XCOM 2
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A Harder War: Advanced Alien Missions
   
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1.589 MB
2020 年 1 月 13 日 下午 11:49
2020 年 2 月 3 日 下午 7:56
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A Harder War: Advanced Alien Missions

描述
A Harder War: Advanced Aliens Siege Missions adds two challenging mission variants that scale very significantly in difficulty over time.


WARNING: Siege Missions can be heavily intensive, unnecessarily difficult, and may not play well on older computers.


Siege: Haven Massacre
A Heavy Assault Force has descended upon a resistance haven in retaliation. Deploy up to ten soldiers to fight the enemy and rescue as many civilians as possible.


Siege: Avenger Assault
Face off against the Chosen and an overwhelming horde of their minions in a desperate battle for the continued survival of the XCOM Project.

This mod may be updated with additional Siege Missions in the future.

Configurability
If you wish to increase or reduce the number of soldiers that can be fielded in a Siege Mission, you can configure the maximum number of soldiers or squads in the XComMissionDefs ini, by altering these values: SquadCount=2, \\ SquadSpawnSizeOverride=5, \\ MaxSoldiers=5, \\

SquadSpawnSizeOverride is critical to enabling soldiers to spawn in, so if you're going to be increasing the number of soldiers in the mission to more than 14, I recommend increasing it by another 1-2. If you increase the number of squads, you'll need to add an additional SquadSizeMin[NumberHere]=0, \\ to the mission definition

Note
MaxSoldiers overrides the number of soldiers that can be deployed in a squad, so don't increase it beyond 6 without Robojumper's squad select. Otherwise, there will be UI problems and you won't be able to configure some of the deployed soldiers.

The Vanilla Avenger Assault can be configured using the same method. Mission Defined Squad Sizes do not dynamically scale with mods like Robojumper's squad select, and can only be altered manually.
热门讨论 查看全部(2)
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2022 年 6 月 19 日 上午 6:46
繁中翻譯
woodydaisy
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2020 年 1 月 26 日 下午 6:07
Simplified Chinese Translation
廣東陳奕迅
77 条留言
huntersorce20 9 月 4 日 上午 11:12 
is this mod and the base advanced aliens mod compatible with A Better Advent wotc?
Darquan 2024 年 10 月 11 日 下午 5:57 
Been playing this mod with LWOTC and works perfectly. Had avenger assaulted in a chosen siege and cant see where to place explosives to destroy the trucks or siege cannons power generator. Any help?
michael199310 2023 年 11 月 21 日 下午 11:40 
Thanks, I will give it a try!
ReshiKillim  [作者] 2023 年 11 月 21 日 下午 6:02 
@Michael199310 The trooper number should be fairly easily configurable, in the mod's XComMissionDefs, find the mission by the name of AHW_AA_Terror, should be the first one you see, and change the MaxSoldiers=5, \\ to whatever number you like. Just be aware that number would be per squad.
michael199310 2023 年 11 月 21 日 上午 11:02 
So almost a year ago I said that this mod was very cool and I liked the missions, cause I'm a sucker for pain. I stand by it, but it would be great if it could be toned down early game. I can deal with a lot of grunts and some modded enemies like bio division/pathfinders, but having advanced muton troops on first retaliation kinda makes it too much. At the very least, first retaliation shouldn't be a massacre mission (not sure if it's possible to code). Or the amount of your troops should be bigger (12-15 instead of 10).
silverleaf1 2023 年 7 月 20 日 下午 3:02 
@Reshikillim That explains it. If you don't mind saying, what makes it fall short?
ReshiKillim  [作者] 2023 年 7 月 18 日 下午 10:33 
@silverleaf1 It's going to be overhauled sooner or later, it's not exactly one of my best mods
silverleaf1 2023 年 7 月 18 日 下午 8:33 
@ReshitKillim I thought this mod had been discontinued. I was not able to find it via the mod search on Steam. I only found the link to get it via the list of mods compatible with Covert Infiltration.
Planewalker 2023 年 3 月 31 日 上午 10:48 
Ok tyvm
ReshiKillim  [作者] 2023 年 3 月 31 日 上午 10:34 
@Planewalker While it can't be edited to only appear in the late game as is, you can modify the Force Level Requirements in the XComSchedules ini, to alter when the difficulty level of the mission increases.

You can also add or reduce the number of pods in it by modifiying the preplaced encounters as well.