Counter-Strike 2

Counter-Strike 2

Feast
20 条留言
lorenzo #ANOMEME LAN 7.0 2023 年 3 月 24 日 下午 2:27 
pictures are not the same as ingame (outdated)
spendabelFreund 2020 年 5 月 9 日 上午 11:06 
(...) The only main CSGO map that breaks axis alignment a lot is Overpass on A and in playground, and I would argue the area under bank is a little unintuitive because of that, and still, more of Overpass is placed on a rectangular grid than of the east side of Feast.

I'm not saying that I only like it when everything is rectangular and at right angles, but I prefer it when the map mainly has lines aligned on the grid and moves away from that just for a few sections, like Mirage CT to A, Overpass middle/bathrooms and the T route to B, Inferno banana... do you agree that it has benefits? For me it's easier to understand the entire layout when I know which parts run in parallel. Really curious what you think about this though.

Anyway, sorry for rambling, I want to repeat that I really enjoy this map! And by the way, de_shift is still my number 1 layout that I wish got an HD upgrade and a permanent place in the game haha
spendabelFreund 2020 年 5 月 9 日 上午 11:06 
Hey! I really like this map. I wanted to ask why the T apps are shaped in such a complicated way? Is that normal for buildings in Georgia? To be frank, it feels really strange to me and I would prefer a more rectangular room layout.

In my opinion, I think map layouts are easier to grasp if you can understand where things are placed on the underlying grid, and when lines are parallel to each other. If you have a lot of right angles, it's clearer where paths are relative to each other. T apps totally throws that off, but there's also the entire B side of the map where very few significant lines run parallel to the axes. I don't know if axis alignment is something that mappers are trying to avoid, but I think a certain amount of it is useful to make the map easy to grasp, especially since most CSGO maps work like that. (...)
gado 2020 年 5 月 6 日 上午 8:40 
I don't understand why you put the colourful buildings in areas that almost no fights take place. The map looks very gray/brown, very dull imo. The blue building left of T spawn is beautiful! Why not put it in mid or something?
Cobraツ コブラ 2020 年 2 月 11 日 上午 11:22 
good map
poLemin  [作者] 2020 年 2 月 6 日 下午 8:31 
Thanks for pointing it out - Deathmatch will be added soon.
Dr. Gordon Freeman Ph.D. 2020 年 2 月 6 日 下午 5:23 
@poLemin . You forgot to add the gamemode Deathmatch in this map?
PenjualKelapaMurah.TTV 2020 年 2 月 6 日 下午 1:42 
Nice
Global_Dream 2020 年 2 月 5 日 下午 11:03 
perfect:steamhappy:
Draksl3r 2020 年 2 月 5 日 上午 7:03 
GOOD
helz 2020 年 2 月 3 日 下午 5:01 
good
Сластёнка 2020 年 2 月 3 日 上午 9:56 
Красиво
11111111111111111111111 2020 年 2 月 2 日 下午 4:00 
really good thanks.
Hepp Saucenbrunzer 2020 年 1 月 31 日 上午 11:18 
Even though I cannot support violence against food and wine I really like this map
Krisito很好 2020 年 1 月 31 日 上午 2:09 
Great map and well balanced. Did we find the best community map 2k20 or even in this decade already? Big applause to this awesome designer!
Villosus 2020 年 1 月 31 日 上午 12:39 
Polemin is an artist at building maps! This one is maybe the best yet! <3
Juan Saradon[AUT] 2020 年 1 月 31 日 上午 12:35 
Great map! Must definitely be used in competitive mode! I love the intelligent construction of the middle part!
gaeb 2020 年 1 月 31 日 上午 12:09 
top!
b00m3rang GRAZ [AUT] 2020 年 1 月 30 日 下午 11:55 
great map, i love it <3
Hatzman 2020 年 1 月 30 日 下午 11:49 
it is awesome, very nice work!!!