Sid Meier's Civilization VI

Sid Meier's Civilization VI

Basic District Yields
17 条留言
Ibbysquared 2024 年 6 月 28 日 上午 4:11 
Hello! Wondering if this is compatible with JNR's District Expansion Mods? Love the idea behind this mod, thank you!
24hrs=1d 2020 年 5 月 28 日 下午 2:27 
So I guess if I build a district on a dessert plain, I get 1 free production and 1 free food? Sounds so goood
24hrs=1d 2020 年 5 月 28 日 下午 2:25 
@Tornado You should try the mod "golden age"
Tornado 2020 年 4 月 10 日 上午 8:34 
@p0kiehl I love all these tall mods that make tall better. Personally coming from civ 5, where tall was viable it feels alot better to play civ 6 with these types of mods, so keep up the great work. But I was just wondering if you ever have thinked about adding a mod, that makes tech and civics 5% more expensive for each city you have, like in civ5. The last couple of days i have struggled with making such a mod, since Im kinda new to sql modding. Let me know if you ever thinked about making such mod or maybe in the future. Thanks for the great work
Gold 2020 年 3 月 28 日 上午 5:46 
@p0kiehl Hello, I am the mod author of GoldenAge. I have sent you a friend request. I have something to discuss with you. Thanks.
Skolotaj 2020 年 2 月 23 日 上午 8:25 
Is save game compatible?
Zackham 2020 年 2 月 19 日 上午 11:18 
question: does the game mechanic allows the basic terrain (and resource on it) yield to co-exist with district and wonders? Because we can have some resource to be covered by D&W but still effective. And the city center is also a district, and it can allow the terrain yield not to be erased.
Nizou 2020 年 2 月 8 日 上午 11:18 
No it incites to build more districts in each cities, because the tile is buffed, not the district itself
TieJäi (Argues big fan) 2020 年 2 月 8 日 上午 11:01 
Are you sure about "serves as buff to tall play" ? Yields to districts is always a buff to wide play.
p0kiehl  [作者] 2020 年 1 月 3 日 下午 2:14 
Nope, it won't change. Nothing like that can change district yields.
bostonbongrips 2020 年 1 月 3 日 下午 1:54 
Question, let's say I have a district next to a volcano that explodes and changes the tile yield under the district..will the 1food 1prod base yield change?
InvertConvert 2019 年 12 月 31 日 下午 2:09 
happy new year! thanks for the mod!
Bene Gesserit 2019 年 12 月 26 日 上午 7:24 
That is great news!
p0kiehl  [作者] 2019 年 12 月 26 日 上午 6:58 
Thanks everyone!
@Lord Brendan - Yes, aiming to get it out this weekend!
Te 2019 年 12 月 24 日 下午 9:44 
Thank you for this -- and joy of the season to you.
Bene Gesserit 2019 年 12 月 24 日 下午 7:28 
Thanks! A really cool Christmas surprise.
Harold Smith 2019 年 12 月 24 日 下午 3:49 
Nice mod! Definitely makes losing an appealing tile all the more bearable.

Improved civilizations coming? A Christmas gift, perhaps. :)