安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So thanks Mlie!
Oh well, live and learn
I have no idea what's changed between these two sessions, or how to fix this as opposed to disconnecting the powercell and hoping they somehow get magically fixed.
IS this somehow intended?
That said, does no one remember the thread Tynan had going where he specifically asked the community what mods they want implemented as vanilla? Or does everyone think that Tynan merely stumbles across popular things and steals them? Nevermind the praise he's given certain mods that have showed on Reddit and has discussed adding into vanilla (with the mod author, you mooks).
https://rimworldwiki.com/wiki/Unstable_power_cell
It's kind of funny that they both look and are called similar.
This item "powers" some mech clusters and can be retrieved for a free 400W power source that can blow up if you sneeze too hard over them.
It'd be cool if there was a way to integrate this item into this mod, or change this mod so there's a clear difference between the two items. I don't know how you operate on your mod resurrections, tough, so I totally understand if you leave it as it is. Hopefully someone can pick it up.
The loot-boxes mod is already on the list.