Europa Universalis IV

Europa Universalis IV

Colonial Trait Fix
51 条留言
pianoplayer201 2023 年 10 月 16 日 下午 9:49 
Update? This mod is really important for immersion
flieger 2021 年 3 月 27 日 上午 4:33 
no
Skeptic 2021 年 2 月 19 日 上午 3:08 
Does this still work?
Dedalou 2020 年 11 月 29 日 下午 3:26 
Update please
TurtleShroom 2020 年 10 月 16 日 下午 1:48 
I can understand why they don't convert their culture, but their religion? In one of my games, a Mexican state broke free and went pagan...
Father Ted Gaming 2020 年 9 月 4 日 上午 4:55 
Could you update this for 1.30?
Tupac 2020 年 5 月 22 日 下午 7:11 
Bro please update it
Al-Nāsir Ṣalāḥ ad-Dīn Yūsuf ibn 2020 年 5 月 9 日 下午 9:23 
I had a game were New Spain spawned with Nahuatl religion
Coldwinter956 2020 年 4 月 22 日 下午 3:33 
@JimJoe Can I use add some of your mod into my new colonial mod if I properly cite you and give you credit for the code I use?
Coldwinter956 2020 年 4 月 21 日 下午 2:21 
can I incorporate some of this mod into my mod?
TheGameFreak 2020 年 4 月 10 日 上午 3:47 
This doesn't seem to work?
rumpy 2020 年 4 月 5 日 上午 11:32 
@JimJoe. Does this mod work with the current version of the game?
Harold ☥ 2020 年 3 月 31 日 上午 3:43 
For whatever reason my colonial nations still don't seem to be culture-converting.
Razzor012 2020 年 3 月 7 日 下午 12:38 
is the version of the current game compatible
battkänslan 2020 年 2 月 20 日 上午 11:34 
Makes the game crash on startup sometimes.
tmynt2994 2020 年 2 月 2 日 下午 11:48 
could u make it so that a coloy isn´t illoyal because they have a high developmen. PLS it just hurts i conquered aztec and maya and now New Spain (Mexico) is illoyal with even the lowest tarifs because they have a development of 650. I AM SO FRUSTRATED!!!
JOЯDAИ 2020 年 1 月 25 日 上午 3:29 
>Aaronthelemon
Seems to be because it doesn't work as intended yet. The Mod Dev three posts down says he is looking into making it work better.
Aaronthelemon 2020 年 1 月 25 日 上午 3:07 
Why does it need an update?
If its due to the version difference ignore it its fine.
Hondo Lane 2020 年 1 月 24 日 下午 5:30 
Update?
Oorestis 2020 年 1 月 11 日 下午 8:36 
so this mod doesnt work?
Pathfinder  [作者] 2020 年 1 月 11 日 上午 3:47 
>Asad Al-Mohamad

Alright I'm gonna fidget around with the mod and add a few things to it to give colonial nations ambitions to convert different cultures like they used to. I've noticed that even with non european cultures, the AI will still not convert culture for about 100~ years. So I'm gonna make it a tad bit faster and trouble shoot this tomorrow.
Duke Hunapon 2020 年 1 月 11 日 上午 3:38 
>JimJoe it doesn't seem to work I've tried tagging couple of my colony and convert culture and religion and tag back they still won't convert normally They will just idle after my manual convert completed what did you do for it to work? thank again
Duke Hunapon 2020 年 1 月 11 日 上午 3:07 
JimJoe Okay I will try that thank you for the quick respond btw
Pathfinder  [作者] 2020 年 1 月 11 日 上午 3:05 
>Assad Al-Mohamad

I actually found this in a stress test, and I got it to work with some fidgeting. To get this mod to work mid game you just have to tag a nation, manually convert a province with their missionary, tag out, and they'll start converting like normally.

