安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
they wont load for me
Also added 2 new channels for remote control of the cannons
The problem was caused by a small math change where a mistake was made that resulted in the projectiles instead of the usual 250-300 m/s having now almost 1 million m/s. That is 1/300th the speed of light
Now you know what would happen if a projectile going that fast hits a ship haha. (in reality it would vaporize and explode before even leaving the barrel)
I will fix this asap. This can go very wrong on servers lol
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1961571889/1753528528117502653/
I don't know if it is directly related to bronze cannons or it is stock game bug where game crash with too heavy blocks becoming dynamic.