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https://gist.github.com/HugsLibRecordKeeper/4b921bfba3b8016a2234d3c6671ba381
While I can't check why there was no such problem before, right now it doesn't lets you create new save (or at least, generate the map), while I already have a savegame in which your mod was from the start.
My game is somewhat modded heavily but I took time to check every and each until the problem was solved, which, after almost like 2h, lead me to this mod.
After I generated new map, without this mod, turning it back on doesn't seems to cause the error again. Even after I try to generate new map, the error seems to be gone, unfortunately just like the time I spent on figuring it out lol.
I consider myself ethical in "Rimworld" because I do everything I can to provide, love, and protect my colonists. The only time you see me doing something cruel to my own "family" (I develop an emotional attachment to my colonists) is when they do something balls-off-the-walls evil, like having a Mental Break that sends them to kill a baby.
I also, as a rule, only harvest organs from raiders and people that try to kill me.
Now, I'm not totally immune, because I downloaded the Qux Hippie Mod solely to mow their unguarded trade caravans down, but I am always that way to my actual colonists. They're a family, and they never betray or abandon one-another.
@KermonoAmigo
Just like the Wraith in Stargate Atlantis. Some of the names of these evil beings are:
Steve
Todd
Bob
Sounds so inocent...
Hell, I would be considered a pretty moral Rimworld player because I only harvest the organs of raiders that are already dead (who I mercy killed before they bled out in agonizing pain).
The graphics are simple and cute so that's why it's hard to see that.
Perhaps the Superflous bombardement pop up and the running away issue are in some way linked?
Maybe the game thinking a bombardement has triggered and applying the effect where the enemy flees. Regardless of what happened.
Just spitballing here
Any raids, quest, that don't involve raiding an outpost or the like, still work.
I also traced it back to this mod by elimination. In fact, if I have nothing but Harmony, Core, HugsLib and Return to Sender installed, it still happens. (Ruling out most kinds of mod conflicts)
Also towards what @Omega13 said I also have a pop up about some bombardement when I reach a quest location (and not rarely). I first thought it was some other mod but after reading their comment it seems likely this mod is the cause in my game. (have not tested it extensively though, unlike the Faction Base issue)
If you need any logs from me, do tell.
Taser 'em all, pluck the good ones, finish off the rest, harvest their organs, dump 'em to a pod and send 'em back. Now who's doin' raids bit*h!
But seriously, not needing to waste my space to build graves or my fuel/power to incinerate them is quite a relief.
Great work, pal!
Incident: pods crash on your base, through roofs, polluting everything with half-rotted dead people.
Bones: generate them as relatives to colonists.
Or just send you random corpses from other factions, that raided them.
Just like what they'll do with the bodies when it hits their building ;)