RimWorld
[Obsolete] Animal Collab Project 1.1
62 Komentar
Aerensiniac 3 Agu 2021 @ 11:20pm 
1.3 would indeed be nice
Fera_spielt [YouTube] 18 Jul 2021 @ 12:33am 
pls anyone adope this mod and put it into 1.3 <3
Fruitn 17 Des 2020 @ 7:02am 
I only want the spirit wolf. I'd better go see if I still have that old mod saved somewhere.
Zephyr 24 Nov 2020 @ 7:43pm 
hey, when can we expect an update?
PoofyGummy 22 Okt 2020 @ 9:10pm 
?
PoofyGummy 1 Okt 2020 @ 11:23am 
Xen does this actually work in 1.2?
PoofyGummy 28 Sep 2020 @ 6:28pm 
Can one of you guys change the number please to avoid confusion?
So 11 Sep 2020 @ 4:19pm 
Someone made the 1.2 "Animal Collab Project Vanilla style" if you guys are interested since this one hasn't been updated at https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2208467668
Lori37 11 Sep 2020 @ 4:06am 
update please
I.R.R.I.S.H. 1 Sep 2020 @ 12:54am 
I guess I should clarify because my previous comment doesn't seem like a problem. The problem is that when angora rabbit babies mature from "angora kit" the males are called "bucks" instead of being called "angora bucks" like they are supposed to be.
I.R.R.I.S.H. 31 Agu 2020 @ 10:39pm 
When angora rabbits give birth their offspring are called bucks.
Sep 21 Agu 2020 @ 3:32pm 
This is working absolutely fine in 1.2 for me.
Rylinu 19 Agu 2020 @ 2:08pm 
Does this work with 1.2?
The Bard of Hearts 16 Agu 2020 @ 1:06pm 
+1 for a 1.2 :viol::steamhappy:
cheers!
Cupears 16 Agu 2020 @ 12:26am 
Bump for v1.2
ReDeR 15 Agu 2020 @ 4:47am 
1.2?
test 12 Agu 2020 @ 11:17am 
12
megabot 11 Agu 2020 @ 6:17am 
hey umm... is it...is it normal that the goats are eating corpses??
The_Bane_Company 3 Agu 2020 @ 6:09pm 
Yeah. I don't know what happened, but I just got the same error even though I have been playing multiple games with the mod and not really changing the loading order other than adding a few on the bottom.
Izanami 14 Jul 2020 @ 8:53am 
@Xen

Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)

and...

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
Verse.Log:Error(String, Boolean)

Think a few others.

My platypus is not happy.
Papa Smurf 11 Jul 2020 @ 5:24am 
"" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup."

I am getting this too. Just a heads up to the author.
ruler_ruler_hi4_seeker_4_seeker 2 Jul 2020 @ 4:04pm 
" Config error in AcidBurn: Hediff with defName AcidBurn has no description! "

I get this error for AcidBurn, Sting, PlatypusVenom, ScorpionVenom, and ToxicVenom at startup.
Emelio Lizardo 25 Jun 2020 @ 3:36pm 
In storage lists Angora wool is not in the wool category.
Danroak 9 Jun 2020 @ 2:35am 
So...seems vanilla has horses now? Unless I'm mistaken and it's from royalty dlc...? Is there a possible idea/patch/update to get rid of mod's horses and replace vanilla horse texture with this mod's? I like this mod's horse textures more.
Dracula 6 Jun 2020 @ 11:23pm 
Still hoping this gets updated
LionelCG 28 Mei 2020 @ 11:09am 
Can´t you set up a zone in the area of the stockpile where you want them to drop the silk and then assign them to that zone?
CancerTherapy 28 Mei 2020 @ 5:15am 
Hello,
is there a way to make spidersilk from silk spiders drop allowed in home area? Or maybe make them "milkable", so it would be hauled to stockpile without me constnatly having to check for it.
Thanks!
megabot 8 Mei 2020 @ 7:22am 
so umm, a little problem: currently the xenguana can carry stuff(which is great)

what is not so great is that when doing so, it gains the base muffalo carrying texture. so now it has a floating saddle in the air
Lori37 27 Apr 2020 @ 11:24am 
The mod is not working for me.... is it possible that the mod is incompatible with the Redwood Biome mod?
peppybojagger 23 Apr 2020 @ 3:56pm 
Anyone else having issues with clothes made from the wool of animals from this mod? Sheep and direwolf wool clothes cannot be burned at the crematorium when they're tattered or bad quality and my tailors with 12+ skill can only make normal quality items with that wool.
mfelizandy 22 Apr 2020 @ 6:49pm 
I've had a weird issue with the pack animal packs not appearing on animals with more than one "skin"--like the horses and the dire wolves. The animal is carrying stuff, but the sprite doesn't show it. Does the base game now have some kind of multi-skin support that's messing with the ACP assembly?
Polysorbate 19 Apr 2020 @ 8:48pm 
I think it would be very helpful if you mentioned in animal descriptions what mod the animal comes from.
Zipperneckfronkenstein 19 Apr 2020 @ 5:44pm 
Amazing mod! Although you've greatly exaggerated the ability and use of pandas. Love it!
Polysorbate 18 Apr 2020 @ 3:33am 
Is this compatible with Vanilla Animals Expanded (and its sub mods) and Alpha Animals?
I like lots of variety.
Onyx 16 Apr 2020 @ 7:29pm 
Unsure if this is intended, but red pandas don't seem to be able to be sold to any trader even though they have trade tags in the def. Are they supposed to be able to be sold? I can't even gift them to other factions. I have some red pandas that wandered in and joined my colony, but I want to keep my animal numbers low.
Kyrox 10 Apr 2020 @ 8:13am 
Is ADS patch built in? The old ADS patch is referencing 1.0
LionelCG 7 Apr 2020 @ 11:17am 
maxwell just read my previous post ;)
maxwellccm 7 Apr 2020 @ 8:35am 
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
maxwellccm 7 Apr 2020 @ 8:35am 
Config error in PlatypusVenom: Hediff with defName PlatypusVenom has no description!
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Hunter83 21 Mar 2020 @ 2:47pm 
Also getting errors for acidburn .scorpion venom and 2 others goes away when i remove this mod
LionelCG 18 Mar 2020 @ 10:32am 
There is a version which fixes the errors with venoms:
https://github.com/cucumpear/AnimalCollabProject/releases
I think it will get updated soon. Thanks cucumpear.
LionelCG 18 Mar 2020 @ 5:38am 
Does anyone else get errors on startup? I have only ACP enabled and I get five errors, mostly regarding venom and such:

Config error in ScorpionVenom: Hediff with defName ScorpionVenom has no description!
DinDin 18 Mar 2020 @ 4:20am 
It would be super cool to be able to harvest some sort of wool from a woolyhorse, like you would from sheep or muffalos.
Koi 10 Mar 2020 @ 2:57pm 
Could you list the animals?
Icoza 6 Mar 2020 @ 10:26am 
Sorry for the double post, but it doesn't cause any errors during game play. It's not a major issue just thought I'd let you know.
Icoza 6 Mar 2020 @ 10:13am 
@xen I've tried redownloading a few times, but it seems as though Steam doesn't have the most recent hediff files. It spits errors about platypus venom, AcidBurn, etc., but if I replace the Steam files with the files from GitHub it works. I also made sure to not have the 1.0 version installed when testing. Thank you for the mod.
Timothy Dexter 6 Mar 2020 @ 8:24am 
can you add this to an existing game
Angrysquirrel 5 Mar 2020 @ 10:11am 
Will this lag the living SHHH out of my game?