边缘世界 RimWorld

边缘世界 RimWorld

[FSF] Simply Soil
243 条留言
FrozenSnowFox  [作者] 12 月 9 日 下午 10:01 
@Litcube
It works fine for me. So either something is interfering with the mods patching or there's an issue with the mod files. Try having the mod near the end of your modlist. Also try grabbing a copy of the mod from the github link in the description and see if that helps.
Litcube 12 月 9 日 下午 9:56 
@FrozenSnowFox [author] 7 Aug @ 4:46am
@Lord Monero

I have the same problem. Everything is red. I tried moving the mod down the list, no go.
sylvan.bonin 10 月 22 日 下午 8:00 
Makes sense. It's not a big deal. This is still really awesome! TY
FrozenSnowFox  [作者] 9 月 20 日 上午 1:26 
@sylvan.bonin
Looking into it that issue is because the paddy and water bed are both floor types. The soil in this mod acts like a carpet, allowing it to be layered over terrain rather than replacing. So it doesn't support other terrains being built over it.
sylvan.bonin 9 月 19 日 下午 6:01 
Just what I needed! With this plus Meditation Freedom I made a meditation park in my gravship, decorated with plants that can be dug up. It has a roof and sun lamp so the Anima Tree doesn't die in space.

I've encountered one conflict: I can't create a paddy or water bed from the Biosphere mod for water plants. The soil SAYS it's Diggable but the floor type Paddy and Water Bed from Biosphere give the error “requires terrain that supports diggable.” Any idea why?

I can post my mod list if necessary. Yes, it’s ridiculous. I only enable one or two at a time, then test stability…but it’s still a pretty long list.

I'm not sure how to embed images, but here's my Gravship. It's a Manta Ray shape with eight "swiss cheese" spaces that are outdoors but inside the walls. The "meditation park" is in one of the "outdoor" spaces.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571172534
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571172632
FrozenSnowFox  [作者] 8 月 7 日 下午 8:23 
@Inuko
I took a look at things and there's two ways to blacklist terrain. However they both work the same, if you blacklist it then you can't plant the tree on it.
Inuko 8 月 7 日 下午 8:03 
I tried placing an Archean tree in regular and rich soil on my ship and it just destroyed the soil tiles one by one, would be awesome if I could have an Archean tree grove on my ship
FrozenSnowFox  [作者] 8 月 7 日 上午 3:46 
@Lord Monero
Try moving the mod further down in your modlist. If that doesn't work you might want to try resubscribing, verifying your game files or simply grabbing a copy of the mod from the included github link because there's likely something wrong.

The patches themselves that make it so you can place the workbench look for terrain fertility so unless something else is interfering there shouldn't be any problems even for modded terrains.
Lord Monero 8 月 7 日 上午 3:31 
I used to love this mod for my underground base. However, after restarting with the new DLC, I am unable to construct a workbench to collect soil. The entire map is marked red for all three variants. What am I doing incorrectly?
Mad Alkemyst 7 月 25 日 下午 3:54 
Sorry about the afterthoguht~ I only had 1 pig that had joined on me while I was on a surface map. Thought I'd test it. I'm using your soil for growing cheaper. Real life-saver. :cactuar:
Mad Alkemyst 7 月 25 日 下午 3:53 
No worries at all on it. Would've been a little extra berry-bump on the occasion. Thanks so much for looking at it! :cactuar:
FrozenSnowFox  [作者] 7 月 25 日 下午 3:51 
@Mad Alkemyst
Ah so that's what you meant. I personally haven't encountered that since I haven't really dabbled with animals like that.

