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I've said elevators are coming, not that they are in the map just yet. I've actually made a small change with ramps off the levels instead of elevators at this stage until I work out how elevators are done. Just enough gap so the Zeds do not follow directly.
Is there ammo every few steps? Yep. There are several clusters of ammo on each level, and there is also armour and ammo at the start of the level so you come out with full ammo at the start of the Wave 1.
Is the map inspired by perk level grinding maps like wabbit and killzone second? Yep.
I wanted to bring out something deliberately not pretty, but functional. Wabbit has too much fluff I feel, for what the map is essentially designed for.
I've made no secret that i'm brand new to level design. I've also made no secret that the map is not designed to look pretty. I'm OK with you calling it "Trash", I realise this style of map, especially poorly textured/lit is not for everyone.
Thanks for your comment :)
Exactly - elevator and portals. Bet there's ammo every few steps of the way too.
Trash.
I know there are some areas that don't match up properly yet. Working on joining tiles then textures to come. This doesn't affect playability, just aesthetics :)
My goal is to update this reasonably frequently, but not too frequently that those with dedicated servers get annoyed at having to update it every time I make a change
Stay tuned for further developments. I'm hoping this will look a bit prettier when I'm done with textures.