Stellaris

Stellaris

Halo: Covenant Portraits
177 kommentarer
force728  [ophavsmand] 9. okt. kl. 16:11 
@Kalawaki: That's odd. The drop pod army type shouldn't have a species type at all. I'll look into it.

@11112010: I'll check out those jobs. I may have to change some of them.
Kalawaki 9. okt. kl. 15:29 
This isn't really a "bug" per se and more just something really annoying, but when I'm playing as the Covenant hegemony and my ships send down drop pods, it always sends down San'Shyuum instead of Sangheili because the latter are the "dominant" species. Any suggestions on how to fix this?
11112010 1. okt. kl. 13:55 
Hello, @force728, I am a big fan of your mod! I noticed that the Unity which is my mother planet has both Merchant and High Priests keep stay empty, and when I click it with mouse and Alt, it says those job produce nothing either:steamsad:. Also, if i reform my government by having Catalytic Processing, some of my job will be depleted, the jobs still there but stays empty. I played your mod before, roughly one year ago, it is not like this, but I am not sure if this is causing by other mod, just wanna share my experience, really love this mod.:steamhappy:
Modern Spartan 9. sep. kl. 5:39 
I wish the Covenant had buildings like the Forerunner resource buildings. They use reverse engineered Forerunner technology, so weaker versions of the fabrication buildings would fit them?
Luna 20. juli kl. 14:58 
could you work on ships so we dont have to wait so long for Sins of the Prophets to update
force728  [ophavsmand] 3. juli kl. 9:14 
@Comrade Penguin: I had this option before, but some players wanted all the Covenant races at the start of the origin. So if you just want to start with only the San'Shyuum, pick the Writ of Union civic and skip the High Charity origin and use one of the custom empire versions or pick the covenant space one. You'll still get the Covenant tech options since it's dependent on the civic and not the origin.

@Kalawaki: Should be fixed now.

@⬷๏⦕Ω⦖๏⤐: Nope. Not my ship set.
Comrade Penguin 3. juli kl. 2:21 
Is there a way to get the Covenant start but without the entire host of species? I'd like to do a game starting with the prophets and naturally adding dynamic Stellaris species into the Covenant instead.
Kalawaki 26. juni kl. 0:55 
Iirc Plasma Bombardment used to only allow the planet to be glassed when the pops on the planet were reduced to 0, but now that pops are in the thousands that probably broke the ability to glass things.
⬷๏⦕Ω⦖๏⤐ 23. juni kl. 19:58 
can the covenent shipset be attached to this
Spector641 23. juni kl. 12:13 
What's in the new update?
skaldic.oresteia 14. juni kl. 8:07 
Don't know if this has anything to do with the recent update or if there's interference from some other mod but for some reason plasma bombardment has stopped working? Console commands can be used to turn a planet into a glassed planet, but the mechanic has stopped working. Fibril bombardment from the ancient humanity/UNSC mod still works, though.
Carnage 10. juni kl. 15:58 
Could you please make the Kig-Yar racial trait give trade now that Trade has been seperated from energy?
KASTA1LOVE 6. juni kl. 10:44 
@TerBuis hey dude, maybe it has something to do with your mods on origin?
Terbuis 31. maj kl. 22:44 
Getting two daily empty event pop-ups when using any mod in this set. Love the mod but unsure of how to fix this, its to the point that its essentially unplayable.
StarKnight62 31. maj kl. 18:20 
Premade empires not showing in in empire selection screen
force728  [ophavsmand] 26. maj kl. 20:48 
@LauraTons: No, but I remembered fixing that and I don't see it in the files. Have you tried re-downloading the mod. Sometimes steam workshop doesn't properly update the files.
LauraTons 26. maj kl. 14:24 
is it intended for the covenant citadel to add +500 stability?
Inerael 17. maj kl. 12:00 
Thanks you so much for maintaining this mod ! <3
Dominic 9. maj kl. 6:34 
ermmmmm update????
speicherii 27. apr. kl. 11:05 
I found all of the rest of them, but what category are the Mgalekgolo in?
Freemeats 23. mar. kl. 9:36 
I have not actually played through this mod yet, I'm still in the process of making the empires for a play through, but reading the civics and origins, I was wondering if it was at all possible to force the covenant to start as an advanced AI empire, and if it was possible to have in the covenant origin, something that forces the covenant to act as something similar to fanatical purifiers to any humans they were to come across.
Kalawaki 20. feb. kl. 21:22 
Still works as of 3.14.

Love this mod, it’s quickly become a favorite of mine. Looove the Covenant technologies you added in.

