安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You can also add or reduce the number of pods in it by modifiying the preplaced encounters as well.
So, my suggestion is to add some kind of setting that confines the haven massacre mission to lategame, or midgame.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1444829098
By any chance, do you happen to have a log file you could share in the X2 Modding discord or here?
Obviously it isn't the fault of this mod, you can't account for all the different mod combination, that would be literally impossible. I just wanted to share this experience.
Another reason I like this mod is that it forces you to re-learn the game and use tools which the game's powercreep, favoring the player, usually makes obsolete by mid-game such as flashbang grenade or mimic beacon. They are essential for the Haven Massacre mission.
There is also a way to "cheese" the Haven Massacre - use a reaper to grab as many civilians as you can while camping the rest of your squad in overwatch in a good defensive position and sniping away if you brought snipers. The mission gets even easier if you bring at least two psi operatives. You can also add additional militia to improve your odds, scroll to earlier posts to see how it's done.
But that's why I put up the warning that the siege missions can be unnecessarily difficult. It's intended to be.
As for the issue with hacking bugs, there shouldn't be any reason that this mod could cause any bugs with that though.
I don't understand why people make these "alternate mission" mods that are far more difficult than the final mission of the game.
EG:
ForceSpawnTemplateNames[0]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[1]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[2]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[3]="CivilianMilitiaM2", \\
+ConfigurableEncounters=(EncounterID="AHWAASiegeSoloMilitia", \\
MaxSpawnCount=1, \\
TeamToSpawnInto=eTeam_Resistance, \\
ForceSpawnTemplateNames[0]="CivilianMilitiaM2", \\
)
Thanks for your work
+arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_None", MissionFamily="AHW_AA_Terror", XPackMissionSource=true)
Doing so will prevent the mission from spawning. Just don't do it while the game is open or in the middle of a campaign, as it will break things