Project Zomboid

Project Zomboid

Vilespring's M113A1 Armored Personnel Carrier [Updated 2023]
618 kommentarer
Vilespring  [ophavsmand] 14. juli kl. 7:44 
Not out of the box, but it doesn't have any very intensive scripts.

I'm more focused on updating VFE right now though.
Amboyman 14. juli kl. 7:06 
does it work in B 42?
RedGattoFigo 10. juli kl. 1:53 
Why can't i enter the veichle at all?
Vilespring  [ophavsmand] 8. juli kl. 8:03 
Never got around to investigating it especially since I'm working on B42 updates to VFE.
打酱油的咸鱼 7. juli kl. 22:09 
Oh, this is really bad
Vilespring  [ophavsmand] 7. juli kl. 19:55 
In multiplayer probably. It probably desyncs pretty bad at moments.
打酱油的咸鱼 7. juli kl. 2:29 
The engine will still stall
Tregedy 29. apr. kl. 11:21 
there a bug in my server where the engine could be damaged and go to red condition,even though it still show green on the mechanic menu
Vilespring  [ophavsmand] 9. mar. kl. 21:13 
I'll look it into later I guess then.

I'm quite busy, so it'll take a while, especially since I don't have a B41 install.
Neopolitan 9. mar. kl. 20:29 
This is the only APC mod I am using
Vilespring  [ophavsmand] 9. mar. kl. 17:16 
The tracks physically cannot be removed from the model. They are combined with the model, and will never be removed.

You are confusing this mod with another.
Neopolitan 8. mar. kl. 12:00 
I am having the same issue. The tracks are not there at all. The vehicle will not move because the tracks are not there
Vilespring  [ophavsmand] 7. mar. kl. 17:59 
The tracks are not a separate part of this vehicle.

They are invincible and hidden.
Kisame 7. mar. kl. 16:42 
Found several but none of them have tracks. Playing on build 41, any help?
Seri896 2. mar. kl. 22:12 
Todo mal
Jimrambit 16. jan. kl. 19:07 
Great For My Vanilla-Like Save
ORION.exe 29. dec. 2024 kl. 13:05 
I'll be waiting for both of these mods on 42b

thank you for your work!:spiffo:
Vilespring  [ophavsmand] 26. dec. 2024 kl. 17:15 
VFE is a bigger priority.

I'd like to get it eventually but unsure how much is broken.
Teo 26. dec. 2024 kl. 4:03 
Can you upgrade for b42? Thank you :-)
ozzy 5. dec. 2024 kl. 20:19 
thank you
Vilespring  [ophavsmand] 5. dec. 2024 kl. 5:06 
Yup it works.
ozzy 5. dec. 2024 kl. 3:42 
does this mod work 2024 with latest game update
Vilespring  [ophavsmand] 25. nov. 2024 kl. 14:36 
The tracks are not removable from this vehicle. They are built into the model.
ilcherubba 25. nov. 2024 kl. 13:16 
I found one without tracks, but I don't even have the option to put new ones on, is this normal?
Farkas122 21. nov. 2024 kl. 11:32 
Thanks a lot for your reply!

Unfortounately, when I set it to 0.01, the car becomes as small as my di- I mean very small, not even visible in game.

I was a bit unclear, I am not making an entierly new car model but editing a base game one. The "Vehicles_CarNormal" one found in models_X/vehicles.

And what's funny is that while debugging this weird export error a few days ago, is that if I just simply import the FBX into Blender, do aboslutely nothing to it and simply export it, it becomes huge in game.

So I really got no clue what I am doing wrong, I tried every method, even asked ChatGPT for help because I was desperate.

I really don't want to bother you with all this and don't want to disrespect your mod's page by talking with you back and forth. So I will add you on steam as a friend, if you wish to further help me, accept it, if you don't want to help me, that's comepletly fine and understandable, just ignore the request.

Once again, thank you for your answer!
Vilespring  [ophavsmand] 21. nov. 2024 kl. 10:15 
I haven't messed with this mod in specific recently but I still mess with the models for VFE.

There's a few ways to go about it. Major one is exporting FBX for blender set the export scale factor to 0.01. After that you can find tune the scale by applying scaling to your model, or the .txt where the model is loaded into zomboid.
Farkas122 21. nov. 2024 kl. 9:21 
Hi there!

