RimWorld

RimWorld

Thorium mod
13 Comments
Mlie Apr 8, 2021 @ 2:24pm 
Ruckus Feb 15, 2021 @ 1:07pm 
1.2 pls
TT5 Aug 28, 2020 @ 6:27am 
please 1.2
cAUTiON Aug 21, 2020 @ 8:34am 
is this going to be updated to 1.2
_shani  [author] Mar 2, 2020 @ 10:57am 
Well that doesn't really do anything, its just some info about the mod, and it just looks like I made a typo somewhere, but it won't cause any errors in game.
Kivy Mar 2, 2020 @ 6:05am 
getting this error
Attempt to use string packageid to refer to field packageId in type Verse.ModMetaData+ModMetaDataInternal; xml tags are now case-sensitive. XML: <ModMetaData><name>Thorium mod</name><author>Mal'Garon</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><packageid>MalGaron.Thorium.base</packageid><url></url><description>
This mod adds thorium, a high end game material with long research for amazing armors, weapons, bionics and more stuff to be added later!
</description></ModMetaData>
GrynnReaper Feb 28, 2020 @ 4:03am 
cool, i got around it by installing the part lol
_shani  [author] Feb 28, 2020 @ 1:49am 
Turns out I deleted a comment by accident, said that the prosthetics wouldn't show up in stockpile zones, sou you could,'t store them, turns out the old category doesn't exist anymore and its fixed now, they are stored now under Prosthetics in bodyparts
ashhhh2 Feb 27, 2020 @ 1:04pm 
can you list the multipliers for the materials
Axiom Feb 27, 2020 @ 8:14am 
That sounds fair enough; heavy resource cost and research. I'll keep you posted on thoughts after I experience it more in-game.
_shani  [author] Feb 27, 2020 @ 8:12am 
You'd have to disable the weapons manually in the files

The guns and armors are meant to be pretty op, but you really need to do a lot of research to unlock them, every weapon has its own research, and there is ton to do as well, making the alloy (which almost everything is made out of) needs some plasteel so that it isn't very cheap material, if you play with the mod and think its either too good, or the alloy is too easy to get let me know so I can make it a bit better.
Axiom Feb 27, 2020 @ 7:31am 
Seems like a pretty robust mod. Can anyone who uses this report back on balance with the overall game? I think I may want to implement, but not if it's too OP.
thesoupiest Feb 27, 2020 @ 6:10am 
Is it possible to disable the weapons?