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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Thank you very much.
Thanks to the error log I was able to fix it right away.
Thank you for your report.
I will check it, so please wait.
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Could not resolve cross-reference: No RimWorld.StatDef named BirthRitualQualityOffset found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Updated to 1.2.
Updated the German language.
Thank you for submitting the translation !!
Thank you for the translation!
I'm sleepy today, so I'll merge after work tomorrow.
Thanks, I pulled a request there :)
I created Github.
Please tell us if you have any problems.
https://github.com/Tosenbo/Animal-straw-bed/tree/master/%5B1.1%5DAnimal%20straw%20bed
Fixed a translation issue.
Please check if it has been translated into English.
Thanks for the report.
I'll check it because the specifications may have changed with the update.
1, An error related to translation occurs.
2, Depending on the contents of vr1.1 update, vr1.0 will be burdened.
3, To clarify which vr is used when an error occurs.
4, Compatibility with vr1.0 is lost depending on the content of DLC.
There are no plans to merge for these reasons.
"Additional information about translation"
The main language of my mod is Japanese.
If a translation error occurs, it cannot be used except for Japanese.
Translation errors are also discussed in forums.
https://ludeon.com/forums/index.php?topic=50276.45
1,翻訳に関するエラーが発生すること。
2,vr1.1の更新する内容によってはvr1.0に負担がかかる。
3,エラーが発生した際にどっちのvrなのかを明確化するため。
4,DLCの内容によってはvr1.0と互換性が喪失するため。
これらの理由により統合する予定はありません。
”翻訳に関しての補足情報”
私のModのメイン言語は日本語です。
翻訳エラーが発生すると日本語以外は使用不可になります。
翻訳のエラーに関してはフォーラムでも話題になっています。
https://ludeon.com/forums/index.php?topic=50276.45