RimWorld

RimWorld

[Legacy] Realistic Human Sounds (Continued)
141 kommentarer
Willow 22 jul @ 11:02 
I think I figured it out just as you wrote that, lol, thank you so much Mlie <3 I am on 1.5 a bit longer until all the mods I want/need are finished.
Willow 22 jul @ 11:01 
Ah okay I figure it out, I had subbed to this one and the 1.6 for when I finally upgrade to 1.6 and they kept overriding each other.
Mlie  [skapare] 22 jul @ 11:00 
@Willow Just unsubscribe to this one and subscribe to the new one
Willow 22 jul @ 10:59 
Something odd is going on with this mod, I keep unsubscribing and resubscribing as it keeps changing it's version. Sometimes it says legacy and when I reopen the mods list it goes from being the 1.0-1.5 version to v1.6. Not sure how to explain it but something is definitely odd here. It's like it doesn't know which mod it is the old or the new version.
Glass Fruit 14 jul @ 21:24 
Wow. Ok I'll give it a try later once I get off work. Thanks a bunch Mlie
Mlie  [skapare] 14 jul @ 12:29 
@Glass Fruit You dont need to add to the bundle. Loose files still overrides bundle files so you can just add a sounds folder in the 1.6 folder and add in your own sounds. Or better yet, make a local mod with only your sounds in and load that after this mod.
Glass Fruit 14 jul @ 12:25 
Hey Mlie, love that you made an updated version for 1.6 but I've always used this mod by adding custom sounds of my own.

Would this still work with 1.6 by any chance?

I've tried the updated version but I dont know where to begin with modifying the new asset bundle file.
Mlie  [skapare] 14 jul @ 5:02 
@NotTheSolaire What do you mean?
NotTheSolaire 14 jul @ 4:04 
kinda odd download from github
Mlie  [skapare] 12 jul @ 20:35 
@2941026574 Read the description
2941026574 12 jul @ 14:27 
1.6
Mlie  [skapare] 11 jun @ 12:23 
Mod re-relased for 1.6, see info in the description
Snaky_Cake 3 jun @ 22:14 
female psychic events codeline might be the droid you're looking for?
Mlie  [skapare] 21 maj @ 22:16 
@goldibun You can replace the files if you want, just download it locally from the github repo
goldibun 21 maj @ 16:17 
can there be a version of this with smaller sound files? 60mbs is big for most rimworld mods
my pawns step on the tile of agony i see
macca7478 10 maj @ 13:47 
mod be like waawaawaa
Mlie  [skapare] 29 jan @ 11:51 
@Creneis Please see the Reporting Issues section described above
Creneis 29 jan @ 11:29 
Greetings, may I ask something, it seems that wounded sounds plays when I'm beating a building, walls, etc..; Which can be a little... weird. May i have advices on how can I fix it ?
Mlie  [skapare] 27 jan @ 4:58 
@The John No idea, havent tried it with biotech types
The John 27 jan @ 2:14 
Does this add stuff to base liners and leave the genes with voices like saurids and pigs alone, or does it overwrite them?
Gremlin 13 sep, 2024 @ 3:42 
Just came here to say, after its recent update "Voice Acted Colonist" has added "Pain" Audio triggers. while this does not make them hard incompatible, it will play both audios simultaneously as they use different triggers for their audio clips.