While i'm a bit on the fence about it its inclusion. I'm not seeing anything in the actual files signifying if they can or can't forage on terrain. It's either code based or its probably looking at the "natural" tag. I'd rather not go changing that tag because it could potentially cause issues. As for anything code based that's outside of my skillset. If it isn't already functional then I don't see me being able to add it even if I want to.
Mad Alkemyst 7 月 25 日 下午 3:40 
Oh! In Odyssey certain animals get extra skills to be taught for training. Pigs/Raccoons/etc can be taught Foraging. https://prnt.sc/1BUTpiK-8IBN Thanks for the quick response!:cactuar:
FrozenSnowFox  [作者] 7 月 25 日 下午 3:33 
@Mad Alkemyst
You'll have to elaborate what this Foraging is because there's no such thing in vanilla.
Mad Alkemyst 7 月 25 日 下午 3:25 
Great mod, love having a greenhouse on my ship! Is there a way to have Foraging work on the Rich Soil? It'd be handy but it's not a deal breaker. I have no idea how to do what you do so if it's too much bother, no worries! Much love~ :cactuar:
Deepfield 7 月 23 日 上午 1:14 
@FrozenSnowFox
That fixed it. Thank you!
FrozenSnowFox  [作者] 7 月 22 日 下午 11:08 
@Deepfield
Alright it should be fixed now. That's been there a long time and nobody has reported it before. Its kind of confusing because Biosolids are in the Lite version files and there's a tag on the actual file segment itself DBLite = True. I think that tag might be backwards or something, either way confusing if you've never played with the Lite version and only went off the files like I did.
Deepfield 7 月 22 日 下午 10:51 
@FrozenSnowFox
https://pastebin.com/G10nsW1k
i am using dubs hygiene lite if that helps. It doesn't use biosolids
FrozenSnowFox  [作者] 7 月 22 日 下午 7:38 
@Deepfield
The Dubs Bad Hygiene patch uses LoadFolders so it should only be loaded when the mod is. If you post the error you're getting I'll look into it and fix it.
Deepfield 7 月 22 日 下午 7:33 
Mind using a conditional for the dubs bad hygiene patch to avoid errors? I know I can just delete it but it would prob be best in the long run
scylaen 7 月 17 日 下午 2:53 
Works on Gravship, you can make a green house, farm, even a barn.
evcastello 7 月 17 日 上午 11:14 
can you put this soil on a gravship? Trying to grow hay on my ship for a barn.
Azalea 7 月 4 日 下午 7:34 
Definitely some other mod then, I don't have many floor mods. Thank you, I'll look into it
FrozenSnowFox  [作者] 7 月 4 日 下午 7:25 
@Essence
It works fine for me with my mod list and considering its using the vanilla drop down grouping system there shouldn't be an issue. If you aren't simply losing sight of it in the mass of floors then you might have a mod that's causing problems with the drop down grouping system.
Azalea 7 月 4 日 下午 7:18 
When I switch from stony soil (default) to normal soil in Floors menu, the option to select it disappears until I reload.
Asgahn 6 月 28 日 上午 2:13 
Thank you for the quick answer! Nice to know!
FrozenSnowFox  [作者] 6 月 27 日 上午 1:56 
@Asgahn
I have hard edges enabled by default since its intended to be used in indoor areas like greenhouses and the blending makes it look quite ugly. However with XML Extensions there is a mod setting to change it to soft edges so it blends together with other terrains.
Asgahn 6 月 27 日 上午 1:54 
can you do something about the 'hard edges' when laying out the soil?
Dj0z 3 月 30 日 下午 8:14 
That's alright. I was hoping there would be mod settings for this that would allow me to enable that. I read what you said about XML extensions but many are recently reporting bugs on that mod's page.
I just noticed that extracting soil is a Crafting job but gives no Crafting XP, while hijacking my best crafters, so I guess I'll stop using it for now and revisit later. (luckily, building the soil tiles properly gives XP)
FrozenSnowFox  [作者] 3 月 30 日 下午 2:00 
@Dj0z
They undoubtedly would if I could code, alas that is not the case.
Dj0z 3 月 30 日 上午 9:52 
Very simple, useful and functional, however it feels extremely silly to extract a whole region's worth of fertile soil in 3 days from a single, tiny infinitely deep square... or ten, since they don't even have a cost. Dig sites should probably deplete at some point
turol 3 月 28 日 下午 3:54 
Thanks, Normally one biopack decomposing turns one tile of soil into one of higher fertility,
FrozenSnowFox  [作者] 3 月 28 日 下午 3:50 
@turol
Done, I had to add a new recipe because something tells me 100 Biopacks for 100 Fertilizer probably isn't the right ratio.
turol 3 月 28 日 下午 12:40 
Could you add reclaimed biopack from Vanilla Recycling Expanded to fertilizer ingredients?
FrozenSnowFox  [作者] 2024 年 12 月 15 日 下午 6:03 
@SwagDaddy69
As per the description the soil floors are layered so they function much like any other flooring and don't replace the terrain. The lawn and grass floors from VE function in the same manner so they are incompatible. If your intention is to lay down soil then go over it with another flooring like the lawn or grass you'll need a terraforming mod instead that allows you to replace the existing terrain permanently.
Columbo 2024 年 12 月 15 日 下午 5:46 
Im not able to place lawn or grass floor types on the soil ive placed?
Ryder 🗲 2024 年 7 月 27 日 上午 5:49 
Thank you. Much appreciated.
FrozenSnowFox  [作者] 2024 年 7 月 26 日 下午 3:48 
@Ryder 🗲
Alright it's added to the mod settings.
Ryder 🗲 2024 年 7 月 26 日 下午 3:20 
Started using it outdoors to give the base a more aesthetically pleasing look, getting rid of the stony soil from the grasslands so to speak. Also using Clean Textures for the visuals.
FrozenSnowFox  [作者] 2024 年 7 月 26 日 下午 3:08 
@Ryder 🗲
The soil doesn't spawn naturally and it should be used for farms or greenhouses where you'll typically have the soil next to a path or wall. Where are you placing it that you'd actually need soft edges?
Ryder 🗲 2024 年 7 月 26 日 上午 9:12 
Hi, can an option be made to enable soft soil edges? Purely for aesthetic reasons as it looks rather funny with hard edges: https://imgur.com/iV5xBJr
Antdog319 2024 年 6 月 2 日 上午 11:13 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: https://discord.gg/F99QkYhxFK Thank You.
Shwakk 2024 年 5 月 14 日 上午 3:33 
Yep, it's all solved as far as I'm concerned. I appreciate you taking a look though!
FrozenSnowFox  [作者] 2024 年 5 月 13 日 下午 6:34 
@Shwakk
It seems like you got the answer. Personally I don't understand half of that word salad I just look for the keywords and that helps point you in the general direction.

