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welp
- @Benbebop
thanks for the feedback,
the map was made by six guys including me,
so, this is hard to do a perfect job on some aspects of the level .
Also, we had to publish it somehow before to loose motivation
after months of hard work.
The linear aspect of the path (mostly one way) is boring , i agree.
We placed keys to collect in order to access next areas.
Most of the players are stuck cause they can't find keys.
I mean this is hard to balance game play, i'm not a game designer nor a level designer.
We spent too much time on some technical stuff but i really wanted a camera in player's hand.
Outlast without a camera was not acceptable.
I know players want the same features as in dying light and it is frustrating to not be able
to smash heads and cut limbs but it was a choice to limit player abilities in order to make him vulnerable.
I know you did not mention all the stuff here but i think it is important to explain this.
normally, you can play as coop missions by inviting friends.