaBunga 22.6.2020 klo 18.54 
Well, my fault. I've confused covert operations with strategic operations:lunar2019crylaughingpig::lunar2019crylaughingpig: sorry for that.
puninokp  [tekijä] 20.6.2020 klo 13.01 
@一念地狱、一念天堂
i noticed why Shakarn's IX doctrine cannot reduce cost, coz IX doctrine is only affected to Covert operations.
puninokp  [tekijä] 16.6.2020 klo 3.17 
@一念地狱、一念天堂
tthanks for reporting.
okay I'll try to adjust the balance!
BungaBunga 15.6.2020 klo 20.32 
the new spells' energy cost can't be correctly reduced by shakarn's level IX Doctrine.but if it could,maybe the spells would be toooooo cheap since i could get a 25% and a 40% discount at the same time.hope you can find solution to this problem
Codovan 21.4.2020 klo 15.15 
That is sad but thx for the try and the work you had with it.
ChaoZ 14.4.2020 klo 3.12 
Yes... seems to be impossible with the modding tools... and the devs from this game still don't answer my request on the forum... :(
puninokp  [tekijä] 13.4.2020 klo 21.52 
Sorry CahoZ,
- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -
I could not make it.
ChaoZ 8.4.2020 klo 8.53 
yes i was watching your mod with the modding tools myself and cant find the error.. only one mistake : tier3 summon exists twice.. one of them is the tier4 summon, you just forget to rename it.. ;) but that isnt the error why no unit after cast apears. i cast it, the blue clouds shows up, but no unit follows... in the tier 1 - 3 summon i cast - the blue clouds show and a unit spawns in the middle after the clouds go away - the spell box tell me the name of the unit. in tier4 summon there is no name in the spell box.

I play with DLC and on german... could that be the error? but when, why work tier 1 - 3? odd...
puninokp  [tekijä] 8.4.2020 klo 7.40 
@Mr
Thank you for using my mod!
yeah I'll continue to making mods!
puninokp  [tekijä] 8.4.2020 klo 7.37 
@ChaoZ
thank you for using my mod!
tier 4 summon spell is working fine for me on scenario. So I'd like to know more details about it.


- Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" -

hmm...
yeah this is not easy.
but okay i'll try to find it.
Mr 8.4.2020 klo 1.25 
your mods are the greatest, every day I look up the mod section to see if you have updated any of them. keep up the great work.
ChaoZ 7.4.2020 klo 15.55 
"Great Mods. Can you create a mod where you can add sectors to a settlement more than 2 sectors away?" - this isnt easy.. i spend hour by watching in every rpk file, but i cant find it.. i wrote a question for that in the Paradox Forum. until now nobody have a idea...

but something else: the summon tier 4 unit strategic spell doesnt work - i spend mony and resources, the blue glow floats... but no unit apears?
summon t1 - t3 works fine! :)

Can you fix it?
puninokp  [tekijä] 8.3.2020 klo 7.10 
@Codovan
thank you for using my mod.
ok if i found way to change it.
Codovan 7.3.2020 klo 20.50 
Great Mods. Can you create a mod where you can add sectors to a settlement more than 2 sectors away?
puninokp  [tekijä] 6.3.2020 klo 22.06 
@Dreddenoth
thx!
Dreddenoth 6.3.2020 klo 11.23 
great
puninokp  [tekijä] 5.3.2020 klo 20.13 
@Toilet Paper bundle
thx!!
High Lord Ligma 5.3.2020 klo 12.44 
Awesome mod :)
puninokp  [tekijä] 5.3.2020 klo 7.02 
Yeah I'll make the way that can cast more spells in one turn through research.
puninokp  [tekijä] 5.3.2020 klo 6.56 
@一念地狱、一念天堂
thank you for using my mod!!!
yeah, I set these spells costs are more expensive than vanilla spells. because I don't wanna make new spells completely surpass vanilla spells.
BungaBunga 4.3.2020 klo 21.55 
wowwowwow,I thought there were only three new spells,just couldn't imagine that you even create a brand new tech line.Quite amazing.Looking forward to your new creative mod.:steamhappy:
BungaBunga 4.3.2020 klo 21.10 
Nice mod,but the current spells already cost too much strategy points especially in the early stage of a game.Maybe you can increase the strategy point maximum brought by secret tech,so that all the strategy spells can be used frequently.