Project Zomboid

Project Zomboid

Vilespring's M113A1 Armored Personnel Carrier [Updated 2023]
618 条留言
Vilespring  [作者] 7 月 14 日 上午 7:44 
Not out of the box, but it doesn't have any very intensive scripts.

I'm more focused on updating VFE right now though.
Amboyman 7 月 14 日 上午 7:06 
does it work in B 42?
RedGattoFigo 7 月 10 日 上午 1:53 
Why can't i enter the veichle at all?
Vilespring  [作者] 7 月 8 日 上午 8:03 
Never got around to investigating it especially since I'm working on B42 updates to VFE.
打酱油的咸鱼 7 月 7 日 下午 10:09 
Oh, this is really bad
Vilespring  [作者] 7 月 7 日 下午 7:55 
In multiplayer probably. It probably desyncs pretty bad at moments.
打酱油的咸鱼 7 月 7 日 上午 2:29 
The engine will still stall
Tregedy 4 月 29 日 上午 11:21 
there a bug in my server where the engine could be damaged and go to red condition,even though it still show green on the mechanic menu
Vilespring  [作者] 3 月 9 日 下午 9:13 
I'll look it into later I guess then.

I'm quite busy, so it'll take a while, especially since I don't have a B41 install.
Neopolitan 3 月 9 日 下午 8:29 
This is the only APC mod I am using
Vilespring  [作者] 3 月 9 日 下午 5:16 
The tracks physically cannot be removed from the model. They are combined with the model, and will never be removed.

You are confusing this mod with another.
Neopolitan 3 月 8 日 下午 12:00 
I am having the same issue. The tracks are not there at all. The vehicle will not move because the tracks are not there
Vilespring  [作者] 3 月 7 日 下午 5:59 
The tracks are not a separate part of this vehicle.

They are invincible and hidden.
Kisame 3 月 7 日 下午 4:42 
Found several but none of them have tracks. Playing on build 41, any help?
Seri896 3 月 2 日 下午 10:12 
Todo mal
Jimrambit 1 月 16 日 下午 7:07 
Great For My Vanilla-Like Save
ORION.exe 2024 年 12 月 29 日 下午 1:05 
I'll be waiting for both of these mods on 42b

thank you for your work!:spiffo:
Vilespring  [作者] 2024 年 12 月 26 日 下午 5:15 
VFE is a bigger priority.

I'd like to get it eventually but unsure how much is broken.
Teo 2024 年 12 月 26 日 上午 4:03 
Can you upgrade for b42? Thank you :-)
ozzy 2024 年 12 月 5 日 下午 8:19 
thank you
Vilespring  [作者] 2024 年 12 月 5 日 上午 5:06 
Yup it works.
ozzy 2024 年 12 月 5 日 上午 3:42 
does this mod work 2024 with latest game update
Vilespring  [作者] 2024 年 11 月 25 日 下午 2:36 
The tracks are not removable from this vehicle. They are built into the model.
ilcherubba 2024 年 11 月 25 日 下午 1:16 
I found one without tracks, but I don't even have the option to put new ones on, is this normal?
Farkas122 2024 年 11 月 21 日 上午 11:32 
Thanks a lot for your reply!

Unfortounately, when I set it to 0.01, the car becomes as small as my di- I mean very small, not even visible in game.

I was a bit unclear, I am not making an entierly new car model but editing a base game one. The "Vehicles_CarNormal" one found in models_X/vehicles.

And what's funny is that while debugging this weird export error a few days ago, is that if I just simply import the FBX into Blender, do aboslutely nothing to it and simply export it, it becomes huge in game.

So I really got no clue what I am doing wrong, I tried every method, even asked ChatGPT for help because I was desperate.

I really don't want to bother you with all this and don't want to disrespect your mod's page by talking with you back and forth. So I will add you on steam as a friend, if you wish to further help me, accept it, if you don't want to help me, that's comepletly fine and understandable, just ignore the request.

Once again, thank you for your answer!
Vilespring  [作者] 2024 年 11 月 21 日 上午 10:15 
I haven't messed with this mod in specific recently but I still mess with the models for VFE.

There's a few ways to go about it. Major one is exporting FBX for blender set the export scale factor to 0.01. After that you can find tune the scale by applying scaling to your model, or the .txt where the model is loaded into zomboid.
Farkas122 2024 年 11 月 21 日 上午 9:21 
Hi there!

