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报告翻译问题






but your mod/skin is pretty awesome
Anyway, I think I have given permission to use my stuff every single time, someone has asked.
So yes, if you wanna make skin pack, or someone else, you get my permission to use my skins, put a link to my workshop or something, that is enough.
Wouldn't you be interested in uniting yourself with another creator to make a skin compilation where you would all be quoted? In order to compete with Doctrine Dark. See even better make an SFW and NSFW version because I admit that I am one of those who do not really like walking the dark hallways of the dungeon with naked adventurers or even worse ...
I'd really like to see Daud too.
an auto-include for sure.
Cheers
Thanks for trying it out tough, and for the feedback. If I end up doing the vanilla one, hopefully that is more to your liking.
Also Vitao, glad you like it.
Would be glad to see what else you make in the future!
https://live.staticflickr.com/65535/49383388263_532c953d94_b.jpg
The art isn't finalized, but the very first thing, for those who are interested making skins, is making sure the design you are going for, fits the 3 basic animations in-game, idle, walk, and combat.
If it doesn't work, re-design it, or do something else I would say, or give it some time. Don't put too much effort into a skin, before you are happy with those 3 stances.
So I would scrap pretty much everything so far for Emily, if I switch to HWM, so I have to see what I do with her, if I do.
Here's some concept work for this skin just for the hell of it, regarding topic:
https://live.staticflickr.com/65535/49383854266_8deea91e94_k.jpg
Regarding class, of course I'm ok with it. I sometimes hang around at Moonlit-dungoen Discord, if one is interested on the topic, I suggest DMing me there, I go by the name Pahvikannu at the discord. There was already a bit of interest on turning this as a class.
I might look into Emily HWM, but I have pretty solid concept for the GR, it's just some jankines making it fit with the animations of her, that I have issue with. I have to see.