边缘世界 RimWorld

边缘世界 RimWorld

No Minable Components
30 条留言
Dizzy Ioeuy 2024 年 7 月 5 日 下午 12:08 
Thetaprime 2024 年 4 月 18 日 下午 4:16 
1.5 update? Actually seeing as this has worked since 1.2, Ibet all it needs is a tag update.
Thetaprime 2022 年 10 月 22 日 下午 11:19 
1.4 Update pls?
boomer 2021 年 9 月 11 日 下午 11:16 
Loading this mod alongside vanilla Rimworld with Royalty and Ideology only (no other mods) disables underground steel. Underground components do not exist, so whatever you did back in August should be reversed.
egoanditspwn 2021 年 9 月 9 日 下午 1:53 
perhaps i'm mistaken, but i don't believe components naturally spawn underground, and not with the defname Steel, which is what the patch targets for deep drilling
Timou 2021 年 8 月 3 日 上午 1:14 
NECEROS :steamthumbsup:
Dizzy Ioeuy 2021 年 8 月 2 日 下午 1:54 
Shweeeeet mineral poverty here I come! :EG2boom:
NECEROS  [作者] 2021 年 8 月 2 日 下午 1:52 
Oh, also, it now removes the underground components too. and you're welcome Dizzy
Dizzy Ioeuy 2021 年 8 月 2 日 下午 1:51 
I see you also made the plasteel one too. THANKS! Hated finding that stuff for free too
NECEROS  [作者] 2021 年 8 月 2 日 下午 1:36 
updated
NECEROS  [作者] 2021 年 8 月 2 日 下午 1:31 
<3
Dizzy Ioeuy 2021 年 8 月 2 日 下午 12:43 
Here's an award to prove my gratitude!
Dizzy Ioeuy 2021 年 8 月 2 日 下午 12:42 
I DO! And it works perfectly well in v1.3 already. This mod is fundamental to my enjoyment of the game otherwise it's too flipping easy at the start.
NECEROS  [作者] 2021 年 8 月 2 日 下午 12:28 
Honestly didn't know anyone used this
Timou 2021 年 8 月 2 日 上午 2:47 
1.3?
Zen 2021 年 2 月 1 日 下午 12:48 
Hey NECEROS, does this also remove them from the deep mining / scanner as an option or will this only avoid them being generated on a regular map?
Dizzy Ioeuy 2020 年 11 月 10 日 下午 4:58 
Curious. I have this running but still encountered a mineable vein. WAD?
AmbiguousMonk 2020 年 9 月 16 日 下午 2:58 
Does this mod (and your plasteel counterpart) require a new game just because adding it midway won't remove/regenerate existing resource nodes or does it actually break the save?
Mr McNificent 2020 年 5 月 17 日 上午 7:12 
Always seem to have plenty of components from crashed ships, or at least just have to wait til the next one to get more. This is a great way to make the map not waste good ore spots on them :D
NECEROS  [作者] 2020 年 3 月 15 日 上午 1:52 
It doesn't make sense that if you do happen to find components, that you get nothing from it. Restored it back to default drop amount.

Thanks, Meltup
Trinzy 2020 年 2 月 24 日 下午 4:15 
@NECEROS thanks for the update.
NECEROS  [作者] 2020 年 2 月 24 日 下午 1:51 
@Slaad

Sorry, I missed the last bit of your question. Yes, I did! Thank you greatly for the donation. I hope you found my message in return.
NECEROS  [作者] 2020 年 2 月 21 日 下午 2:10 
rato com cigarro 2020 年 2 月 21 日 上午 11:32 
this + reasonable components feels like the way to go tbh
Mistletoe The Bard 2020 年 2 月 21 日 上午 5:37 
This... this is bringing tribal playthrough on sea ice to another level no more going to neighbor ice sheet tile to mine components for your first heater . xD
Trinzy 2020 年 2 月 21 日 上午 4:17 
I actually found a way. There is a mod called Easily Craftable Components which allows crafting components at a machining table.

I also use the mod called RimPlas that allows the crafting of Plasteel.

@NECEROS, could I bother you for one more small mod that removes the generation of Plasteel from Rimworld? Also, did you get my Ko-fi tip?
Hoki 2020 年 2 月 21 日 上午 3:09 
@slaad or you modify your scenario to start with more shipchunks. how have mods for more traders/shipchunk crashes.
Trinzy 2020 年 2 月 21 日 上午 2:25 
Thanks, now all I need is some way to craft them early.
NECEROS  [作者] 2020 年 2 月 20 日 下午 11:48 
^_^
LoggerC4 2020 年 2 月 20 日 下午 10:00 
Love this actually, thank you!