Medieval Engineers

Medieval Engineers

Bronze Cannons
60 kommentarer
peaceman  [ophavsmand] 9. nov. 2023 kl. 10:47 
There will be a huge update to this mod in about a week
zachy97 9. nov. 2023 kl. 6:10 
Man, you are the one who keep this game alive. And updates and fixes of your mods are good! Thanks for that. :)
Tumble Trash᠌ ⁧⁧ Official 23. feb. 2023 kl. 11:33 
ok, cool.
peaceman  [ophavsmand] 23. feb. 2023 kl. 9:20 
We might see these in a year, when I work on age of sail related mods
peaceman  [ophavsmand] 23. feb. 2023 kl. 9:19 
oh wait nvm, not bronze ones :D
peaceman  [ophavsmand] 23. feb. 2023 kl. 9:18 
This already exists in another mod
Tumble Trash᠌ ⁧⁧ Official 22. feb. 2023 kl. 14:32 
would it be possible for you to make some bronze mortars?
peaceman  [ophavsmand] 19. apr. 2022 kl. 13:28 
I have fixed a major bug with the cannon projectiles, they work normal again :D
zachy97 21. mar. 2022 kl. 8:40 
Hello man, here is my bug report :) https://youtu.be/5_ZFGz6y34M
MEAT-BALL 2. feb. 2022 kl. 0:49 
My mistake, I had grapeshot in my inventory. After I removed it, the cannons worked fine.
peaceman  [ophavsmand] 19. jan. 2022 kl. 12:08 
Its working fine for me
MEAT-BALL 19. jan. 2022 kl. 1:20 
Yes I made sure I loaded the 24 pound round shot and it still shoots either grapeshot or canister.
peaceman  [ophavsmand] 15. jan. 2022 kl. 8:36 
This is not possible. Are you sure you loaded round ball? :D
MEAT-BALL 15. jan. 2022 kl. 7:11 
Noticed a new bug where the auto-loading 24 pound cannons shoot grapeshot when loaded with round ball.
the smell of bacon 16. nov. 2021 kl. 8:14 
Nevermind, answered my own question. Really cool that you made it fool-proof by building in the controls! Unfortunately even bigger fools like myself do exist lmao. Love all your mods!
the smell of bacon 16. nov. 2021 kl. 8:10 
I cant seem to drop this onto a catch block on both ends, they are spaced 2 grids between, but I can place it on the timber beams below that have the same spacing, but would be unable to control elevation right?
peaceman  [ophavsmand] 5. nov. 2021 kl. 12:15 
I think there is a bug with that. You need to aim towards the center of the gun, from the back.
aNOOBis 4. nov. 2021 kl. 20:28 
Hello, I have an error with this mod: if the gun is mounted on a hub or or movable, then the fuse does not work, does not shoot, the gun works only if it is stationary, here is a video with this error: https://youtu.be/K3SzXs4KMiM
Emeldia247 19. maj 2021 kl. 1:58 
it seems to have fixed itself
Emeldia247 18. maj 2021 kl. 22:46 
it couldn't be a ghost ship, i spawned it in seconds before i fired at it, and yeah i'm able to drag it around
peaceman  [ophavsmand] 18. maj 2021 kl. 11:42 
They are doing damage for me. Are you sure your ship is not a ghost ship? If you right click on it, can you drag it around?
Emeldia247 18. maj 2021 kl. 10:41 
i really want to use these cannons but can't if the projectiles ignore the thing i'm trying to hit
Emeldia247 18. maj 2021 kl. 10:36 
it appears when i fire the cannons at another ship they do no damage, any idea why?
peaceman  [ophavsmand] 23. okt. 2020 kl. 9:00 
not really. You will just have to figure out the place to aim. Once you do it becomes easy
Goblin Godaky 23. okt. 2020 kl. 1:01 
is it possible to make the remote control easier to acess, i was having trouble starting it because the area is not well defined
peaceman  [ophavsmand] 18. sep. 2020 kl. 13:13 
loader already in the cannons? what do you mean with that? You place a cannon, then move to the front of it and use it, then keep using it to load it, then at the fire hole you shoot it. Make sure you have the correct ammunition in your inventory
Tumble Trash᠌ ⁧⁧ Official 17. sep. 2020 kl. 15:37 
Do you think you could make a Carronade mod?
IRON 17. sep. 2020 kl. 15:35 
they spawn with the loader already in the cannons
IRON 17. sep. 2020 kl. 15:27 
how do you load the cannons.
they wont load for me
peaceman  [ophavsmand] 14. sep. 2020 kl. 9:23 
must be just you :D
IRON 14. sep. 2020 kl. 5:19 
i cant seem to load the cannons on the current vertion of the game is this just me?
MEAT-BALL 20. maj 2020 kl. 18:01 
Alright, thanks peaceman, people like you make this game worth it.
peaceman  [ophavsmand] 20. maj 2020 kl. 12:34 
yes its fixed, the code for this mod is in the base mod so that is why this has not been updated
MEAT-BALL 19. maj 2020 kl. 21:57 
