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报告翻译问题
One historical issue, off the top of my head, is 'auto-rebuild in home area' leaving bugged blueprints for sandcastles that had deteriorated, which pawns would then bug out with the "started 10 jobs in one tick" failure when they tried to actually 'rebuild'; unsure if that one is fixed.
Most recently, is this seems to cause some significant lag and errors with QualityBuilder installed; I don't have the error-message to hand, sadly ... (yes, sorry, I'm a bad bug-reporter today!)
And: sand castles made by guests are now flagged as factionless, rather than being the property of the guest faction
Joy ended
Joy ended
Joy ended
Joy ended
if you are pushing a update maybe you can consider turning off the log message which says "Joy ended".
It makes the log stop logging because of how numerous the message is.
Greetings!
I haven't seen any errors in the logs that i'm able to see (perhaps due to being swarmed out by a fish spawning in a "non walkable tile" and getting teleported out), nor changing it in the load order seems to help.
I'm sorry I can't give more detail to help with this, it's a great, adorable little mod.
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0(Pawn_JobTracker)
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
at (wrapper dynamic-method) RimWorld.JobGiver_GetJoy.RimWorld.JobGiver_GetJoy.TryGiveJob_Patch1(RimWorld.JobGiver_GetJoy,Verse.Pawn)
at RimWorld.JobGiver_IdleJoy.TryGiveJob (Verse.Pawn pawn) [0x00034] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Exception in RimWorld.ThinkNode_ConditionalNeedPercentageAbove TryIssueJobPackage: System.MissingMethodException: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool,bool,bool)
at SandCastleMod.JoyGiver_BuildSandCastle.TryGiveJob (Verse.Pawn pawn) [0x0004a] in <cc9fa5e215e240cda0a9bb38d122c1aa>:0