That's something they'd have to fix. The soil gathering spots are practically just duplicates of the crafting spot and they have no material cost. I'm not sure why mine would have issues if the vanilla ones don't.
Shwakk 2024 年 5 月 13 日 下午 5:39 
So it seems like there's some incompatibility with Show Buildable Material Count on one side or the other, as disabling it seems to solve the problem.
Shwakk 2024 年 5 月 13 日 下午 5:26 
So this is the error I get when I click on the architect button for the gathering spot. I'm not expecting an easy answer, but if anything sticks out, I would appreciate the guidance. https://pastebin.com/raw/mpvcE0qt
Shwakk 2024 年 5 月 13 日 下午 2:29 
Mhm, that figures. I appreciate the reply!
FrozenSnowFox  [作者] 2024 年 5 月 13 日 下午 2:10 
@Shwakk
I honestly have no idea as I've never heard of or encountered that issue. Something do with UI or tab organisation would be my best guess.
Shwakk 2024 年 5 月 13 日 上午 11:03 
So I've got a bug that is making the soil gathering spot in the architect menu unclickable. My mod list is pretty unwieldy these days, so I'm sure it's some sort of conflict, I'm just hoping you can give me some idea where to start looking in terms of narrowing it down.
Vertigo 2024 年 5 月 11 日 下午 4:31 
Yeah I have used the verifying option multiple times while checking. It never downloaded/fixed anything sadly. I might just have to delete everything in the workshop folder and have it redownload that way at this point.