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welp
- @Benbebop
thanks for the feedback,
the map was made by six guys including me,
so, this is hard to do a perfect job on some aspects of the level .
Also, we had to publish it somehow before to loose motivation
after months of hard work.
The linear aspect of the path (mostly one way) is boring , i agree.
We placed keys to collect in order to access next areas.
Most of the players are stuck cause they can't find keys.
I mean this is hard to balance game play, i'm not a game designer nor a level designer.
We spent too much time on some technical stuff but i really wanted a camera in player's hand.
Outlast without a camera was not acceptable.
I know players want the same features as in dying light and it is frustrating to not be able
to smash heads and cut limbs but it was a choice to limit player abilities in order to make him vulnerable.
I know you did not mention all the stuff here but i think it is important to explain this.
normally, you can play as coop missions by inviting friends.
I'd love to know how all of this is done.
Pickup the camera after you falled through the floor when you entered the mansion.
Hell training is on my hard disk, i hope to republish it soon...