RimWorld
[Obsolete] Animal Collab Project 1.1
62 comentarii
Aerensiniac 3 aug. 2021 la 23:20 
1.3 would indeed be nice
Fera_spielt [YouTube] 18 iul. 2021 la 0:33 
pls anyone adope this mod and put it into 1.3 <3
Fruitn 17 dec. 2020 la 7:02 
I only want the spirit wolf. I'd better go see if I still have that old mod saved somewhere.
Zephyr 24 nov. 2020 la 19:43 
hey, when can we expect an update?
PoofyGummy 22 oct. 2020 la 21:10 
?
PoofyGummy 1 oct. 2020 la 11:23 
Xen does this actually work in 1.2?
PoofyGummy 28 sept. 2020 la 18:28 
Can one of you guys change the number please to avoid confusion?
So 11 sept. 2020 la 16:19 
Someone made the 1.2 "Animal Collab Project Vanilla style" if you guys are interested since this one hasn't been updated at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2208467668
Lori37 11 sept. 2020 la 4:06 
update please
I.R.R.I.S.H. 1 sept. 2020 la 0:54 
I guess I should clarify because my previous comment doesn't seem like a problem. The problem is that when angora rabbit babies mature from "angora kit" the males are called "bucks" instead of being called "angora bucks" like they are supposed to be.
I.R.R.I.S.H. 31 aug. 2020 la 22:39 
When angora rabbits give birth their offspring are called bucks.
Sep 21 aug. 2020 la 15:32 
This is working absolutely fine in 1.2 for me.
Rylinu 19 aug. 2020 la 14:08 
Does this work with 1.2?
The Bard of Hearts 16 aug. 2020 la 13:06 
+1 for a 1.2 :viol::steamhappy:
cheers!
Cupears 16 aug. 2020 la 0:26 
Bump for v1.2
ReDeR 15 aug. 2020 la 4:47 
1.2?
test 12 aug. 2020 la 11:17 
12
megabot 11 aug. 2020 la 6:17 
hey umm... is it...is it normal that the goats are eating corpses??
The_Bane_Company 3 aug. 2020 la 18:09 
Yeah. I don't know what happened, but I just got the same error even though I have been playing multiple games with the mod and not really changing the loading order other than adding a few on the bottom.
Izanami 14 iul. 2020 la 8:53 
@Xen

Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)

and...

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
Verse.Log:Error(String, Boolean)

Think a few others.

My platypus is not happy.
Papa Smurf 11 iul. 2020 la 5:24 
"" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup."

I am getting this too. Just a heads up to the author.
ruler_ruler_hi4_seeker_4_seeker 2 iul. 2020 la 16:04 
" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup.
Emelio Lizardo 25 iun. 2020 la 15:36 
In storage lists Angora wool is not in the wool category.
Danroak 9 iun. 2020 la 2:35 
So...seems vanilla has horses now? Unless I'm mistaken and it's from royalty dlc...? Is there a possible idea/patch/update to get rid of mod's horses and replace vanilla horse texture with this mod's? I like this mod's horse textures more.
Dracula 6 iun. 2020 la 23:23 
Still hoping this gets updated
LionelCG 28 mai 2020 la 11:09 
Can´t you set up a zone in the area of the stockpile where you want them to drop the silk and then assign them to that zone?
CancerTherapy 28 mai 2020 la 5:15 
Hello,
is there a way to make spidersilk from silk spiders drop allowed in home area? Or maybe make them "milkable", so it would be hauled to stockpile without me constnatly having to check for it.
Thanks!
megabot 8 mai 2020 la 7:22 
so umm, a little problem: currently the xenguana can carry stuff(which is great)

what is not so great is that when doing so, it gains the base muffalo carrying texture. so now it has a floating saddle in the air
Lori37 27 apr. 2020 la 11:24 
The mod is not working for me.... is it possible that the mod is incompatible with the Redwood Biome mod?
peppybojagger 23 apr. 2020 la 15:56 
Anyone else having issues with clothes made from the wool of animals from this mod? Sheep and direwolf wool clothes cannot be burned at the crematorium when they're tattered or bad quality and my tailors with 12+ skill can only make normal quality items with that wool.
mfelizandy 22 apr. 2020 la 18:49 
I've had a weird issue with the pack animal packs not appearing on animals with more than one "skin"--like the horses and the dire wolves. The animal is carrying stuff, but the sprite doesn't show it. Does the base game now have some kind of multi-skin support that's messing with the ACP assembly?
Polysorbate 19 apr. 2020 la 20:48 
I think it would be very helpful if you mentioned in animal descriptions what mod the animal comes from.
Zipperneckfronkenstein 19 apr. 2020 la 17:44 
Amazing mod! Although you've greatly exaggerated the ability and use of pandas. Love it!
Polysorbate 18 apr. 2020 la 3:33 
Is this compatible with Vanilla Animals Expanded (and its sub mods) and Alpha Animals?
I like lots of variety.
Onyx 16 apr. 2020 la 19:29 
Unsure if this is intended, but red pandas don't seem to be able to be sold to any trader even though they have trade tags in the def. Are they supposed to be able to be sold? I can't even gift them to other factions. I have some red pandas that wandered in and joined my colony, but I want to keep my animal numbers low.
Kyrox 10 apr. 2020 la 8:13 
Is ADS patch built in? The old ADS patch is referencing 1.0
LionelCG 7 apr. 2020 la 11:17 
maxwell just read my previous post ;)
maxwellccm 7 apr. 2020 la 8:35 
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
maxwellccm 7 apr. 2020 la 8:35 
Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Hunter83 21 mart. 2020 la 14:47 
Also getting errors for acidburn .scorpion venom and 2 others goes away when i remove this mod
LionelCG 18 mart. 2020 la 10:32 
There is a version which fixes the errors with venoms:
https://github.com/cucumpear/AnimalCollabProject/releases
I think it will get updated soon. Thanks cucumpear.
LionelCG 18 mart. 2020 la 5:38 
Does anyone else get errors on startup? I have only ACP enabled and I get five errors, mostly regarding venom and such:

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
DinDin 18 mart. 2020 la 4:20 
It would be super cool to be able to harvest some sort of wool from a woolyhorse, like you would from sheep or muffalos.
Koi 10 mart. 2020 la 14:57 
Could you list the animals?
Icoza 6 mart. 2020 la 10:26 
Sorry for the double post, but it doesn't cause any errors during game play. It's not a major issue just thought I'd let you know.
Icoza 6 mart. 2020 la 10:13 
@xen I've tried redownloading a few times, but it seems as though Steam doesn't have the most recent hediff files. It spits errors about platypus venom, AcidBurn, etc., but if I replace the Steam files with the files from GitHub it works. I also made sure to not have the 1.0 version installed when testing. Thank you for the mod.
Timothy Dexter 6 mart. 2020 la 8:24 
can you add this to an existing game
Angrysquirrel 5 mart. 2020 la 10:11 
Will this lag the living SHHH out of my game?