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violence_hgibs 1
violence_agibs 1
But keep:
bm_gib_on_health_below -10000
This way the game thinks there will be gibs and keeps the bodies around for the show, but the limit on the health variable prevents the gibs from ever actually occurring. Personally, I just ended up only using the "bm_gib_on_health_below -10000" in my cfg file and none of the other variables. This way you can have the blood spurts when you shoot someone, but you don't have to watch bodies explode. I feel like it helps me know when I actually hit my target too :)
violence_hblood 0
violence_agibs 0
violence_ablood 0
bloodspray 0
cl_mdldetailfx_enable 0
bm_gib_on_health_below -10000
1. Ragdolls don't vanish.
2. When you blow an NPC apart, instead of them disappearing because there aren't any gibs to appear, make them ragdoll.
I myself am okay with blood presence or slight gore, but I am glad somebody put this to help this small percentage of people who can't play the game due to the blood in it
violence_hgibs 0
violence_hblood 0
violence_agibs 0
violence_ablood 0
bloodspray 0
cl_mdldetailfx_enable 0
bm_gib_on_health_below -10000
1. Create a custom folder under steamapps/common/Black Mesa/bms/custom
2. Copy the VPK from steamapps/workshop/362890/nogore.vpk into there
Some notes: when people explode you can still see their torsos and severed limbs, which is not ideal. It's good that the blood is censored, but I wish the body parts could be replaced with a different model altogether, like a chair or something. Also, the barnacles seem to spit out normal bones, but that's not a huge issue to me. Overall, great job!
1. replace a bunch of textures
2. set violence_hgibs/violence_hblood/violence_agibs/violence_agibs/bloodspray and other cvars to 0