RimWorld
Thorium mod
13 件のコメント
Mlie 2021年4月8日 14時24分 
Ruckus 2021年2月15日 13時07分 
1.2 pls
TT5 2020年8月28日 6時27分 
please 1.2
cAUTiON 2020年8月21日 8時34分 
is this going to be updated to 1.2
_shani  [作成者] 2020年3月2日 10時57分 
Well that doesn't really do anything, its just some info about the mod, and it just looks like I made a typo somewhere, but it won't cause any errors in game.
Kivy 2020年3月2日 6時05分 
getting this error
Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Thorium mod</name><author>Mal'Garon</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><packageid>MalGaron.Thorium.base</packageid><url></url><description>
This mod adds thorium, a high end game material with long research for amazing armors, weapons, bionics and more stuff to be added later!
</description></ModMetaData>
GrynnReaper 2020年2月28日 4時03分 
cool, i got around it by installing the part lol
_shani  [作成者] 2020年2月28日 1時49分 
Turns out I deleted a comment by accident, said that the prosthetics wouldn't show up in stockpile zones, sou you could,'t store them, turns out the old category doesn't exist anymore and its fixed now, they are stored now under Prosthetics in bodyparts
ashhhh2 2020年2月27日 13時04分 
can you list the multipliers for the materials
Axiom 2020年2月27日 8時14分 
That sounds fair enough; heavy resource cost and research. I'll keep you posted on thoughts after I experience it more in-game.
_shani  [作成者] 2020年2月27日 8時12分 
You'd have to disable the weapons manually in the files

The guns and armors are meant to be pretty op, but you really need to do a lot of research to unlock them, every weapon has its own research, and there is ton to do as well, making the alloy (which almost everything is made out of) needs some plasteel so that it isn't very cheap material, if you play with the mod and think its either too good, or the alloy is too easy to get let me know so I can make it a bit better.
Axiom 2020年2月27日 7時31分 
Seems like a pretty robust mod. Can anyone who uses this report back on balance with the overall game? I think I may want to implement, but not if it's too OP.
thesoupiest 2020年2月27日 6時10分 
Is it possible to disable the weapons?