RimWorld
[Obsolete] Animal Collab Project 1.1
62 bình luận
Aerensiniac 3 Thg08, 2021 @ 11:20pm 
1.3 would indeed be nice
Fera_spielt [YouTube] 18 Thg07, 2021 @ 12:33am 
pls anyone adope this mod and put it into 1.3 <3
Fruitn 17 Thg12, 2020 @ 7:02am 
I only want the spirit wolf. I'd better go see if I still have that old mod saved somewhere.
Zephyr 24 Thg11, 2020 @ 7:43pm 
hey, when can we expect an update?
PoofyGummy 22 Thg10, 2020 @ 9:10pm 
?
PoofyGummy 1 Thg10, 2020 @ 11:23am 
Xen does this actually work in 1.2?
PoofyGummy 28 Thg09, 2020 @ 6:28pm 
Can one of you guys change the number please to avoid confusion?
So 11 Thg09, 2020 @ 4:19pm 
Someone made the 1.2 "Animal Collab Project Vanilla style" if you guys are interested since this one hasn't been updated at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2208467668
Lori37 11 Thg09, 2020 @ 4:06am 
update please
I.R.R.I.S.H. 1 Thg09, 2020 @ 12:54am 
I guess I should clarify because my previous comment doesn't seem like a problem. The problem is that when angora rabbit babies mature from "angora kit" the males are called "bucks" instead of being called "angora bucks" like they are supposed to be.
I.R.R.I.S.H. 31 Thg08, 2020 @ 10:39pm 
When angora rabbits give birth their offspring are called bucks.
Sep 21 Thg08, 2020 @ 3:32pm 
This is working absolutely fine in 1.2 for me.
Rylinu 19 Thg08, 2020 @ 2:08pm 
Does this work with 1.2?
The Bard of Hearts 16 Thg08, 2020 @ 1:06pm 
+1 for a 1.2 :viol::steamhappy:
cheers!
Cupears 16 Thg08, 2020 @ 12:26am 
Bump for v1.2
ReDeR 15 Thg08, 2020 @ 4:47am 
1.2?
test 12 Thg08, 2020 @ 11:17am 
12
megabot 11 Thg08, 2020 @ 6:17am 
hey umm... is it...is it normal that the goats are eating corpses??
The_Bane_Company 3 Thg08, 2020 @ 6:09pm 
Yeah. I don't know what happened, but I just got the same error even though I have been playing multiple games with the mod and not really changing the loading order other than adding a few on the bottom.
Izanami 14 Thg07, 2020 @ 8:53am 
@Xen

Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)

and...

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
Verse.Log:Error(String, Boolean)

Think a few others.

My platypus is not happy.
Papa Smurf 11 Thg07, 2020 @ 5:24am 
"" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup."

I am getting this too. Just a heads up to the author.
ruler_ruler_hi4_seeker_4_seeker 2 Thg07, 2020 @ 4:04pm 
" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup.
Emelio Lizardo 25 Thg06, 2020 @ 3:36pm 
In storage lists Angora wool is not in the wool category.
Danroak 9 Thg06, 2020 @ 2:35am 
So...seems vanilla has horses now? Unless I'm mistaken and it's from royalty dlc...? Is there a possible idea/patch/update to get rid of mod's horses and replace vanilla horse texture with this mod's? I like this mod's horse textures more.
Dracula 6 Thg06, 2020 @ 11:23pm 
Still hoping this gets updated
LionelCG 28 Thg05, 2020 @ 11:09am 
Can´t you set up a zone in the area of the stockpile where you want them to drop the silk and then assign them to that zone?
CancerTherapy 28 Thg05, 2020 @ 5:15am 
Hello,
is there a way to make spidersilk from silk spiders drop allowed in home area? Or maybe make them "milkable", so it would be hauled to stockpile without me constnatly having to check for it.
Thanks!
megabot 8 Thg05, 2020 @ 7:22am 
so umm, a little problem: currently the xenguana can carry stuff(which is great)

what is not so great is that when doing so, it gains the base muffalo carrying texture. so now it has a floating saddle in the air
Lori37 27 Thg04, 2020 @ 11:24am 
The mod is not working for me.... is it possible that the mod is incompatible with the Redwood Biome mod?
peppybojagger 23 Thg04, 2020 @ 3:56pm 
Anyone else having issues with clothes made from the wool of animals from this mod? Sheep and direwolf wool clothes cannot be burned at the crematorium when they're tattered or bad quality and my tailors with 12+ skill can only make normal quality items with that wool.
mfelizandy 22 Thg04, 2020 @ 6:49pm 
I've had a weird issue with the pack animal packs not appearing on animals with more than one "skin"--like the horses and the dire wolves. The animal is carrying stuff, but the sprite doesn't show it. Does the base game now have some kind of multi-skin support that's messing with the ACP assembly?
Polysorbate 19 Thg04, 2020 @ 8:48pm 
I think it would be very helpful if you mentioned in animal descriptions what mod the animal comes from.
Zipperneckfronkenstein 19 Thg04, 2020 @ 5:44pm 
Amazing mod! Although you've greatly exaggerated the ability and use of pandas. Love it!
Polysorbate 18 Thg04, 2020 @ 3:33am 
Is this compatible with Vanilla Animals Expanded (and its sub mods) and Alpha Animals?
I like lots of variety.
Onyx 16 Thg04, 2020 @ 7:29pm 
Unsure if this is intended, but red pandas don't seem to be able to be sold to any trader even though they have trade tags in the def. Are they supposed to be able to be sold? I can't even gift them to other factions. I have some red pandas that wandered in and joined my colony, but I want to keep my animal numbers low.
Kyrox 10 Thg04, 2020 @ 8:13am 
Is ADS patch built in? The old ADS patch is referencing 1.0
LionelCG 7 Thg04, 2020 @ 11:17am 
maxwell just read my previous post ;)
maxwellccm 7 Thg04, 2020 @ 8:35am 
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
maxwellccm 7 Thg04, 2020 @ 8:35am 
Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Hunter83 21 Thg03, 2020 @ 2:47pm 
Also getting errors for acidburn .scorpion venom and 2 others goes away when i remove this mod
LionelCG 18 Thg03, 2020 @ 10:32am 
There is a version which fixes the errors with venoms:
https://github.com/cucumpear/AnimalCollabProject/releases
I think it will get updated soon. Thanks cucumpear.
LionelCG 18 Thg03, 2020 @ 5:38am 
Does anyone else get errors on startup? I have only ACP enabled and I get five errors, mostly regarding venom and such:

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
DinDin 18 Thg03, 2020 @ 4:20am 
It would be super cool to be able to harvest some sort of wool from a woolyhorse, like you would from sheep or muffalos.
Koi 10 Thg03, 2020 @ 2:57pm 
Could you list the animals?
Icoza 6 Thg03, 2020 @ 10:26am 
Sorry for the double post, but it doesn't cause any errors during game play. It's not a major issue just thought I'd let you know.
Icoza 6 Thg03, 2020 @ 10:13am 
@xen I've tried redownloading a few times, but it seems as though Steam doesn't have the most recent hediff files. It spits errors about platypus venom, AcidBurn, etc., but if I replace the Steam files with the files from GitHub it works. I also made sure to not have the 1.0 version installed when testing. Thank you for the mod.
Timothy Dexter 6 Thg03, 2020 @ 8:24am 
can you add this to an existing game
Angrysquirrel 5 Thg03, 2020 @ 10:11am 
Will this lag the living SHHH out of my game?