I love your mod, and I’m currently trying to make my own car mod for PZ, just a mini mod for myself. However, I keep running into an issue where my exported car models from Blender appear way too big in-game, even though they look fine in Blender (im using Blender 4.0).

I’ve tried adjusting the scale, applying transforms (Ctrl + A), and even converting the FBX files using Autodesk FBX Converter, both binary and ASCII, but nothing seems to work.

Since your car mod works perfectly, I was wondering if you could share how you export your models from Blender.

Specifically:
What unit system do you use in Blender (Metric, None, etc.)?
What export settings do you use for FBX (scale, apply transforms, etc.)?
Any tips or tricks for getting the scaling and orientation correct in-game?

Thanks so much in advance for any advice you can offer! I’d really appreciate it.
Teddybear1848 2024 年 9 月 25 日 下午 8:13 
@Vilespring Need to be able to rig a pig to the top
jojobe 2024 年 9 月 23 日 上午 1:23 
too hard to find. it would be great if this was added back to cheat menu.
Vilespring  [作者] 2024 年 9 月 6 日 上午 2:57 
You left the hatch open.

Don't do that.
音乃瀬明 Otonose Akira 2024 年 9 月 5 日 下午 11:04 
zombies can bite you through the armor xD
Goodbar 2024 年 9 月 1 日 上午 10:28 
we had a few of these in our infantry brigade when i was in the Army, one of the mech companies. They are stupidly loud lol. I always thought how id hate to have to use one of these in say, vietnam, or anywhere that required concealment.
johnthepatriot 2024 年 8 月 8 日 下午 5:55 
Cool. Thxye.
Vilespring  [作者] 2024 年 8 月 8 日 下午 2:33 
Common sense crowbar can probably pry it open, but if you have enough mechanics you can access it by taking the hatches off.
johnthepatriot 2024 年 8 月 8 日 下午 12:25 
So... if I find one and no key around... how do I open it? Beat it with a crowbar?
cyke 2024 年 8 月 4 日 下午 3:55 
i took a screenshot of me finding two of them only about a hundred feet apart, those were the second and third M113s we found on the map
GALVATRON 2024 年 7 月 18 日 下午 3:49 
they must have updated project zomboid and now all the super tough vehicles are undrivable. If you touch something while simply maneuvering, you will suffer serious injuries.
Vilespring  [作者] 2024 年 6 月 22 日 下午 5:54 
Welcome to zomboid rng.
jojobe 2024 年 6 月 22 日 下午 2:21 
sometimes im lucky finding 1 sometimes im not this time i am not.
novo_kamaz 2024 年 6 月 14 日 上午 6:02 
nicely bro, nicely
UltraSkuf 2024 年 5 月 20 日 下午 7:23 
Thx 4 answer)
Vilespring  [作者] 2024 年 5 月 20 日 上午 11:52 
You *can't* which is honestly a bit of an issue.

I've had various thoughts about how to fix that, along with giving this thing some touch ups.
UltraSkuf 2024 年 5 月 20 日 上午 11:41 
Hello all:) How repairing periscopes?)
Ichinin 2024 年 5 月 14 日 上午 2:17 
Cool mod. Works with Build 41.78 and MP compatible tool.
Vilespring  [作者] 2024 年 5 月 5 日 上午 8:33 
It was made 2 years before his yes. It's the same vehicle but an entirely different everything.
Puddings 2024 年 5 月 5 日 上午 7:40 
this is a different apc than papa_chads right?
Sakuya ♠『十六夜』 2024 年 4 月 5 日 下午 6:48 
Can we fire gun out of Commander seat? It would make sense since there's a hatch on top. I was looking for the "open window" but can't find it.
Teddybear1848 2024 年 3 月 31 日 下午 9:16 
When are we gonna be able to rig up the M60 from VFE to this bad boy?
Arès 2024 年 2 月 24 日 下午 2:54 
Nice job bro :steamhappy:
King White Wolf 2024 年 1 月 3 日 下午 11:20 
I really appreciate your work man, just wanted to say that. I feel like people often forget that you guys share your hard work with us for completely free.

I was wondering, did you end up getting around to testing that engine durability desync issue? Just wondering if I should hold off on using this till that's fixed or if it's an issue that can kinda just be worked around/not a gamebreaker?