边缘世界 RimWorld

边缘世界 RimWorld

[JDS] The Forge - Anvil
40 条留言
Criz 7 月 22 日 下午 9:50 
1.6 can be found here (i am continuing most of his mods)
psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511910152
lexduex 2024 年 8 月 19 日 下午 4:27 
Hello, will there be a 1.5 version?
Warwolf 2024 年 4 月 15 日 下午 3:03 
JDS will there be a 1.5 update? Love your NCR armour!
Excusememan 2022 年 12 月 1 日 上午 9:10 
thx!
JangoD'soul  [作者] 2022 年 10 月 22 日 下午 5:09 
Update:
-Now supported 1.4
Vinlic 2022 年 10 月 22 日 上午 9:57 
@JangoD'soul Thanks for some of the best armor mods out there. Will we get an update to 1.4?
RexEverything 2022 年 4 月 9 日 下午 1:52 
This is awesome, thanks friend
JangoD'soul  [作者] 2021 年 7 月 20 日 下午 1:35 
Update:
-Now supported 1.3
Cajetan 2021 年 1 月 21 日 上午 8:14 
love your mods, is there any way, you could make them compatible with save our ship 2, so they can be used as EVA suits?
Business Monkey 2020 年 10 月 29 日 下午 4:56 
why do i get the feeling that making a darth vader outfit is forbidden or something cause i've never seen one on the workshop
Indy 2020 年 9 月 10 日 下午 5:20 
Hey, have you ever considered combat extended compatibility?
JangoD'soul  [作者] 2020 年 8 月 11 日 下午 12:58 
Update to 1.2
JangoD'soul  [作者] 2020 年 6 月 27 日 下午 6:15 
Update:
-Retexture all graphics
-Change the size of the workbench from (3,2) to (3,1)
-Clean up some code
-Add New Fabrication bench
JangoD'soul  [作者] 2020 年 6 月 24 日 下午 1:26 
alright i think it fix now
ScarletRed 2020 年 6 月 24 日 下午 1:07 
*shrug* for me there is still "Industrial" in as tech level in the ResearchProjects.xml file
tho might be steam fucking around (even tho i resubbed to the mod)
JangoD'soul  [作者] 2020 年 6 月 24 日 下午 12:07 
Update
-Change Tech level
JangoD'soul  [作者] 2020 年 6 月 24 日 下午 12:05 
@AvX' 7ux0n0 i'll update it
ScarletRed 2020 年 6 月 24 日 上午 1:02 
well, for me the anvil showed to be Industrial Tech (both ingame and in-code) so if its medieval tech for you it might be that yoiu didnt upload the changes yet :P
JangoD'soul  [作者] 2020 年 6 月 23 日 下午 1:55 
@AvX' 7ux0n0 I have already set the Anvil to Medieval,I think its the Forge being "spacer" tech
ScarletRed 2020 年 6 月 23 日 上午 3:17 
*correction: the forge is spacer as intended (just going through the code to make it work for my medieval playthrough)
ScarletRed 2020 年 6 月 23 日 上午 3:13 
@JangoD'soul the forge and envil tech are classified as industrial tech and not Medieval tech thats why it wont show up with mods removing tech over Medieval (same for the Exiled Dawn Armoury tech)
so you might want to fix that...
T4NDY 2020 年 6 月 21 日 上午 8:37 
@JangoD'soul
Hello, I made a Russian translation for your The Forge - Anvil mod. Thank you for the excellent work.Here is a link: https://www.dropbox.com/sh/h2t7n9nd5yf8pup/AADBBDU4lNZmf6beLrXMLYJ4a?dl=0
Judson h. Cames 2020 年 6 月 18 日 下午 6:13 
is this ce compatible? asking for a friend...
JangoD'soul  [作者] 2020 年 5 月 24 日 下午 5:42 
Update:
-Add new workbench
JangoD'soul  [作者] 2020 年 3 月 28 日 上午 6:12 
Update:
-added tech level to forge and anvil
JangoD'soul  [作者] 2020 年 3 月 26 日 下午 12:18 
@LordDarthon7 might have to do with the other forge which is "spacer" level
LordDarthon7 2020 年 3 月 25 日 下午 6:21 
Mod is cool by the way. never played runescape tho.
LordDarthon7 2020 年 3 月 25 日 下午 6:21 
I can't research ancient forge knowlege with the vanilla factions expanded medieval storyteller.
JangoD'soul  [作者] 2020 年 3 月 25 日 下午 5:09 
@LordDarthon7 if you only subscribe to my non-space armor sure
LordDarthon7 2020 年 3 月 25 日 下午 4:44 
Is the research medieval? I am trying to do a medieval playthrough and am running vanilla factions expanded - medieval.
JangoD'soul  [作者] 2020 年 2 月 28 日 下午 5:42 
@Keanu Beans I alreally made one somewhat just one side
Business Monkey 2020 年 2 月 28 日 下午 5:40 
do you plan on making a darth vader outfit
JangoD'soul  [作者] 2020 年 2 月 25 日 下午 12:52 
Update: Fix bug
JangoD'soul  [作者] 2020 年 2 月 25 日 下午 12:44 
I'll look into it
Dyne Denethor 2020 年 2 月 25 日 下午 12:44 
Cont'

Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Dyne Denethor 2020 年 2 月 25 日 下午 12:43 
Cont'

Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Dyne Denethor 2020 年 2 月 25 日 下午 12:43 
I love your armor mods, and used them extensively in 1.0 But in 1.1, I get the following red error no matter where I put them, even used alone.

XML error: <workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors> doesn't correspond to any field in type BuildingProperties. Context: <building><workSpeedPenaltyOutdoors>true</workSpeedPenaltyOutdoors><workSpeedPenaltyTemperature>true</workSpeedPenaltyTemperature><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity></building>
Verse.Log:Error(String, Boolean)
JangoD'soul  [作者] 2020 年 2 月 20 日 下午 4:37 
Update:

support for 1.0 & 1.1
JangoD'soul  [作者] 2020 年 1 月 14 日 下午 1:41 
Update:
-Fix bugs