安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
These here are at first no networks ;) and you would have to "tell" a potential mod all individual asset names in order to have that mod be able to change the models. Dont know how I could explain that better ... sry. The only solution for your request would be, that I manually change the shader of every single asset in this pack to make them raisable and reupload them again... and tbh, thats nothing I want to do. ;) Way too much work, plus it might destroy peoples work, who used them as they are ... I might add some raisable ones in the future, but the rest stays as they are.
Or raisable? (Because of Curb Height Adjuster they appear as sunken)
There are already raisable parking spots on the WS, but yours are special!
After i load my savegame, all trees are disappeard from the planters.
What i do wrong?
@Samness Thanks. And no, that´s not possible. The parking spaces are non - terrain- conforming buildings. Therefore the street has to be flat ...
@OneSpookyBoi These are no roads. They are "buildings" you put on a road ...
@Plaxci™ haha ... I wouldn´t call me that. I am still a noob in creating those thinks ... anyway, thank you ! :)
@sebesams You´re welcome, and thx ! :D :P
@TheBananaMan Thank you as well ! :)
@Sp3ctre18 As Robert already pointed out ... these types of road do exist. They are very common in Germany ... therefore (sadly) it wasn´t just a cool invention... :P
@Smilies Thx ... and yes, absolutely ! The 18 m variant is also my favorite, because of the wider pedestrian lanes.
@LordGruny Thx ! :) Indeed ... the motivation just arrived ... ;)