Here’s hoping you update/fix it quickly when the Devs break the game with the Pop Rework.
Centerplaza #TF2isEasy 15. feb. kl. 17:13 
Could we get an early covenant origin, just starting with sangheili and san' shyuum and distribute the other races through out the galaxy
Badgino56 27. jan. kl. 11:08 
My empire shal rise, methane for all
force728  [ophavsmand] 22. jan. kl. 16:04 
@FluidCorn795702: Should be fixed now.
FluidCorn795702 22. jan. kl. 9:28 
i am having trouble finding the hunters
Hank 11. jan. kl. 21:21 
In case anyone is having the same problem I had - the Covenant species added in this mod are now located in the various classifications - Kig-Yar are in Avian, Drones are arthopods, etc.
Random Show 29. dec. 2024 kl. 15:08 
Could you put the various covenant species into their respective vanilla species classes?
Bonje 9. nov. 2024 kl. 16:33 
Hey man, I'm having an issue where Kig-Yar are showing up as Despicable Neutrals. Is that intentional, or is it just a bug?
AneurysmSauce 15. sep. 2024 kl. 16:33 
thank you for keeping these mods going, they're my favorites. This and SotP bring back my childhood from time to time. Preciate you guys :')
I Have Thrust Issues 14. juli 2024 kl. 9:13 
Nevermind I figured it out, High Charity stars with incompatible districts (at least in my game), but I can replace them with the correct modded High Charity districts.
I Have Thrust Issues 14. juli 2024 kl. 9:11 
Does this mod or SotP add High Charity? I can't build anything in High Charity's districts, it's telling me the district set being used isn't matching at least one of the district sets (Resort, Standard, Hive, Machine, Shattered Ring)

I think SotP is a bit outdated, has anyone else experienced this bug?
Zombie 3. juli 2024 kl. 0:23 
The ships are a different mod known as sins of the prophets.
hollydroid597 24. juni 2024 kl. 6:24 
Ships are not working
(No DLS, last version)
Dweller_05 7. maj 2024 kl. 13:38 
they probably broke/changed something as to how they work so hopefully it's not a terribly difficult fix
Dweller_05 7. maj 2024 kl. 13:38 
Yeah, sorry, I was just making sure to put it on all of the portrait mods that I had that were affected since it seems to be a lot:steamthumbsup:
force728  [ophavsmand] 7. maj 2024 kl. 13:15 
@Dweller_05: I know, just be patient. You don't have to copy and paste the same thing on every page.
Dweller_05 7. maj 2024 kl. 12:22 
Portraits no longer seem to work on 3.12
þewé 1. maj 2024 kl. 12:25 
san shyuum are becoming sangheili and jiralhanae
CmdrDuctTape 30. mar. 2024 kl. 11:14 
Anyone still has a working version of the original portraits mod? Looks like the link in the description doesn't work anymore.
quantM 23. mar. 2024 kl. 5:10 
Read the description guys, the portraits are from another mod which is linked in the credits section
Random Show 16. feb. 2024 kl. 8:09 
Species classes are no longer overwritten when adding new portraits. Paradox fixed this not too long ago :)
DingooS 10. feb. 2024 kl. 21:07 
could you please make a mod that adds only really the portraits please? thanks in advanced!
GhostyGG 10. feb. 2024 kl. 19:55 
Can you update the mod title? Didn't realize this one added weapons/armor. Thanks in advance.
chubz 22. jan. 2024 kl. 13:26 
any new updates coming up?
force728  [ophavsmand] 5. jan. 2024 kl. 22:09 
@Random Show: I'll see what I can do about updating the outfits, but some of these portraits are from an older covenant portrait mod. The duplicates are also there for armor customization purposes for starting rulers. For example, some portraits like the Elite Ultra or Spec Ops from Halo Reach are locked armor sets that can't be customized, but some like the Arbiter's portrait have different armor sets.

For special leader portraits, I'm not planning to remove them entirely from these sets since some players would prefer to have them as ruler options. I also made sure that portraits like Tartarus or the Arbiter can only show up as rulers and not as normal leaders or pops.

Also, integrating covenant portraits into vanilla categories would cause compatibility issues with other mods since I'm overwriting the species classes to add them in.
Random Show 5. jan. 2024 kl. 18:03 
I would also integrate the portaits into vanilla portrait categories. For example, jackals in avian, elites in reptilian and brutes in mammalian.
Random Show 5. jan. 2024 kl. 17:58 
I think the outfits need redone, a lot of them don't fit the portraits all too well. I also think special characters should be removed like tartarus, keeping the members of the species generic. There are also duplicates portaits.
force728  [ophavsmand] 2. jan. 2024 kl. 22:07 
@Random Show: If you could offer some feedback for the mod, I would appreciate it.
Random Show 2. jan. 2024 kl. 18:00 
This is so close to being really good, I think there's a lot of inconsistencies in quality that could be fixed and this mod could be amazing.