For the time being that does not extend to non-colonist pawns just so you are aware.
LoliNecroNecoTrap 10 aug, 2024 @ 7:35 
И помните, это не военное преступление, если вам было весело UwU
Farbott 26 jun, 2024 @ 0:31 
true, baseliner voices are what we're missing
Nim 11 jun, 2024 @ 4:24 
Seems like what we really need is a "Baseliner Voice" gene to match the pig voices and beast voices of the other xenotypes.
Nishe 13 nov, 2023 @ 10:46 
I would like to second the request for a fix for the new biotech xenotypes yelling in pain while attacking something.
tobiaslarsson87 25 okt, 2023 @ 6:00 
Another thing is that they scream with the regular human voices when attacking bit with the roar or pig voices when they take damage.
tobiaslarsson87 24 okt, 2023 @ 10:51 
Like many others here I know about the hitting walls and scrap bug. But it only happens with pawns that have other voices than normal. Like roar and pig voices. They scream in pain when attacking stuff. Normal Baseliners don't atleast not for me.
Lumine 27 aug, 2023 @ 20:12 
wowzersss
teensarlacc 2 jul, 2023 @ 10:25 
the walls cry out in pain they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls they're in my walls
HAZRAD 19 apr, 2023 @ 12:47 
Great for immersion, nice!
Finniewinnie 21 mar, 2023 @ 5:18 
groosman.
TheShantyMan 7 mar, 2023 @ 15:10 
Hi, I've been using the mod and I really like it, however people scream in pain when attacking walls and I don't know if that's intended or not.

I'd understand if it was just prisoners with bare fists but raider with swords and maces scream like they're getting shot when they're breaking my defenses which is a bit weird
Doctor Sex 24 feb, 2023 @ 10:42 
ITS TIME TO USE MY 12g SHOTGUN YOU, DAM SKINWALLKER
#1 Kestrel Fan 14 jan, 2023 @ 18:46 
IM INSIDE YOUR WALLS
step on me and call me a worm 29 dec, 2022 @ 11:02 
THE WALLS ARE SCREAMING
Jixxor 29 nov, 2022 @ 17:27 
Is there a preview of the sound types anywhere? (vanilla, anime, vanillaAlt)
Nonno Smeraldo 21 nov, 2022 @ 9:49 
For some reason, insect hives scream when punched by my melee squad. As much as i'm enjoying this, i think that's not intended
Dizzy Ioeuy 29 okt, 2022 @ 20:11 
Oh god will there be screaming children!?
WaveMaker 25 okt, 2022 @ 17:35 
This breaks Alpha Animals & related mods that add animals for me. Had so much trouble finding it and I still have no clue why it would be this of all things.
Mlie  [skapare] 20 okt, 2022 @ 10:19 
@Holgast Should be fixed now
Holgast 20 okt, 2022 @ 5:18 
sounds not working in 1.4

Cannot play Pawn_Male1_Death (subSound UnnamedSubSoundDef_: No resolved grains.
Wireshock 22 aug, 2022 @ 18:02 
@Fokson, The Mr Samuel Streamer Yoda Death Noise mod is what you are looking for.
𝓐𝔱𝔩𝔞𝔰 17 jul, 2022 @ 15:06 
I would really like to see an option to make pawns yell a war cry while going into battle similar to mount and blade style! would add alot to immersion when charging an enemy line.
Fokson 28 maj, 2022 @ 1:58 
Would it be possible to (optionally) have pawns make a death sound when they bleed out? I know typically creatures don't do that, but it'd be helpful to have an audio cue when it happens nonetheless if it's possible to do it through C#.
Mlie  [skapare] 2 apr, 2022 @ 1:33 
@CornLord With this mod only or combined with other mods? I have not seen it in my tests
CornLord 2 apr, 2022 @ 0:30 
is anyone getting massive performance issues with this mod? dubs performance analyser says this ~90% of calls
Mlie  [skapare] 21 mar, 2022 @ 13:04 
@PeasantUnit Added settings to only play death/wound-sounds. Hopefully this fixes some of the issues.
Meanie 20 mar, 2022 @ 16:38 
Sorry, the gender thing was me mishearing the sounds. But they do happen too often, one after the other, which kills its effect... If you feel like aadding some sort of delay to it, or perhaps even an option for a scream to play only when dead... I can't imagine how a large raid fight must be...
Mlie  [skapare] 19 mar, 2022 @ 23:47 
@PeasantUnit Gender is one of the things fixed previously, does it happen with only this mod loaded?
Regarding how the sounds are played in game its nothing defined by this mod. This just adds a damage and death sound.