Not sure if you updated the mod, but it seems like the problem is fixed. I did some test single player battles yesterday and the day before, the cannons now shoot straight with just the right amount of inaccuracy for smooth bores. The mod says that it was updated on May 1 which is why I'm unsure if the problem is completely fixed. Just wanted to let you know.
peaceman  [ophavsmand] 16. maj 2020 kl. 2:47 
I also discovered this yesterday. It was because I added grid velocity to the projectiles their velocity but something went wrong and the grid velocity is scaled. So if your ship is moving forward the projectiles will be flying forward way faster than your ship and end up at like an 45° angle forward. I was just about to fix this, should be fixed very soon
MEAT-BALL 15. maj 2020 kl. 16:53 
Hey again peaceman, I was doing more single player ship battles and I noticed that the guns seem to be a lot more inaccurate than before you added the elevation control (which is awesome btw). I'm not sure if this was intentional or not but when I place the ships around 200 meters apart from each other, I have to aim the cannons extremely low in order to get a few hits. It's to the point where the muzzle of each cannon is pointed towards the water. When the guns are set to the default position (0 degrees) the shots seem to fire at a 30 degree angle and completely fly over the target. I know that these types of guns were smooth bores, and were inaccurate, but not missing at 200 meters inaccurate. I'm not asking for the cannons to have sniper-grade accuracy, just something more reasonable (like before the elevation update). Don't feel rushed to fix this if you are busy with other things, I just wanted to give you some feedback, thanks.
peaceman  [ophavsmand] 1. maj 2020 kl. 13:58 
Elevation control has been added to the cannons. It is a new keybinding (default T)
Also added 2 new channels for remote control of the cannons
MEAT-BALL 28. apr. 2020 kl. 22:55 
Haha awesome, thanks for the fix.
peaceman  [ophavsmand] 28. apr. 2020 kl. 5:37 
I have found the problem and updated the mod.
The problem was caused by a small math change where a mistake was made that resulted in the projectiles instead of the usual 250-300 m/s having now almost 1 million m/s. That is 1/300th the speed of light :lunar2019shockedpig:
Now you know what would happen if a projectile going that fast hits a ship haha. (in reality it would vaporize and explode before even leaving the barrel)
peaceman  [ophavsmand] 28. apr. 2020 kl. 5:06 
I know what is wrong :lunar2019laughingpig:
I will fix this asap. This can go very wrong on servers lol
peaceman  [ophavsmand] 28. apr. 2020 kl. 4:57 
I will test this, I did not touch the damage so this would be weird :D
MEAT-BALL 28. apr. 2020 kl. 0:18 
Hey peaceman, I've been using this mod for a while and it hasn't given me issues until about 2 days ago. I've been doing ship battles in singleplayer and all of a sudden the cannons have been doing way too much damage to ships. A 6 pounder is able to blast a massive hole into the ship's hull and blast it back around 50 meters. It can completely sink a ship with only one shot. Again, the cannons worked fine and did reasonable damage a couple of days ago. The cannons don't cause a crash, they just break some rules of physics. Please let me know what I could do to help, thanks.
kcs123 9. mar. 2020 kl. 10:11 
@peaceman, I opened thread to discuss bug I have encountered:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1961571889/1753528528117502653/

I don't know if it is directly related to bronze cannons or it is stock game bug where game crash with too heavy blocks becoming dynamic.
peaceman  [ophavsmand] 22. jan. 2020 kl. 11:19 
look at the last entries of your log when it crashes and let me know
Tumble Trash᠌ ⁧⁧ Official 21. jan. 2020 kl. 20:17 
the cannons cause a weird glitch, where the world will start shaking, and the game crashes shortly after
Tumble Trash᠌ ⁧⁧ Official 21. jan. 2020 kl. 11:37 
the cannon does get push when it is not on a catch block however.
peaceman  [ophavsmand] 21. jan. 2020 kl. 11:20 
I don't think it has any effect on any blocks since 0.7
Tumble Trash᠌ ⁧⁧ Official 20. jan. 2020 kl. 18:30 
Peaceman, I don't know if you read my earlier comment, but the elevation crank has no effect on the cannon when it is on a catch block
peaceman  [ophavsmand] 20. jan. 2020 kl. 11:34 
You can also use the small rope on the side of the cannon to remotely fire it using keybindings
Tumble Trash᠌ ⁧⁧ Official 20. jan. 2020 kl. 10:05 
(I just woke up so my english is good not) there should be a little pokey bit on one end that is a fuse that you can interact with.