RimWorld
Thorium mod
13 comentarios
Mlie 8 ABR 2021 a las 14:24 
Ruckus 15 FEB 2021 a las 13:07 
1.2 pls
TT5 28 AGO 2020 a las 6:27 
please 1.2
cAUTiON 21 AGO 2020 a las 8:34 
is this going to be updated to 1.2
_shani  [autor] 2 MAR 2020 a las 10:57 
Well that doesn't really do anything, its just some info about the mod, and it just looks like I made a typo somewhere, but it won't cause any errors in game.
Kivy 2 MAR 2020 a las 6:05 
getting this error
Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Thorium mod</name><author>Mal'Garon</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><packageid>MalGaron.Thorium.base</packageid><url></url><description>
This mod adds thorium, a high end game material with long research for amazing armors, weapons, bionics and more stuff to be added later!
</description></ModMetaData>
GrynnReaper 28 FEB 2020 a las 4:03 
cool, i got around it by installing the part lol
_shani  [autor] 28 FEB 2020 a las 1:49 
Turns out I deleted a comment by accident, said that the prosthetics wouldn't show up in stockpile zones, sou you could,'t store them, turns out the old category doesn't exist anymore and its fixed now, they are stored now under Prosthetics in bodyparts
ashhhh2 27 FEB 2020 a las 13:04 
can you list the multipliers for the materials
Axiom 27 FEB 2020 a las 8:14 
That sounds fair enough; heavy resource cost and research. I'll keep you posted on thoughts after I experience it more in-game.
_shani  [autor] 27 FEB 2020 a las 8:12 
You'd have to disable the weapons manually in the files

The guns and armors are meant to be pretty op, but you really need to do a lot of research to unlock them, every weapon has its own research, and there is ton to do as well, making the alloy (which almost everything is made out of) needs some plasteel so that it isn't very cheap material, if you play with the mod and think its either too good, or the alloy is too easy to get let me know so I can make it a bit better.
Axiom 27 FEB 2020 a las 7:31 
Seems like a pretty robust mod. Can anyone who uses this report back on balance with the overall game? I think I may want to implement, but not if it's too OP.
thesoupiest 27 FEB 2020 a las 6:10 
Is it possible to disable the weapons?