I think the issue is that the AI thinks that the traits haven't changed, so you kind of have to give them a tiny push to get them to do their job.
Duke Hunapon 2020 年 1 月 11 日 上午 2:59 
Colonial nation doesn't seem to convert themselves for me canada is still norwegian for like 20 years now is there something wrong with the mod? or maybe because I use it mid game?
Pathfinder  [作者] 2020 年 1 月 11 日 上午 1:18 
>Reildril

Bello to you too good sir :3
Pathfinder  [作者] 2020 年 1 月 11 日 上午 1:18 
In Ironman mode sadly you gotta play the game as god and paradox intended.
The Turf Track Licker 2020 年 1 月 10 日 下午 6:23 
ironman compatable?
Skeptic 2020 年 1 月 10 日 下午 12:24 
FINALLY
Pathfinder  [作者] 2020 年 1 月 9 日 下午 3:46 
>Imperatorbaguette

Yes if you arrange the mod order on your mod list in the paradox launcher to where my mod is #1 on it.
Guy 2020 年 1 月 9 日 下午 1:04 
THANK YOU! the ♥♥♥♥♥♥♥ traits that cause this means that if you carve a colonial nation out of any native culture, I.E making New Spain out of Aztec Nations, often means that the colonial nations will receive rebels of that culture/religion and convert your colonial nation to that religion. it pisses me off so much and thank you for making this mod!
Pluvi 2020 年 1 月 9 日 上午 10:55 
is it compatible with mods like Extended Timeline?
TheDarkSpartacus 2020 年 1 月 9 日 上午 9:53 
thx so much for this mod searched for it a while but there wasn't one. thank you and i was thinking i was one of the only ones who doesn't like the new colony way of life
Pathfinder  [作者] 2020 年 1 月 9 日 上午 8:56 
Hmm, I never tested that. If it doesn't work with saved games I'll see what I can do to fix it.
[DAO] Encoded29 2020 年 1 月 9 日 上午 8:13 
does it work with save games?
knighttheconman 2020 年 1 月 8 日 下午 5:54 
they were but they do not care about what we say evidently
v
Aaronthelemon 2020 年 1 月 8 日 下午 5:47 
I thought paradox was supposed to have fixed this ages ago...
Capo SanTheMarine 2020 年 1 月 8 日 上午 7:29 
Finally!
I was having this problem in my last game.
Thanks so much for this mod!
Gandhito 2020 年 1 月 7 日 下午 11:16 
Great first mod! I'll be looking forward to future mods :)
Chase1493 2020 年 1 月 7 日 下午 5:21 
God bless you! Is there a way to add to it and force Mexican, American, & Brazilian culture in the correct colonial areas (provided the right culture group colonized it)?
Swanky 2020 年 1 月 7 日 下午 3:19 
You are the greatest human to ever live, thank you.
Duke Hunapon 2020 年 1 月 7 日 上午 2:30 
oh yeah forgot to type thank you so thank you
Pathfinder  [作者] 2020 年 1 月 7 日 上午 12:58 
Y'all are totally welcome, thanks for the nice words ^^
Firewing 2020 年 1 月 6 日 上午 9:12 
Would this work with the colonial mod that forces the colonies to only colonize their 'dejure' area?
Duke Hunapon 2020 年 1 月 6 日 上午 7:29 
I've been trying to find a mod like this for a long time
Pathfinder  [作者] 2020 年 1 月 6 日 上午 3:10 
Plus V0.1.2 gives extra missionary strength, and reduced construction cost. I felt that the -3 penalty to wrong religion as a trait needed balancing with some buffs.
Pathfinder  [作者] 2020 年 1 月 6 日 上午 3:07 
@Buffalo
Sadly I didn't catch onto that when I released V0.1 but I made a small update earlier today V0.1.2 which fixes it.
Buffalo 2020 年 1 月 6 日 上午 2:45 
it dont work good colonist bonus is bad writen, replace colonist = 1 by colonists = 1 in zz group idea file
Buffalo 2020 年 1 月 6 日 上午 2:19 
nice job, then now find a way to give the possibility to all ai nation to convert culture cause these monkeys never do it exepct in some rare areas in the world ( two swiss province inside savoy / inside colonial africa but not in the cost...)
Oceania 2020 年 1 月 6 日 上午 12:40 
Ah finally, I have always been a colonial type player since i first started playing europa and when the normal conversion of culture and religion stopped i was saddened since it only added too more instablity of my colonies. So thanks for the mod.