I love your mod, and I’m currently trying to make my own car mod for PZ, just a mini mod for myself. However, I keep running into an issue where my exported car models from Blender appear way too big in-game, even though they look fine in Blender (im using Blender 4.0).

I’ve tried adjusting the scale, applying transforms (Ctrl + A), and even converting the FBX files using Autodesk FBX Converter, both binary and ASCII, but nothing seems to work.

Since your car mod works perfectly, I was wondering if you could share how you export your models from Blender.

Specifically:
What unit system do you use in Blender (Metric, None, etc.)?
What export settings do you use for FBX (scale, apply transforms, etc.)?
Any tips or tricks for getting the scaling and orientation correct in-game?

Thanks so much in advance for any advice you can offer! I’d really appreciate it.
Teddybear1848 25. sep. 2024 kl. 20:13 
@Vilespring Need to be able to rig a pig to the top
jojobe 23. sep. 2024 kl. 1:23 
too hard to find. it would be great if this was added back to cheat menu.
Vilespring  [ophavsmand] 6. sep. 2024 kl. 2:57 
You left the hatch open.

Don't do that.
音乃瀬明 Otonose Akira 5. sep. 2024 kl. 23:04 
zombies can bite you through the armor xD
Goodbar 1. sep. 2024 kl. 10:28 
we had a few of these in our infantry brigade when i was in the Army, one of the mech companies. They are stupidly loud lol. I always thought how id hate to have to use one of these in say, vietnam, or anywhere that required concealment.
johnthepatriot 8. aug. 2024 kl. 17:55 
Cool. Thxye.
Vilespring  [ophavsmand] 8. aug. 2024 kl. 14:33 
Common sense crowbar can probably pry it open, but if you have enough mechanics you can access it by taking the hatches off.
johnthepatriot 8. aug. 2024 kl. 12:25 
So... if I find one and no key around... how do I open it? Beat it with a crowbar?
cyke 4. aug. 2024 kl. 15:55 
i took a screenshot of me finding two of them only about a hundred feet apart, those were the second and third M113s we found on the map
GALVATRON 18. juli 2024 kl. 15:49 
they must have updated project zomboid and now all the super tough vehicles are undrivable. If you touch something while simply maneuvering, you will suffer serious injuries.
Vilespring  [ophavsmand] 22. juni 2024 kl. 17:54 
Welcome to zomboid rng.
jojobe 22. juni 2024 kl. 14:21 
sometimes im lucky finding 1 sometimes im not this time i am not.
novo_kamaz 14. juni 2024 kl. 6:02 
nicely bro, nicely
UltraSkuf 20. maj 2024 kl. 19:23 
Thx 4 answer)
Vilespring  [ophavsmand] 20. maj 2024 kl. 11:52 
You *can't* which is honestly a bit of an issue.

I've had various thoughts about how to fix that, along with giving this thing some touch ups.
UltraSkuf 20. maj 2024 kl. 11:41 
Hello all:) How repairing periscopes?)
Ichinin 14. maj 2024 kl. 2:17 
Cool mod. Works with Build 41.78 and MP compatible tool.
Vilespring  [ophavsmand] 5. maj 2024 kl. 8:33 
It was made 2 years before his yes. It's the same vehicle but an entirely different everything.
Puddings 5. maj 2024 kl. 7:40 
this is a different apc than papa_chads right?
Sakuya ♠『十六夜』 5. apr. 2024 kl. 18:48 
Can we fire gun out of Commander seat? It would make sense since there's a hatch on top. I was looking for the "open window" but can't find it.
Teddybear1848 31. mar. 2024 kl. 21:16 
When are we gonna be able to rig up the M60 from VFE to this bad boy?
Arès 24. feb. 2024 kl. 14:54 
Nice job bro :steamhappy:
King White Wolf 3. jan. 2024 kl. 23:20 
I really appreciate your work man, just wanted to say that. I feel like people often forget that you guys share your hard work with us for completely free.

I was wondering, did you end up getting around to testing that engine durability desync issue? Just wondering if I should hold off on using this till that's fixed or if it's an issue that can kinda just be worked around/not a gamebreaker?